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I guess so come to think of it.
https://partner.steamgames.com
I wanted the sources for your exact percentages of Steam sales, revenue and how much of it was from the users. And what source states Valve sells your data and to whom.
...not subjective answers guessing at what these values are.
see how that works? it would be unfathomable to consider that steams game sales is 90% of its profit, useing the 30%/30% is just logical for a company like steam whos main focus isn't on game sales but on game marketing, game branding, hardware marketing.
take for example steam helped brand VR to everyone, steam is also helping to brand Handheld pc once again to the market place, this goes beyond just selling it, as it takes year to brand idea's into peoples minds. Steam is making some profit off this branding by companies that seek to profit from it, there is no doubt that microsoft did not pay them big when VR happened. its unfortunate that VR Greed turned the industry into negative numbers. they should of majorally discounted or given VR games away for free to promote the first 2 years of growth like google had done with mobile apps until the marketplace was large enough to support everyone, then you slowly increase the prices.
It's not a flat 30% for all titles. Most of them, sure but there are plenty of AAA games that sell enough for a higher cut of the sales.
And this does not even count Market sales revenue. Even CS2 Market items generated $40 million the day it launched in cases and keys alone.
Corporations are nothing more than completely amoral entities (that shouldnt exist but thats another discussion) with no other responsibility than to provide a return to shareholders. Their one responsibility is basically mandated by law.
"The human factor" has never mattered.
Thats actually pretty amazing.
Seriously, my head is being fed and over loaded with B.S information I hear on social media, youtube and other forms of media. It's getting to the point now that I have limited my own exposure to many of political, social and current events and podcasts to before 7pm.
After 7pm I will switch to documentaries or/and gaming channels to watch that don't include any current events and issues that are taking place. This way I can chill, relax and whine down for the evening.
Which is honestly a drop in the bucket compared to the actual developmebnt costs. And that little reality is why so many, many, many studios go bust. Even if you make a good, game a great game, there's the grim reality that it still might not make enough, and even then it still has to fund the NEXT development project, AND cover the losses of the last stalled, , or poorly recived game.
It's why many developers have learned to keep themselves small and tio reuse as much as they can from project to project
as for csgo 2 i play it all the time, i see no reason why someone would want or need 100k items or millions of csgo items, it more likely against just a steam farm used to try and increase market value of owned csgo items while making the game look more influenced an appealing, i have played csgo(2) for years and CS 1.6 at the beginning of time.
its silly to consider anyone into fps shooters are going to go mental over weapon skins that don't change the game play. personally i would challenge any of you in a csgo2 match , i don't cheat i don't need to cheat, i know how to play the game and im not to shabby at it vs the cheaters that i constantly see and report.
i don't need skins to show off that i can't play the game, or to try and cover im a hack. i notice al lot of cheaters sport the skins to pretend they are good players.
off the point though, as expressed valve obviously dumped a good bit of money into releasing csgo2 and why not all the money they give steam goes right back to them.
all i am saying is i agree the human factor doesn't matter to steam, CSGO alone proves that they can manipulate numbers and generate any amount of automated accounts to give the impression of real users.
not so some major release games spend more on marketing the games then the actual development costs, in fact just recently you can see that starfield spend about 100% of its development costs in marketing expensives, Cyberpunk 2077 did the same thing.
Still none of that pesky thing called "proof".
“That which can be asserted without evidence, can be dismissed without evidence.” – Christopher Hitchens
when someone asks for proof its just a clear sign they worried about the proof getting out, if proof was shown they would just say it was false proof , its a never ending argument, so don't worry about proof, use your common sense in understanding that if it can be conceived it can be implemented and if it can be uncovered someone will always ask for proof to hide it.
So, just a theory and nothing more?
tapping the sign:
The concerns of 3rd countries like Turkey & Argentina are individual and valid.
But people deliberately misunderstand and extrapolate this to other cases (EU being the biggest one). Call it .. bad-faith interpretations.