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报告翻译问题
At any rate you're kidding yourself this is something Valve is doing on their own, in a bubble, without the support of publisher/developers.
There are 25 COUNTIRES that speak ARABIC, and there is only ONE country that speaks Turkish.
Even French language is more useful that Turkish language.
If anyone should apologize, its you for garbage hateful filled with nonsense lies post.
Its not conclusive, but if you look at the Steam download heat map, the stats don't seem to support your belief.
Turkey weighs in at 26.8 PB - almost as much as France.
The only significant Arab contributions are:
Saudi Arabia with 4.6PB, UAE with just under 2PB & Iraq with almost 1PB
Theres a few with around 0.5PB, but the rest are well below that.
Theres likely a fair bit of VPNing going on, but if someones breaking the Steam TOS, then they can't be counted, can they?
translating and dubbing games are not just about steam, you need to take into consideration the consoles, most gamers in the middle east are console gamers, when devs are making a game ( for all platforms) they probably have done enough research to know that this language has enough market share and a growing market to invest resources into the language.
I also believe that the heat is generated based on the region your account is set to, not where you actually from. ( not sure , but possible), and we all know the amount of people that have their accounts converted to Turkish accounts to get cheaper prices.
Cutting out their currency by transferring it to USD is the only way to solve this issue since 85% of people who buy it from these countries are not real residents it's constant fraudulant abuse.
You can still buy a game but it will require a fee to transfer over to USD.
IF, games will be bought in USD currency itself BUT NOT IN LOCAL CURRENCY AMOUNT OF USD EQUIVALENT , then this makes me feel sorry for Argentina especially, because of horrendous %100 USD cambio-tax. imho, and I doubt Steam might have already thought about, payments should still be able to be done in own currency, just in USD equivalent by that time.
Also why do so many Turkish users over inflate their importance, when they are a very small minority in global gaming?
It also gave developers hard time pricing their games
also 2.8M users is not a "a very small minority". Turkish userbase is the 7th biggest userbase
1 Lira is equal to 0.035 USD or just under 4¢.
The Lira is expected to lose even more value in the coming years if the current Turkish leadership doesn't change.
Some Turkish users have to spend an entire months pay to buy just 1 game, when a US or EU user can buy maybe 10 or more games with one weeks pay.
Let that sink in a bit to tell you what currency game developers would prefer to be payed with.
this whole thing is happening because Turkish lira and argentinian paso is not only worthless but its also unstable, it forces devs to change their prices once in every month. So valve simply removed these currencies and replaced it with USD so it can be more fair
Its not about the worth of the currency, its about the stability of it.
Well this is much better and fair tbh, unfortunately