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Повідомити про проблему з перекладом
Again, it's all subjective. You may be over the moon with a 128 tic server, but it may not make any bit of difference to someone else. Wonky? My goodness, I don't think I've played a game where I didn't have at least one wonky thing in it. The sad fact of life is that you will never find an online game that is free from hackers or cheaters. Like a perfectly balanced PvP game, it's simply the impossible dream.
At the end of the day, you have to weigh the negatives against the positives and decide if the former is enough of a hindrance to the latter to make the game unenjoyable. And most importantly of all, you can't sweat the small stuff. If someone continues to let the little nagging things feel like a mountain of issues, then the real problem does not lie with the game.
Logically your posts make no sense.
Being anti-feedback is insane. Pretending someones feedback doesnt matter 'as long as they still play' makes literal no sense whatsoever.
If anything the feedback from people who are.. playing your game.. should matter MORE; not less.
Some things should be obvious, too. Like behav score in dota 2 has been broken since launch day 1 like a decade ago. People post about it EVERY day MULTIPLE times per day and have been doing so for A DECADE. There has never been a day or even dare I say even a single hour where behavior score wasnt being complained about.. for a decade.
At some point it just looks embarrassing.
People still playing the game is the feedback that matters. The idiom "actions speak louder than words" is a truism for a reason.
In an idealistic world, sure. In reality, not so much. People who simply keep on playing actually are downplaying their own feedback. After all, that indicates that it's "good enough". And yes, that is a way that companies look at statistics.
Again, you are projecting something that may not in fact be reality. Just because a portion of the playerbase complains about a problem on the forums for an extended period of time does not mean that it is in fact a problem for the majority of the playerbase.
Giving constructive feedback and criticism is fine - and you won't find a good developer worth their salt who doesn't want that type of feedback. But unfortunately, the gaming community as a general whole really doesn't understand the concept of being able to offer constructive feedback and criticism.
Plus, like I said before, you can't please everyone, nor should you try:
Player A: I really enjoy playing Archetype Warrior. I think you've made a well rounded and balanced mechanic. However, I think that the Weapon Axe is underpowered in certain situations when used against Archetype Monk, with their Protection Shield. I think Archetype Warrior needs a buff and Archetype Monk needs a nerf.
Player B: I really enjoy playing Archetype Monk. I think you've made a well rounded and balanced mechanic. However, I think that the Protection Shield is underpowered in certain situations when used against Archetype Warrior, with their Weapon Axe. I think Archetype Monk needs a buff and Archetype Warrior needs a nerf.
See what I mean?
This has been a key issue for the MMO industry for nearly two decades. And through my observations during all that time, I have often found that the issue lies with the latter and not the former.
As you said: Is it because the developer didn't listen or because some players had wrong expectations? It's the latter.
A risk developers run into when listening to much to certrain players is that they actually alienate a larger part of their userbase. That trade-off rarely is worth it.
Which is why you can look at any time, any day, and there will be probably MULTIPLE threads of people complaining about this issue.
Anyone who plays the game knows its ♥♥♥♥♥♥, knows its BEEN ♥♥♥♥♥♥, and pretty much has zero faith valve will ever listen or do anything to change it.
I had a few disconnects (no fault of my own), then my brother abandoned a game and it put me in the 'black hole' region of behavior score and it took me, I kid you not, probably an entire YEAR to move my behavior score back to where it should have been.
Its like valve thinks if someone steals a snickers bar they should be in prison for life. Thats how bad the system is. Not to mention it literally enables sociopath kids to hurt others *into the future* when they arent even around.
The whole system is a joke.
Sometimes youre right, its just subjective; but in this case its blatantly not if you play the game at all. Anyone who plays dota and isnt a 100% soyboy knows how ♥♥♥♥♥♥ the system is.
Can the system be improved? Probably. Most things, regardless of what they are, can be improved in some form or other. Is the system as bad as you are making it out to be. Again, I have no doubt that I can find opinions contradictory to yours, so I would have to say that's a hard no it is not. At the end of the day, there are plenty of online games that have such systems to one extent or another. Do they help? It's hard to say. It's not unlike that argument of how necessary a defense system is that has never been used. That argument does not consider the fact that the existence of the system in and of itself could be the reason why it was never used, and to remove it would show, in a very bad way, just how necessary it is.
No system will ever be perfect, and no system will be able to please everyone. Again, one must make the judgement on how much the system negatively affects their enjoyment of a game. Yeah, there are things that can always be better. But never forget that the other side of that is just as equally true - they can also be much worse without it.
Gaming forums are no different, except in the fact that they take this mentality to more of an extreme. There is a reason why "Vocal Minority" is a household term. The vast majority of a game's playerbase will never use the forums and will simply continue to enjoy playing the game as they normally do. The vast majority will also never see "The System" as an issue because it will never affect their day to day gameplay of the game one way or another.
And MOBAs have always been a cesspool of toxicity. Not like LOL is any different than DOTA2 in that regard. That's why I solely play Dota against bots.
From the game side, a random disconnection looks the same than you rage-pulling your network cable on purpose or killing the game process.
The game can't tell one from the other.
Over the years I've come to know what are the negatives that make a game unenjoyable to me. And stick to the games that don't have those. Sure I will not play every game out there, but I also learnt long ago I do not need to.
lol.......