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"Other places" don't let you do that either. If you mean Gog, take a look at their rules. They just can't enforce them.
Steam is a DRM and only allows one game to be played because it was created that way. Back in the day people would share game codes, Steam stopped this by locking down the game codes to an account, one user playing one game from one account, a single user account which is why you cannot play multiple games on multiple devices from the same account while connected to the internet because if you could then it would be abused like it was before Steam was created and would go totally against why Steam was created (along with an easier way of keeping our games up to date) for in the first place.
Edit: By the way you might see this as greed but this was in place long before Steam even had a store.
Opening it up will simply mean more people will create a rental business. I see Valve removing family sharing much sooner than opening it up. Heck, it might be the best thing to do.
What I'm mostly shocked about is that people think that comparing it to physical copies is an actual argument or a good analogy. You can't share your physical copy with someone on the other side of the world in seconds, but you can do that with digital copies.
Anyways thanks for the tip. I will try the offline mode. It is just so stupid that I need to convey to that kind of workarounds, because of too many restrictions.
Piracy was a thing because it was too difficult and pricey to do things legally. Please don't drive us on that road again. When easiness goes out of the window, piracy comes back.
Already bought that EA FC 24 directly from EA for my kid so I can play my games. Actually also bough my kid couple of new Switch games for the same purpose :) Those Switch modules are nice and you can sell them too. I wish they could create something similar to PC. It would be like a disc or something... ;)
No reason why it can't be done with local network controls, same IP, and enforcement of the steam apps on the same subnet being able to keep in check. Developers can already exclude their titles. I'm sure it would be tested for misuse, but a couple of steam guard prompt step-ups to confirm legitimate behaviour is more than manageable in a household and a complete nuisance and blocker to resellers.
Family sharing is locked to accounts with the same Steam store region. To access an out of region account, your IP address must match its store region. In other words, the solution is simple: Valve shouldn't use IP address to determine whether a library is accessible or not, and should only use the set store region, as they do for purchasing and key activation.
Xbox only allows this due to the fact that the console itself is the DRM. Xbox can 100% track who logs into a console, who is playing, where they are playing and how. They can 100% detect any hint of abuse and literally nuke every account, and every console and every account that has touched a particular console from orbit
None of which is possible on a PC.
In todays usage, hardly anyone has shared machines to start with. If the platform can detect that two games are being played (since its going to kick someone off), it can absolutely detect which game is being played.
The only functionality I'm looking for is let different people in my family to be able to play different titles in the shared library at the same time. The current functionality isn't a library, its a console. In my case, I have one game in the shared library my daughter wanted to play. But I can't play any of the other titles (not shared). What crap.
I guess I'll have to go back to buying CDs.