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https://www.gamesradar.com/cyberpunk-2077-studio-congratulates-no-mans-sky-dev-on-new-game-light-no-fire-and-jokes-you-can-always-fix-it-later/
why release a complete and polished game when you can push out a halfassed product and just "fix it later"
Yeah, looking at Wildstar's release date and No man's sky, I'd say it's about right.
But I'm also wondering when "early access" became a thing, and what law changed the responsibility from developers to the consumers...
Secondly. Your samle size is wioefully small.
Thirdly. Games have always released buggy You just weren't aware of said bugs.
Yeah No. If you were around since the dawn you'd be aware of some trule legendary glitchy messes from back in the day. On PC and COnsoles.
Also the reason developers stopped being responsible is because the publisher is the one who handles that. The developers are just the shlubs the publisher hired that day. Might surprise you to know that a gam,e can have multiple sequential and concourrent development teams. Which is one thing that tends to result in some glitches.
I mean refund policies do exist for this reason as well.
M'dude might want to take off the rose coloured glasses.
Firstly, not really. Looking at games it's the other way around. The major difference there is that the players have become less demanding (it's all casual gaming now).
Thirdly, I never said they were free from bugs. The difference is that whole companies had to close down, sell their development and go bankrupt.
You're assuming I don't understand development vs publisher, but to put every single thing on the shoulders of the publisher is a very dumb way of thinking.
You came here to insult (or your social skills are just low), I'm not sure but I'm going to assume you believe that insults need to be pushed. You also assume a lot about my knowledge simply because I didn't write it. Apparently, what you write is what you know, these days.
Those things aren't mutually exclusive, just saying.
I got bored with the whole thing when I realised one could simply copy codes from freely available databases online and have no idea how they work... but cause boundless havok with them...
some people thought it was a good idea to use that to make money... either through randsomeware or faking being game devs... TBH I have more respect for people who could cobble together a virus than people who scam people with things they call "games" that never actually ammount to anything... both are scammers but one is putting in more effort.
It would've actually began sooner but since the US is lagging behind by about a decade or two (internet speed wise) this took longer than expected. Now that we can deploy games at any time, this patch culture came to be even though that's been a thing since the late 90s to early 2000s, just not as widespread.
But back then you relied on discs or cartridge based mediums. So if a game had major flaws, it either got recalled or simply got brushed aside which is how you ended up with the video game crash in the 80s due to the immense shovelware or unfinished games/ports due to lack of QA and FOMO. The only way to know about video games back then was via magazines or in the rare cases TV or word of mouth.
The biggest elephant in the room is obviously the ROI in under 1-2 years instead if the 4+ it used to take. Even if tools have gotten better for devs you still have to factor in that games have also gotten much bigger, complex and way more dynamic. A 20 man dev team in the 90s would be a 200 man something with today's needs.
You can make indie games sure, but that's not what the general audience wants or even needs, they need what nonsense people call blockbusters because of mostly hype even if utter garbage. Nobody goes to watch noname films at festivals going around the planet except for film critics/lovers and those in the know. And that's the indie game space for you as well. Why does video games need an award show? Because normies are uninformed consumers just like movie-goers which are also normies.
Why don't we have book awards to the same degree? Because normies don't read book these days, but a movie is easily digestible or a game you never even played even if it's full of bugs or lacking basic features. It's enough that garbage has the current trending ideology to be memorialized for everything good it somehow did and none of the flaws because reasons.
The video game industry is also its own problem in that certain people somehow are more important then you or anyone else and dictates what is and what isn't. This is also how things get normalized for normies. Why does a narcissist have to win an award they barely took place in a movie because the stuntman did 90% of the job? Because of the "high class society" that carries on from a bygone age. You might as well replace a person, a game or a movie with a turd and it'd be the same thing. In the end it's other people who dedicates what is and what isn't.
You can see this with "influencers" as well who are just imitating this same behavior and somehow that got normalized. Now everyone and anyone is an arbiter of truth and reality, except not, only a chosen few can be that. And even if you lie or do something bad, with an enough big following you can do nothing wrong and the same goes for video game companies/brands because people have gotten to fanatic over their sunken cost fallacy but also due to sheer ignorance (can't and fomo which is their mean driving force and also their reality, in other words they live for the brand, live to consume so to speak.
