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You do not "own" it
And now this is happening to "developers" with this engine, are we really supposed to care?
Considering they gave us no rights..
Why should they have any?
I'm surprised you don't. It all cascades to the end user in the long run. Whatever costs are incurred in the development pipeline are baked into the final pricing of the product and let's not forget that the indie/smallteam development houses are the ones coming up with the new ideas. It doesn't serve anyone if they all can't keep doing what they do. That is, of course, unless you really like boring, same-as-last-year garbage with awful Games as a Service philosophies.
Like Unity sucks a lot and the company has sucked even more since going public
But I think people are not realizing that Unity going under is actually.... like a bad thing overall. Unity is the only other real enterprise level engine anyone can use other than Unreal
Meaning that if Unity dies, basically the only real 'choice' gamedevs have is Unreal.
yes there's Godot and lots of other choices, but in reality most gamedevs are going to go with the most mature and sustainable thing. Gamedev schools are going to teach on the most sustainable engine. The reason everyone recommended Unity was because it was highly capable and very inexpensive. If you're only left with Unreal, that reperesents a big problem. Because if you think Unreal is not above 'changing the deal' once Unity is out of the picture, well you know I think you might be disappointed on how Tim Sweeney hadnles that.
Also epic is very much in the same boat as Unity. They are highly pivioting to non-gamedev commercial licensing. This is HIGHLY profitable for them. The same reason Unity is giving exemptions to educational and gambling sectors. If Epic smells blood in the water, they will go after gamedevs with the same fervor but keep all the corporate sectors 'happy' because those are a lot of their revenue now.
Be careful what you wish for. You just might get it. Do you want Unity to be the next Autodesk or Oracle with incensing shakedowns. Because that's what you're getting when there's only 1 company in the field
How does this work with other issues, like the bug with Denuvo that demands you authenticate "first run" installations every few weeks even after properly installing and authenticating the game then locks you out until it phones home?
That might have been the plan all along. Come up with the worst possible idea so that you can present a less-infuriating but still unfair plan that devs are more willing to accept. I think that may have also been WotC's plan with OGL until the backlash was so bad they just gave up, but nobody's truly thinking the dragon's gone to sleep.