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Αναφορά προβλήματος μετάφρασης
A great majority will run without issue. There are a few that will need a minor tweak. Even less that will need major patches.
The MOD community thrives on this frankly - so its a bit of a mixed blessing.
Granted I'm not in favor of MOD's overall - but its nice to know they have fixes for these situations.
Dragon Age would be impossible to play without it.
And its thanks to them the Game is better than ever - that's just one example.
And note - it has nothing to do with the Operating System - its piss poor coding - coding that was there when the game was first launched.
The facts are there....if they bother to read them.
What if i told you: no such Loading screen is required? You only require this when you do such stuff which modern games do. Having no fixed shading.
Like i said: SIMS 2/3 can be played COMPLETELY loading-screen free!
Al that shader-mumbo-jumbo today which leads to an unusable Taskmanager (Since that requires a shader now as well, which has to be compiled at runtime...what kind of garbage is this? You could have ~100 taskmanagers open in Windows XP! Yes sir! ONE HUNDRED Taskmanagers, i assume doing that would simply crash any moden Windows) is just not needed.
I will soon do that and shove you a video of it under your nose, showing that Windows XP is simply SUPERIOUR in nearly everything compared to Windows 10/11, just for fun haha...Remember? You could even have multiple settings-windowss open in Windows XP.
Another downgrade on any modern Windows, where you can only have ONE Settings-Window open and that is even SLOW as molasses...And it even looks poor and you want to vomit because of it.
My assumption is: They wanted to create Zelda with NO loading-screen to begin with. and so they would have to create it with Shader Model 2.0 as well (only Pixel- and Vertexshaders).
See? Exactly like Sims 2/3 having nearly no loading-screen at all as well (this means there is no shader-file compiled at start, thus you only load fixed shaders = Shader Model 2.0). No Shader-compiling needed.
And people today constantly ask me today why NOBODY has any longer any free time...Meanwhile having to wait...how long until to start a game? 3-6 HOURS in order to play some Playstation-game ported to Steam, and the shader-compiling can even take longer, assuming you use a laptop/slower computer.
Well, you guys wait 3-6 hours for such type of ehm "gaming" (i don´t even consider that gaming to begin with btw)...and i don´t have to wait. that´s the difference.
And i can soon have again my 100 Taskmanagers STUTTERFREE in Windows XP (like it should be btw).
and Windows 10/11 cannot even handle a SINGLE Taskmanager anymore without stuttering/having to load new shaders the whole time, which is why it´s not working in realtime, there is huge lag for today´s WIndows 10/11-taskmanager). Just opening the taskmanager in Windows 10/11 takes like 5 seconds. lol
Isn´t that what you would call bad?
In my world you would get a "6" which is the worst-possible grade for such stuff.
In USA this means you get an F. F stands for FAILED.
It means: "Please do everything again because it´s utter crap. Thank you and have a nice day and better luck next time."
And i really think we should end this discussion now. Enough has been said allready.
I´m glad i can still go back. Because sooner or later when all such old hardware is being destroyed/no longer usable because of old age, you can no longer go back.
Be honest - you just copy/cut/paste this right?
Anyone who makes this stuff up and posts 5 page answers can't be this bored.
Show me a game that has instant loading for fast travel.
Do we point out to him that its up to the publisher to code that in now or later?
No it doesn't. Opening the task manager is instant for me on Win 10.
Why do you keep making such stuff up?
He's desperate to live up to his namesake?
The point wasn´t about "Fast-traveling". My point is that modern games have way too long loading-screens. And yes, games with fast-traveling-exist that are INSTANT. See Xenoblade X right? But who cares. For this reason they invented SSDs after all.
SSDs allow you to have faster loading now. But this all won´t help you if you need to compile shaders for everything now as shaders can get complex and are HUGE.
Modern gaming is now about even having to wait to compile shaders. Feels like going back to 1980s of gaming: Huge loading screens as well.
See? What are you doing today? Oh, 6 hours waiting for new game to compile its shaders?
I don´t. I go on playing since Windows XP allows to do that. Like i said:
You do not have Sims 2 or Sims 3 running on XP with a 5 or 10-minute Loading-screen.
That´s just a modern issue. Where giant-loading screens are there in general. Your issue.
and Sims 2/3 has a lot less issues on Windows XP. I never even had a crash in that game when i played it on Windows XP.
See? many peopple on Steam say "game constantly crashes". And that was my point. I want the ORIGNIAL experience on my newer Windows and not some dumbed-down mumbo-jumbo crap there from today.
Angel of Darkness can be played nearly 100% bugfree.
Is it my fault you guys could never experience that original experience beacuse your hardware is just too ♥♥♥♥ to handle NATIVE Shader Model 2.0?
No. But i told you that´s how you can play it if you have the right setup. And now you learned something. this is the price you pay when you decide you want to use Shader Model 3 or newer.
You need to COMPILE a shader. and this means: When you do not have a BIG loading-screen you have to do this while the game is running = much fewer fps for a certain time until the shader is being compiled in the background.
So compiling shaders takes time and/or leads to much fewer fps in gaming as well.
and this is one problem of Windows 10 and 11 (cough), and one big problem of modern gaming in general.
This is also why graphics-mods exist now.
But also this is how all modern DLCs, and microtransactions were born. You see?
Nothing comes for free. You invent something, it will be abused (DLC, microtransactions), humans don´t learn out of it = it gets even worse after a certain time because same mistakes are being repeated.
DLCs & Microtransactions is just one huge GIANT issue which modern gaming has.
My games don´t have this issue. But more and more modern games use this tech to gain more profit.Including a Shop in the game, where you can buy hundreds or thousands or even millions of graphics-mods.
In a few months i will show you a video of my setup with Windows 10 having 100 Taskmanagers running. Stutter- and loadingfree. A single taskmanager in Windows XP can be opened in less than 0.1 seconds btw.
Like it should be. I will enjoy going back to good old days of how Windows once was. In the good, old past.
Yes you do. Certain games on Steam requires you to COMPILE shaders before start. Can take hours. Welcome to 2023 sir. You can google those games.
Sure, instant opening of Taskmanager in Windows 10 hahahaha! Now YOU are lying. Show me proof please. Since i can load-up a video fo showing you how slow as molasses this was even in Windows 10. And Windows 11 is the same, not faster but also not much slower.
There is a reason i have the Taskmanager OPENED at all times when running crappy Windows 10. Because it´s slow.
Here some complaints about Windows11-taskmanager:
https://www.reddit.com/r/Windows11/comments/11vqq45/task_manager_got_too_slow_and_buggy_ever_since/
But the internet in general is full of it. So i´m not alone with this. Btw: The Taskmanager is slow on Windows 10 since the beginning. So it was never fast.
No since i NEVER copy any text Sir. That´s maybe what you do. I can just type fast. Much faster than any Windows 10/11-machine can handle the input (lmao, that´s just another proof how bad modern machines have become). Typing on my machine can stutter. typical Firefox-issue.