pierre Sep 13, 2023 @ 2:47pm
Are we all done for thanks to unity
https://www.youtube.com/watch?v=nhrDz-XL_ss from what the title said's how screwed are we will we lose rimworld cult of the lamb or other classics thanks to unity . Your opinions lads
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Showing 1-15 of 38 comments
French Vanilla Sep 13, 2023 @ 4:10pm 
Well that sucks!
There's talks going on all over the place, Unity didnt just set the forest on fire, they properly scorched earth the entire surrounding area and are now confused why there's a massive riot outside of their office building, seriously in the Off Topic area there is a developer who has outright said to people to "Stop buying our games using Unity".

Imagine video game developers, going out of their way to say "Stop playing our games that use unity" before even we, the players, get our hands on them, there's messing up but this is more then messing up, this is Unity discovering why you dont play with fire....while surrounded by an extremely dry rain forest
76561199521118219 Sep 13, 2023 @ 4:16pm 
in theory it could cut down on inflating game sales i remember a while back i got stats for like cod and it was 30+m in like 2013 or smth at the time when it started to be like 60% rated game, at the same time you get like 1-2 download into games you upload yourself on itchio, so if these bigger indie titles and aaa games would stop that would be nice cause more often than not commercial publishers of games not only inflate but "borrow" ideas from these 1 download games from not much of anything in return, while still selling everyone idea that they are "genious" devs that borrow ideas from 1 download sites/content.
Dune Tiger Sep 13, 2023 @ 4:42pm 
Unity initially told Axios' Stephen Totilo that the "per-install" fee applies even if a single user deleted and re-installed a game or installed it on two devices. A few hours later, though, Totilo reported that Unity had "regrouped" and decided to only charge developers for a user's initial installation of a game on a single device (but an initial installation on a secondary device—such as a Steam Deck—would still count as a second install).

"Hey Unity, our game The Fall was on the [Epic Games Store] as a free game—I was quite happy to sell them the rights for peanuts and the game was installed like 7 million ****ing times," Over the Moon Games wrote on social media. "How do you propose this will work? I'd owe you more money than I've made in my life.

Big yikes. Even pulling your games off storefronts won't save you because according to the ArsTechnica artcle, Unity is applying this retroactively to already-released games. This is super shady. How will the engines phone home or do they already do so today?
Dune Tiger Sep 13, 2023 @ 4:53pm 
Originally posted by Whitten:
He also sought to clarify that the Runtime Fee is not retroactive nor perpetual. "We do not charge for older installs, only new installs after January 1, 2024."

I dunno if that's to believed. From gamedeveloper website.
pierre Sep 13, 2023 @ 4:56pm 
This is just so sad I am so glad I aslest posted a thread about this I'm so worried for the poplar games I play which is rimworld so far aswell as that I have been keeping on a space station 13 successor called unity station since they use unity this just sucks
Arkhne Sep 13, 2023 @ 5:40pm 
Originally posted by Dune Tiger:
Unity initially told Axios' Stephen Totilo that the "per-install" fee applies even if a single user deleted and re-installed a game or installed it on two devices. A few hours later, though, Totilo reported that Unity had "regrouped" and decided to only charge developers for a user's initial installation of a game on a single device (but an initial installation on a secondary device—such as a Steam Deck—would still count as a second install).

"Hey Unity, our game The Fall was on the [Epic Games Store] as a free game—I was quite happy to sell them the rights for peanuts and the game was installed like 7 million ****ing times," Over the Moon Games wrote on social media. "How do you propose this will work? I'd owe you more money than I've made in my life.

Big yikes. Even pulling your games off storefronts won't save you because according to the ArsTechnica artcle, Unity is applying this retroactively to already-released games. This is super shady. How will the engines phone home or do they already do so today?

Unity already phones home, has for many years now. Some devs provide a link to Unity's OptOut, but even Opting Out doesn't save you. Unity frequently resets OptOut peferences, and still phones home when OptedOut, since it's only a partial OptOut.

EDIT: Oh, and to clarify, I actually like Unity(as an Engine), and much of my library runs on it. I'm just not a fan of the company behind it.
Last edited by Arkhne; Sep 13, 2023 @ 5:42pm
TheWarHunter Sep 16, 2023 @ 5:14pm 
I wonder if Steam themselves will have some words with Unity as this will cut into their profits with:
A. Less games being released.
B. Less purchases being made on their platform.
And C. Less developers.
They make profit on all of these and it seems like the move by Unity will drop sales by a pretty big margin.
cSg|mc-Hotsauce Sep 16, 2023 @ 5:16pm 
Originally posted by TheWarHunter:
I wonder if Steam themselves will have some words with Unity as this will cut into their profits with:
A. Less games being released.
B. Less purchases being made on their platform.
And C. Less developers.
They make profit on all of these and it seems like the move by Unity will drop sales by a pretty big margin.

Valve will stay out of the controversy.

