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There are no such things as benign monopolies, ethical billionaires or consumer-friendly big companies.
Eh... Agree to disagree? I don't think it's that black-and-white.
There repeated lost lawsuits don't help either, record breaking fines, trying to sue apple and losing horribly, etc
Now when think of all the big talk by Epic, people screaming they make billions of dollars off their Unreal Engine, and Fortnite, this seems like a controversy, as it shouldn't be a financial problem to supporting the 900 or 16% of the people they're letting go. Do the math then you understand what I'm talking about. Anyways as far as I know they're laying off people they bought from other studios, such as "house party" app that a discord clone that flop, a lot of the devs from "fall guys" which isn't a shocker as the game slow down, and less people playing as the hype long gone, and not sure what else they kick off maybe over staff support, it's just a guess here what areas are affected exactly.
Anyways I doubt they touch any staff for the store because that be biggest dumbest thing to do as their store still has things on it roadmap that been sitting there for years. But if things go poof from roadmap, and staff moved, or let go that for the store then that be a bad sign either store gonna be on auto pilot, or if things hit the fan which it shouldn't happen but if it did epic say they're refunding everyone that be automatic sign that the store doom that just worse case scenario if it ever happen.
According to the Sween-Man, "the company had been spending way more money than we earn" and he mentions they were optimistic about powering through but it was unrealistic. It makes me wonder how much the core Epic offerings and practices will change, if at all.
Link to Sweeny's letter to the employees:
https://www.epicgames.com/site/en-US/news/layoffs-at-epic
Is Epic a religious foundation for Law and Peace?
That much of free cheese can only appear in a mouse trap.
Who owns 48% of EGS? 👀
Which company has been buying numerous indie gaming studios since 2018?
Behind that company, stands SAME POWER, which owns the company who also bought Volvo Cars from Sweden.
If we don't open our eyes, that 1989 event happened in Tiananmen will start to occur in your country too, GOD FORBID.
Because it is SAME POWER, again, expanding into every existing territory as we speak via "business deals".
Well typically when you sell a company you aren't laying off the employee's of that company. The new owners would lay off employees if they want AFTER the sale, so i'm not sure the layoffs are actually from Bandcamp for instance as it would make no sense.
I haven't exactly researched it very much though
Anyway those numbers were from Epic themselves, they sold Bandcamp and are counting those 250 people in their 16% total.
I'm sorry, but that isn't really the case.
I'm seeing young folks all around the place on Steam, via TF2, L4D, CSGO, Deep Rock Galactic,Sea of Thieves (especially that game), Planetside 2, Broforce and more.
Trying to say one side is old people and the other young just is not the case, it's not even a 50/50 split.
Also who the hell hands out "free" gas/TV/Cars?, that's a terrible analogy comparison.
Yeah but outsourcing a department isn't selling the entire company so not really the same situation. From their wording it sounds like the selling of Bandcamp is in ADDITION to the layoffs
or
I mean from their wording they mention laying off 830 workers, then they say ALSO sell bandcamp which will shed 250 workers. It seems to be implied in addition to the layoffs from how I read it.
if you combine that with Bandcamp, that's well into 1k being let go, so that'll now be 1k people currently competing with others in the same market for a new job (and I doubt every single one of them are going to instantly land a new job, all at the same time either).
Yeah 1k sounds like a lot. until you have to deal with just under 10k,.
i know epic has nothing but kids cause they are sorta of annoying in games like fortnite when you get randomly matched up with a group of obnoxious brats, also fortnite skin game makes them alot of money that CSGO just doesn't compare with.
you are talking about a game steam can't protect users skin, they allowed skin trade and thus caused security issues for both accounts an in game skins for csgo players.
something fortnite and epic did not do, plus fortnite is not selling gun skins, but player model skins, much more appealing, i don't think many people know that a vast majority of epic sales are micro transactions in the games they actually own.
its kinda funny to see everyone jumping on saying epic is failing when 900 people got laid off , 900 people by steams estimate is about .01% of steams supposed population which is nothing, mean while epic boosts over 100 million users by there own estimates.
can you believe any of them to accurately supply users with real population data, no cause it would be easy to actually see how in active platforms are.
I have enjoyed 100's of games from epic as well, but i have never been harassed by epic staff in the way that steam support and steam mods have harassed me.
i don't actually care or have any loyality to any online store or gaming company, simply look for the best prices on all of them an buy what you like. For me the best price is free, if my activity on the platform helps them then great, steam however shows that they are more afraid of factual data getting out.
this thread is perfect example of the fears steam has for epic, vs the fact that epic has no fears of steam and already on par with or out competing steam on many area's of pc gaming.
thats my opinion on this, 900 people doesn't even fill a subway train in newyork
That's a lot of FUD.
"What was the scope of the layoffs?
We are laying off around 830 employees, or 16% of jobs. About two-thirds of the layoffs were in teams outside of core development.
Around 250 people are leaving Epic through our divestitures from Bandcamp and SuperAwesome "
But I'm no expert, and if it is as you say then it adds even more weight to what I was wondering about: