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The downside is, you write more than you load.
So it could be you load 2gb, and while that it writes 32/34. What you load is the 2gb difference.
I think it started when games became bigger. If you look what many clients do while you load, they dont do what you like as well. Just loading.
Instead they calculate, use cpu, unpack the whole time.
some time ago steam changed so it shows you what it does step by step, but that's how it always was