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Bir çeviri sorunu bildirin
The short answer is no, there are no engine filters. Most users don't have strong feelings or opinions or knowledge of individual game engines. And Valve isn't going to add a feature because some people have an axe to grind over bad PR that Unity has walked back.
You aren't hurting unity by not buying those games, you are hurting the honest devs. It's the DEVS that need to stop using it. Come a year from now ignoring new releases made in unity might be reasonable, assuming unity doesn't do some serious trust building to fix this but not now
Sorry I didn't think I'd have to engage in 7th level pedantry to address your claim and didn't realize the word "might" was so load bearing to your argument that not specifically addressing it explicitly was some kinda of clevel trap on your part.
Also how many gamers make purchasing decisions based on game engines? And where did you get that data? I think you might be projecting your level of expertise and opinions onto everyone else more than you realize. I don't think a few dozen people loudly proclaiming they won't buy a game running engine X puts game developers at their mercy like you're trying to frame. And when's the last time a game failed because players rejected the engine choice? And when's the the last time users banded together and forced a developer to change engines? Maybe "at our mercy" means something different to you, but at the moment seems pretty impotent to me.
But I see you are one of those "I like pancakes: So that means you hate waffles" types makes your entire diatribe just that much funnier since you are literally arguing against points I never made, entirely by trying to put words in my mouth. I don't need your words, or anything else of yours in my mouth tyvm. Go strawman someone else, or actually address points i made, not the ones you made up.
Given that short development time is LITERALLY a selling point the devs of Unity use for their engine, the "might be titles after a year that deserve to be ignored, based on the users preference for not supporting devs who chose to support unity after this debacle" is a solid point, regardless of how twisted your panties got. I didn't even say I was IN FAVOR of such things but hey, just another thing you decided without any outside input eh?
Go to https://steamdb.info/tech/Engine/Unity/ and click Ignore from particular store page one by one. There are over 38k so have fun.
No, you're the one that mentioned mercy. Paraphrasing something badly and putting it in quotes doesn't magically make me having said it. Let's see.
I did say manage, and you re-interpreted that to be "mercy", let's reinterpret that back to management shall we.
To which I respond, no they're not.
And yet you tried to argue them anyway. Funny that.
You were pretty ambiguous in your claims. There's a risk to that, which is why I asked a question for you to clarify and then your response was to get pedantic, double down and then claim you never. These are all self-inflicted problems you managed to do to yourself.
Also, I thought pedantry was a bad thing and yet...
Considering you clearly understood exactly what was being discussed despite me using a different word regarding the CONCEPT of how devs are beholden to consumers, you have to be pretty pedantic to try and claim you didn't bring it up. Funny how you ignored the fact I even pointed out how they were "at our mercy" too since you chose to cut that out when you pretended to refute it.
Was thinking that if Unity could be filtered out, could temporarily boycott them so they'd see reason and fix this. Not to punish the devs, but to show Unity that it matters to the customers too.
But I'm pretty lazy, so probably won't if it's too much work...
if you are afraid about them leaking your private info through their INBUILT analytics system that has no opt-in, nor opt-out options and not even a single warning about what they do through their backdoor and you have any kind of firewall, or advanced host file that accepts wildcards you can safely put this on the blocked domain list:
0.0.0.0 *unity3d.com
0.0.0.0 *.unity3d.com
0.0.0.0 /unity.com/
0.0.0.0 *.unity.com
if you are under pihole or similar options who do not accept wildcards or allow you to block specific IP ranges, you are SOL cause unity3d.com has around 13k+ sub-domains and even security trails fails to list them all
I have multiple beefy rigs now that can handle almost anything, but not everyone can afford an expensive beefy rig. So gamers running on low spec entry-level machines may well have to decide whether to buy a game or not based on the engine it uses and if their machine can or can't deal with them.
I addressed the points I chose to address, and whether or not your satisfied is immaterial.
Since you spent so much of your posts misquoting me and lying about what I said I thought that was worth a response. The rest of it, not so much.
Whether or not I can unmangle your BS doesn't give you license to run amok and misquote and rephrase things people say and claim they said them.
You don't like being called out on that? Stop doing it.
Developers aren't at our mercy, or under our management. Call me up when you find a notable example where users forced a developer to change game engines, or a game failed as a result of ignoring that demand. If you want to wait a year or two because you think it'll happen with Unity games down the road I'll wait. But you're kidding yourself either way.