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Zgłoś problem z tłumaczeniem
On the contrary, it's novel experiences and interesting gameplay that really sells games, but that's risky. Publishers don't want to give tens of millions of dollars to risky, they want a safe bet. They want guaranteed returns on investment. So the publishers say, "Don't try to do anything new or interesting. Just stick to what works and add more graphics! Don't care how you do it, just do it or we'll dissolve your studio and recycle your team into making gatcha mobile games."
Going from 9th gen Nvidia to 10th gen +20-30%?
10th gen to 20 gen +another 20-30%
20 gen to 30 gen .... 30 gen to 40 gen ....
All of it adds up to a supposed massive uplift
What do we really have to show for it? Ultimite Epic Battle Simulator 2? Teehee
Tin foil hat rant....
With Blackrock owning so much of so many things in so many areas, synthetic benchmarks could quite literately be synthetic
End of tin foil hat rant.
Oh but now we have Ray Tracing. Its so good that you can use your frontal advisories eye ball to blind fire behind you and snag the stealthy adversary coming from the rear.
It is pretty though and makes some games look great but we needed new hardware with special cores and even then the normal cores still received a uplift.
So the ray traced stuff i can understand and it quite a different subject kind of...
Because the gameing public expects and damn near demands it. Because they didn't spend a months rent on a new graphics card to play some low poly game..
As for optimization.. well that's tricky. Histyorically the more optimized a game is, the more trouble it causes down the road.
Butt you never know when one of those heads might get exploded and people will want to see those teeth and jaws fly. And hey Besides there usually aren't individual teeth. just a flat curve with some texturing work done on them
But yeah even rendering teeth is "doing stuff."
But the thing is. If you have an issue with those types of games OP.. why are you buying them?
Because the op wants to play them, maybe? The real issue is that games have become a lot more demanding while looking pretty much the same.
Games are vastly larger, less culling of mesh and textures and greater view distances. Higher quality textures that are plainly obvious, including normals and specular. Higher LOD mesh... I mean... The difference is night an day.
Are people just playing on low and medium settings or something?
It may not be "all that weird", until you look at its graphics. Those graphics can easily reached by a GTX650. As OP says in header post, there are many possibilities why such a game can demand your PC to have that processing power, yet the game is planned to be "FREE". Hmmm...
https://store.steampowered.com/app/1779020/HEKA/
Is it?
2016 graphics:
https://www.youtube.com/watch?v=0s6Tnt4na-w
2023 graphics:
https://www.youtube.com/watch?v=BMbYvDT0kkM
At best, the latter looks slightly better. Requirements, on the other hand, are much higher.
I'm guessing you don't play with raytracing on often too not notice the huge differences?
plus on top of that, Horizon is open world, Motorsport is not
Yup, that crossed my mind. And yet Motorsport is a lot more resource intensive.