Are we all done for thanks to unity
https://www.youtube.com/watch?v=nhrDz-XL_ss from what the title said's how screwed are we will we lose rimworld cult of the lamb or other classics thanks to unity . Your opinions lads
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RSebire 17 Sep 2023 @ 1:18pm 
Even if you "pay" for a game...
You do not "own" it

And now this is happening to "developers" with this engine, are we really supposed to care?

Considering they gave us no rights..
Why should they have any?
Terakhir diedit oleh RSebire; 17 Sep 2023 @ 1:19pm
Dune Tiger 17 Sep 2023 @ 5:51pm 
Diposting pertama kali oleh RSebire:
...are we really supposed to care?

I'm surprised you don't. It all cascades to the end user in the long run. Whatever costs are incurred in the development pipeline are baked into the final pricing of the product and let's not forget that the indie/smallteam development houses are the ones coming up with the new ideas. It doesn't serve anyone if they all can't keep doing what they do. That is, of course, unless you really like boring, same-as-last-year garbage with awful Games as a Service philosophies.
Satoru 17 Sep 2023 @ 5:55pm 
Diposting pertama kali oleh Dune Tiger:
Diposting pertama kali oleh RSebire:
...are we really supposed to care?

I'm surprised you don't. It all cascades to the end user in the long run. Whatever costs are incurred in the development pipeline are baked into the final pricing of the product and let's not forget that the indie/smallteam development houses are the ones coming up with the new ideas. It doesn't serve anyone if they all can't keep doing what they do. That is, of course, unless you really like boring, same-as-last-year garbage with awful Games as a Service philosophies.

Like Unity sucks a lot and the company has sucked even more since going public

But I think people are not realizing that Unity going under is actually.... like a bad thing overall. Unity is the only other real enterprise level engine anyone can use other than Unreal

Meaning that if Unity dies, basically the only real 'choice' gamedevs have is Unreal.

yes there's Godot and lots of other choices, but in reality most gamedevs are going to go with the most mature and sustainable thing. Gamedev schools are going to teach on the most sustainable engine. The reason everyone recommended Unity was because it was highly capable and very inexpensive. If you're only left with Unreal, that reperesents a big problem. Because if you think Unreal is not above 'changing the deal' once Unity is out of the picture, well you know I think you might be disappointed on how Tim Sweeney hadnles that.

Also epic is very much in the same boat as Unity. They are highly pivioting to non-gamedev commercial licensing. This is HIGHLY profitable for them. The same reason Unity is giving exemptions to educational and gambling sectors. If Epic smells blood in the water, they will go after gamedevs with the same fervor but keep all the corporate sectors 'happy' because those are a lot of their revenue now.

Be careful what you wish for. You just might get it. Do you want Unity to be the next Autodesk or Oracle with incensing shakedowns. Because that's what you're getting when there's only 1 company in the field
Terakhir diedit oleh Satoru; 17 Sep 2023 @ 6:00pm
pierre 19 Sep 2023 @ 6:48pm 
Diposting pertama kali oleh Satoru:
Diposting pertama kali oleh Dune Tiger:

I'm surprised you don't. It all cascades to the end user in the long run. Whatever costs are incurred in the development pipeline are baked into the final pricing of the product and let's not forget that the indie/smallteam development houses are the ones coming up with the new ideas. It doesn't serve anyone if they all can't keep doing what they do. That is, of course, unless you really like boring, same-as-last-year garbage with awful Games as a Service philosophies.

Like Unity sucks a lot and the company has sucked even more since going public

But I think people are not realizing that Unity going under is actually.... like a bad thing overall. Unity is the only other real enterprise level engine anyone can use other than Unreal

Meaning that if Unity dies, basically the only real 'choice' gamedevs have is Unreal.

yes there's Godot and lots of other choices, but in reality most gamedevs are going to go with the most mature and sustainable thing. Gamedev schools are going to teach on the most sustainable engine. The reason everyone recommended Unity was because it was highly capable and very inexpensive. If you're only left with Unreal, that reperesents a big problem. Because if you think Unreal is not above 'changing the deal' once Unity is out of the picture, well you know I think you might be disappointed on how Tim Sweeney hadnles that.

Also epic is very much in the same boat as Unity. They are highly pivioting to non-gamedev commercial licensing. This is HIGHLY profitable for them. The same reason Unity is giving exemptions to educational and gambling sectors. If Epic smells blood in the water, they will go after gamedevs with the same fervor but keep all the corporate sectors 'happy' because those are a lot of their revenue now.

Be careful what you wish for. You just might get it. Do you want Unity to be the next Autodesk or Oracle with incensing shakedowns. Because that's what you're getting when there's only 1 company in the field
i have a really bad felling epic will do the same thing as unity and they will die
Hakuso 19 Sep 2023 @ 7:55pm 
Diposting pertama kali oleh Dune Tiger:
Unity initially told Axios' Stephen Totilo that the "per-install" fee applies even if a single user deleted and re-installed a game or installed it on two devices. A few hours later, though, Totilo reported that Unity had "regrouped" and decided to only charge developers for a user's initial installation of a game on a single device (but an initial installation on a secondary device—such as a Steam Deck—would still count as a second install).

"Hey Unity, our game The Fall was on the [Epic Games Store] as a free game—I was quite happy to sell them the rights for peanuts and the game was installed like 7 million ****ing times," Over the Moon Games wrote on social media. "How do you propose this will work? I'd owe you more money than I've made in my life.

Big yikes. Even pulling your games off storefronts won't save you because according to the ArsTechnica artcle, Unity is applying this retroactively to already-released games. This is super shady. How will the engines phone home or do they already do so today?

How does this work with other issues, like the bug with Denuvo that demands you authenticate "first run" installations every few weeks even after properly installing and authenticating the game then locks you out until it phones home?
Tex 19 Sep 2023 @ 8:12pm 
Unity is already backpedaling. Don't freak out so soon.
their trying to get the revenue to be unreal.. it's gona end badly.
Dune Tiger 19 Sep 2023 @ 9:59pm 
Diposting pertama kali oleh Tex:
Unity is already backpedaling. Don't freak out so soon.

That might have been the plan all along. Come up with the worst possible idea so that you can present a less-infuriating but still unfair plan that devs are more willing to accept. I think that may have also been WotC's plan with OGL until the backlash was so bad they just gave up, but nobody's truly thinking the dragon's gone to sleep.
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