And this is also how people behave towards video games as well. Plenty of companies have shifted to a minimum effort style of approach of their games, so even if it's buggy to the point of being unplayable, if people can't say no due to the above mentioned they will just oblige and keep consuming said product. They are no different from someone with a substance abuse in the end.
As for the awards themselves; I think therefor and what I don't doesn't exist. And this is how mediocracy got uplifted on a golden pedestal and as such is how we get ♥♥♥♥♥♥ games somehow being insert some number out of some other number but often the same number meaning it is the greatest gift to mankind since the dawn of mankind. These people are dictating that ♥♥♥♥♥♥♥♥ in the well is the betterment of mankind and you should also think the same. Be quiet and consume product so to speak.
As for games that might be great but fail later on, they often come out during a bad time like being overshadowed by another game, or it clashes with a similar title which already has its shackles on the majority. This is is how WIlstar failed for example. it looked good on paper but people were already heavily invested into WoW or other emerging MMOs which also coincides with the emergence of MOBAs which also ate a bunch of players who demanded instant gratification which is how plenty of genres have come and gone (fighting genre and RTS to name a few). You can't fix generational shifts, they have always existed and will continue to do so for the foreseeable future because technology continues to progress.
Wildstar devs also sided with NCSoft which are notorious for wanting high ROI not to mention already having several MMOs under their belt. Why GW2 is still la thing is due to it being a debt-trap (for the players), which means they have nowhere else to go like WoW players but also because the game pays for itself and then some. Warframe and PoE is similar but also because it's owned by the CCP so they want to as much player data as possible. In fact, they implore you to play for free, as you are paying by other means regardless of what you think.
get people to stop being so careless with their money, and the problem will go away
I mean im fine if they are gona fix it later i can just buy later. But many games just getting abandoned in the proces and stay failiure till every body forgets about it.
This is why i never realy understand what was the hype for Starfield. It has been developed with an ancient game engine the very same engine used for Fallout games. And it has core problems with it, like its impossible to utilize cpu. And this is not something that can later on fixed by updates. And yet many people forced them selfs to keep playing with the terrible performance even with the best hardwares. And many more belives it can make a comback like cyberpunk did.
Come backs for video game faliures are insanely rare. So far i have only witnessed 3 example. Cyberpunk, No man's Sky, Battlefield 2042. Im still suprised how the ♥♥♥♥ EA manage to pull this off. But Battlefield 2042 is a great game right now.
And when people belive's Starfield like games can do comebacks like this rare examples its just delusional. Im saying it is impossible because game engine isn't capable doing such things.
Bethesda like companys becoming more and more like joke of the indistury.
But i cant deny their marketing genious to fool everyone with every game they relased. After Fallout 76 disaster i toght bethesda was done for. And they did the same ♥♥♥♥ with Starfield. Honestly im exited to see their next game only to see people buying broken stuff with out knowing and complaining later :D
Same for Doom, different full versions, and Wolf3D.
People I think, just weren't around to realize games needing patches and riddled with bugs. Heck, Commander Keen Episode 2 would make Bios error sounds from the PC Speaker each time ya pressed a key for a certain Bios. Tell me that's not a weird bug.
Are games perfect these days? No... But they sure weren't perfect back then either.
You mean …. a remaster?
I mean, comparing bugs back then to now.
We had minor bugs, but a working game, with editors and what not back then. The developers actually put money on it trying to fix whatever was a bug, but the bugs rarely broke the game. Today, there's bugs everywhere, that should have been fixed. And some have closed betas, and still don't fix things like that before "release".
IMO, the problem (if I can say this here) is the 2 hour refund limit. It gives said "devs" a higher chance to get away with whatever they manage to put on steam.
UE3 games on PS3/360 era is a good example on where to start looking for "modern" semi-finished/polished games. Drakengard 3/Drag-On Dragoon 3 comes to mind which puts Ocarina of Times fps to shame. And last time I check although it's been a few years it ran like garbage on RPCS3 as well.
Or in the case of something more recent like Batman: Arkham Knight which still runs like ♥♥♥♥♥♥♥, but can now be bruteforced to run decent thanks to modern overpowered hardware kinda like what we had going with Crysis for a while.