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Imagine video game developers, going out of their way to say "Stop playing our games that use unity" before even we, the players, get our hands on them, there's messing up but this is more then messing up, this is Unity discovering why you dont play with fire....while surrounded by an extremely dry rain forest
Big yikes. Even pulling your games off storefronts won't save you because according to the ArsTechnica artcle, Unity is applying this retroactively to already-released games. This is super shady. How will the engines phone home or do they already do so today?
I dunno if that's to believed. From gamedeveloper website.
Unity already phones home, has for many years now. Some devs provide a link to Unity's OptOut, but even Opting Out doesn't save you. Unity frequently resets OptOut peferences, and still phones home when OptedOut, since it's only a partial OptOut.
EDIT: Oh, and to clarify, I actually like Unity(as an Engine), and much of my library runs on it. I'm just not a fan of the company behind it.
A. Less games being released.
B. Less purchases being made on their platform.
And C. Less developers.
They make profit on all of these and it seems like the move by Unity will drop sales by a pretty big margin.
Valve will stay out of the controversy.
Developers are likely already moving towards retooling and retraining their produiction pipeline.
I suspect they'll be walking back this decision at some point because many of the more well to do studios are getting their legal teams on this.
1 indie dev FTW!
Interesting, I would have thoguht they might use a new version of their own Serious Engine like they did for Talos Principle 1. Guess would have been too much work to bring it up to date instead of just using Unreal Engine.
Unfortunately, if Croteam didn't lose Alen Ladavac to Google to work on Stadia (now a failed venture), SS4's legion system would have been amazing, since it was his system he was the main developer for along with being the main dev on the Serious Engine and co-founder of Croteam. They may have continued to use it for this game too but there were other technical aspects of the new game that just wouldn't work right in the SE.
Alen is now the Technical Director, Graphics at Roblox...
After Devolver Digital purchased Croteam in 2020, the development of TTP2 was just under way and things already shifted to UE.
Note that this is pretty much a one off and anyone who is more than 1 year into development really can't just pivot way from Unity without incurring tons of cost.
The reality is that the repercussions of this won't be felt fora few years. What is going to happen is that anyone new who has no technical debt is going to be pushed to anything other than Unity. You will likely see Unity being dropped in schools, or being dropped as the 'entry level' engine people get into as their starter project. That's going to have long term consequences as you have new people who have no Unity experience, as well as existing houses SLOWLY move away from Unity if they're able or want to.
Devs tolerated Unity and its bad stuff because it was a lower cost option. But if the 'per install' cost in put in, then well that makes things worse for Unity's cost calculus. It doesn't matter even if the per install cost is lower than Unreal's Revenue split. Unity doesn't seem to realize that people are putting up with their janky engine ONLY because it was cheaper. If you're now saying "we are just as much as Unreal" then well devs are going to think "why don't I just use the other more capable engine that doesn't suck and has lots of features built into the engine". UE5 is super capable but costs more because it has more built in by default. Thus the appeal of Unity was that you could come in low, and add features you specifically needed from the marketplace without 'funding' all the weird stuff you don't need (like UE5's AI terrain gneration, human generation etc are all 'free' with UE5)
So even the whole "its cheaper than Unreal's rev share" is a dumb argument because then well people are going to compare Unreal with Unity DIRECTLY and go "wow this Unity thing is actually kinda jank now and I'm paying the same amount of money!'
Also they are 'waiving' the per install fee if your F2P game integrates with their Ad service. The problem is that no one uses Unity's ad service anymore because it SUCKS now. But Unity is functionaly trying to drive a competitor out of business by adding a mystical 'fee' that drives up costs for F2P games but 'only' if you use our thing it costs nothing! Note Steam doesn't allow Steam games to be ad supported so you're not going to see QTE games with ads on Steam, yet :P
And now this.