:summercat2023:
Start_Running Sep 16, 2023 @ 5:26pm 
Originally posted by cSg|mc-Hotsauce:
Originally posted by TheWarHunter:
I wonder if Steam themselves will have some words with Unity as this will cut into their profits with:
A. Less games being released.
B. Less purchases being made on their platform.
And C. Less developers.
They make profit on all of these and it seems like the move by Unity will drop sales by a pretty big margin.

Valve will stay out of the controversy.

:summercat2023:
Pretty much. Gaming existed before unity. and it will exist after unity
Developers are likely already moving towards retooling and retraining their produiction pipeline.
I suspect they'll be walking back this decision at some point because many of the more well to do studios are getting their legal teams on this.
Last edited by Start_Running; Sep 16, 2023 @ 5:29pm
cSg|mc-Hotsauce Sep 16, 2023 @ 7:02pm 
Thank goodness Croteam went Unreal5 with The Talos Principle 2.

"Damjan Mravunac: UE 4 from the start, and we switched to UE 5 mid development"

1 indie dev FTW!

:taloslol:
Last edited by cSg|mc-Hotsauce; Sep 16, 2023 @ 7:04pm
Prof.Jackie Sep 16, 2023 @ 7:11pm 
Originally posted by cSg|mc-Hotsauce:
Thank goodness Croteam went Unreal5 with The Talos Principle 2.

"Damjan Mravunac: UE 4 from the start, and we switched to UE 5 mid development"

1 indie dev FTW!

:taloslol:

Interesting, I would have thoguht they might use a new version of their own Serious Engine like they did for Talos Principle 1. Guess would have been too much work to bring it up to date instead of just using Unreal Engine.
cSg|mc-Hotsauce Sep 16, 2023 @ 7:20pm 
Originally posted by Prof.Jackie:
Originally posted by cSg|mc-Hotsauce:
Thank goodness Croteam went Unreal5 with The Talos Principle 2.



1 indie dev FTW!

:taloslol:

Interesting, I would have thoguht they might use a new version of their own Serious Engine like they did for Talos Principle 1. Guess would have been too much work to bring it up to date instead of just using Unreal Engine.

Unfortunately, if Croteam didn't lose Alen Ladavac to Google to work on Stadia (now a failed venture), SS4's legion system would have been amazing, since it was his system he was the main developer for along with being the main dev on the Serious Engine and co-founder of Croteam. They may have continued to use it for this game too but there were other technical aspects of the new game that just wouldn't work right in the SE.

Alen is now the Technical Director, Graphics at Roblox... :czombie:

After Devolver Digital purchased Croteam in 2020, the development of TTP2 was just under way and things already shifted to UE.

:jammer:
Last edited by cSg|mc-Hotsauce; Sep 16, 2023 @ 7:21pm
Satoru Sep 16, 2023 @ 7:22pm 
Originally posted by cSg|mc-Hotsauce:
Thank goodness Croteam went Unreal5 with The Talos Principle 2.

"Damjan Mravunac: UE 4 from the start, and we switched to UE 5 mid development"

1 indie dev FTW!

:taloslol:

Note that this is pretty much a one off and anyone who is more than 1 year into development really can't just pivot way from Unity without incurring tons of cost.

The reality is that the repercussions of this won't be felt fora few years. What is going to happen is that anyone new who has no technical debt is going to be pushed to anything other than Unity. You will likely see Unity being dropped in schools, or being dropped as the 'entry level' engine people get into as their starter project. That's going to have long term consequences as you have new people who have no Unity experience, as well as existing houses SLOWLY move away from Unity if they're able or want to.

Devs tolerated Unity and its bad stuff because it was a lower cost option. But if the 'per install' cost in put in, then well that makes things worse for Unity's cost calculus. It doesn't matter even if the per install cost is lower than Unreal's Revenue split. Unity doesn't seem to realize that people are putting up with their janky engine ONLY because it was cheaper. If you're now saying "we are just as much as Unreal" then well devs are going to think "why don't I just use the other more capable engine that doesn't suck and has lots of features built into the engine". UE5 is super capable but costs more because it has more built in by default. Thus the appeal of Unity was that you could come in low, and add features you specifically needed from the marketplace without 'funding' all the weird stuff you don't need (like UE5's AI terrain gneration, human generation etc are all 'free' with UE5)

So even the whole "its cheaper than Unreal's rev share" is a dumb argument because then well people are going to compare Unreal with Unity DIRECTLY and go "wow this Unity thing is actually kinda jank now and I'm paying the same amount of money!'

Also they are 'waiving' the per install fee if your F2P game integrates with their Ad service. The problem is that no one uses Unity's ad service anymore because it SUCKS now. But Unity is functionaly trying to drive a competitor out of business by adding a mystical 'fee' that drives up costs for F2P games but 'only' if you use our thing it costs nothing! Note Steam doesn't allow Steam games to be ad supported so you're not going to see QTE games with ads on Steam, yet :P
Last edited by Satoru; Sep 16, 2023 @ 7:24pm
Unity was for me, when a game has less fps if you look in a specific direction.
And now this.
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Date Posted: Sep 13, 2023 @ 2:47pm
Posts: 38