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Thems the breaks and the time period is closer to a month or two. And I'd think that if you're in that sort of situation I'd thing your priorirties would be less on oplaying your games and solving your no internet not even via smartphone tether situation.
Locks exist to prevent those that would, not the many that wouldn't.
We? This sounds very much like a you situation. I mean iof this is an issue for you maybe start shopping on GoG and give up on Steam.
Always online requirements are obnoxious for single player games. However, as our society has moved to an always online culture, it isn't surprising. Although, I would agree that it needs to be curbed.
And, no, Valve isn't going to address it unless it's one of their own games. Vote with your wallet. That's the only way things are going to change. As long as the publishers keep getting boats of money regardless of what they do, they will continue to do whatever they want.
As for DRM it is 100% up to the devs if they want to use Steam's DRM or any other DRM protection. A lot devs choose to do so because piracy is still a pretty major issue.
If don't want to be signed into Steam then it would be best to only buy DRM free games or use GOG.
Valve will not force devs to make their games DRM free.
It's really simple, with certain exceptions you can have a backup copy of pretty much any game that you've purchased on Steam.
We never "owned" games to begin with, even when physical copies of games were the common medium. We purchase limited licenses to access & play games.
As for Windows 7, please give my thread "PSA for Windows 7 users" a read, I hope it helps.
People say that they owned games just for the sake of brevity, I know that I do not own Perfect Dark but its cartridge, which I can sell anytime I want. So while I do not own the game, I own the cartridge.
Apparently you haven't read what I said so i get what you mean. Steam is not the one who installs DRM in video games. It is the devs ad the publishers. I am not sure why people on this discussion will jump the gun, instead of ever understanding what the person says what they just acknowledged.
Every game sold ever has been licensed. So you've never 'owned' a game in the classical sense you apply the term to a chair, for example.
DRM is only a tool for developers to verify the licensing terms are followed. And being online is one of the ways they verify it. Sure most people won't break them and are responsible users who can be trusted. But in the same way speed radars aren't placed for people who drive at the right speed, DRM restrictions aren't there for the ones who follow the licensing terms regardless.
It's inconvenient? At times, sure. But the online requirement is barely a nuisance in the actual day where internet connections are pretty much everywhere (Yeah. I know there's persons with specific situations, but policies are designed for people)
Should games not have online requirements except when required? In a perfect world, absolutely. But we're far from living in one. Best you can do is to vote with your wallet or look for devs and venues that follow your philosophy.