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I think he was saying you owned the copy with the license that's written on that drive. Mostly it's physical media.
Digital media is just license so they can mess with it whenever they want and they're happy with it. imagine buying a game that has online only and the servers got shut down? or the game is removed from the stores including from your library? we seen these things happened before.
Such is the times.
Are my thoughts in a little more detail.
Way I see it, it's not just gaming where we are held to upgrade.
It is our appliances.
there will come a time in not too distant future where our fridges will order our food and if we do not upgrade we will not be able to use it as a fridge or to order the food the fridge stores.
But that's ok because who needs obsolete technology.
As populations grow and grow shops will be more and more distribution hubs and you need this 'certain tech ' to access them and get it delivered to you.
There was a short story by Ray Bradbury written long before now.
A robotic police car patrols the streets and nobody really goes out and the police car which is automated does not understand why this guy just wants to take a walk in the evening so it 'arrests' him for his own safety and takes him to a mental hospital.
That should never happen and it did there will be a big fight. Valve should move its company to europe for its safety.
Got news for you bud, that's been happening for nigh on 20 years already. They're called MMOs.
On the Apple PCs, nothing 32bit runs anymore.
Except not everything on Steam has DRM.
Yes it has been a transfer of ownership before.
Ownership of the physical medium holding that one copy of the game and the license that comes with it, though. As well as the sovereignty to decide what to do with that copy of the game. Like deciding when and if to update it with any patches that might've been made available you.
Licenses that forbid transfer to another owner didn't come into being until roughly the 1990s.
And licenses that required you to bend over a barrel and accept enforced remote updates that could change whatever the hell they want about the product and you have no recourse but to swallow it, didn't fully come into being until the 2010s.
I still have a copy of SimCity 2000 here which even explicitly states in its license agreement that I'm allowed to sell on the copy and license and that the game's publisher would confer the same rights in license to the new owner, such as the right to obtain and apply any available updates.
Yeah, and that was horrible. As were those last years of copy protection, with kernel drivers and whatnot.
Steam really just checks that I own the game. Never felt free-er.