Sick of kill, maim, mutilate, jump, shot, bomb, hop, skip, and kick games.
There isn't a single game on Steam (or anywhere) that I can find that does:

1. Explore for the sake of exploring
2. Discover, identify, research, and use to create something that doesn't kill
3. Build but not consume everything in sight as an objective
4. Interaction that doesn't lead to war
5. Purpose to learn how to progress without killing someone/thing

I'm not necessarily a pacifist, but I'm just so sick of the same old, shoot and kill games ... even when I look for a resource based strategy game there is always the "kill" and build defenses element.

Are game designers really so unimaginative or is their design contoured by an unimaginative public/gamer/consumer? Surely some game designer has the guts to take a risk ... I can't believe I'm the only one that wants something more than shoot/kill to progress?

Yes I'm old, gaming back to text based Colossal Cave Adventure and Zork (look it up) before any sort of "graphics" were even a possibility and played on a University Computer in their lab. I've seen the game industry just follow the same game design pattern of shoot and kill and reward, add some better graphics, rinse and repeat ... over and over and over.

We can do better?
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Показані коментарі 1630 із 64
What about all the sim city type games?
Цитата допису robains:
There isn't a single game on Steam (or anywhere) that I can find that does:

1. Explore for the sake of exploring
2. Discover, identify, research, and use to create something that doesn't kill
3. Build but not consume everything in sight as an objective
4. Interaction that doesn't lead to war
5. Purpose to learn how to progress without killing someone/thing

I'm not necessarily a pacifist, but I'm just so sick of the same old, shoot and kill games ... even when I look for a resource based strategy game there is always the "kill" and build defenses element.

Are game designers really so unimaginative or is their design contoured by an unimaginative public/gamer/consumer? Surely some game designer has the guts to take a risk ... I can't believe I'm the only one that wants something more than shoot/kill to progress?

Yes I'm old, gaming back to text based Colossal Cave Adventure and Zork (look it up) before any sort of "graphics" were even a possibility and played on a University Computer in their lab. I've seen the game industry just follow the same game design pattern of shoot and kill and reward, add some better graphics, rinse and repeat ... over and over and over.

We can do better?

-game designer and yes we can.

product in development - not released and not completed soon.
Port royale 3 is a nice trading game with fighting if you want to fight.
Over time you can slowly watch your trading pay off with ports increasing in population and making yourself a stronger trader / pirate / adventurer .
You tried Tetris, no harm involved?
Try this game. It’s honestly the best puzzle games you will ever play.


https://store.steampowered.com/app/288160/The_Room/
Plenty of cozy games on Steam.
Автор останньої редакції: Aluvard; 2 січ. 2024 о 2:18
It's not available on steam, but if you're interested in a more challenging minecraft-type game, then consider Vintage Story[www.vintagestory.at].

This game requires some patient planning. No way to rush top-tier armour/tools!

__________
EDIT: I almost forgot to suggest this!

https://store.steampowered.com/app/251110/INFRA/

https://store.steampowered.com/app/286140/Eidolon/
Автор останньої редакції: StickyPawz; 2 січ. 2024 о 4:24
Might want to give Second Life a try, bud.
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Показані коментарі 1630 із 64
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Опубліковано: 1 січ. 2024 о 20:59
Дописів: 64