Toate discuțiile > Forumuri Steam > Steam Discussions > Detaliile subiectului
Do people cared about new Unity engine laws?
being tortured by steam tax is already pain in the ass, now unity will force unity indie game developer to killing their dream
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Lystent 13 sept. 2023 la 20:39 
Postat inițial de Tiberius:
I'm curious how they're gon track installation #. Dont think steam, nintendo, or sony are willing to release that info to public
Seems like devs are too, based on what I've read. My best guess is that there is a "phone home" durring each install, with personal data regarding the computer and some attribute regarding its ID.
Zefar 13 sept. 2023 la 21:41 
Unreal Engine is most likely going to get a lot of new customers.
Lystent 13 sept. 2023 la 21:46 
Postat inițial de Zefar:
Unreal Engine is most likely going to get a lot of new customers.
Some devs are already looking into leaving Unity, and Unreal is a major player in the field.
Karumati 13 sept. 2023 la 22:26 
Postat inițial de Oink:
being tortured by steam tax is already pain in the ass, now unity will force unity indie game developer to killing their dream
not rly since unity is not popular for AAA games
Postat inițial de IFIYGD:
But developers switching from Unity to Unreal Engine will benefit Epic *greatly*.
Swapping engines is something vastly different from paper to reality. For the most part, games made in Unity will be stuck with it, as the cost and manpower needed to change engine may not be attainable.

However lots of projects still in infancy are surely considering other choices for their game engine. And sure the Unreal Engine is on the top of those lists.

Postat inițial de ghost:
i think what they mean is if game is f2p it has to insert microstransactions or smth
Unity's CEO actually called devs who don't focus into adding MTX in their games "The biggest ♥♥♥♥♥♥♥ idiots"
https://www.ign.com/articles/former-ea-ceo-devs-who-dont-focus-on-microtransactions-are-the-biggest-f-idiots
He's also entertained in the past the idea of charging users for ammo in FPSs
https://stealthoptional.com/news/unitys-ceo-devs-pay-per-install-charge-fps-gamers-per-bullet/
“When you are six hours into playing Battlefield and you run out of ammo in your clip and we ask you for a dollar to reload, you’re really not that price sensitive at that point in time,”
IFIYGD 13 sept. 2023 la 23:52 
Postat inițial de Tito Shivan:
Postat inițial de IFIYGD:
But developers switching from Unity to Unreal Engine will benefit Epic *greatly*.
Swapping engines is something vastly different from paper to reality. For the most part, games made in Unity will be stuck with it, as the cost and manpower needed to change engine may not be attainable.

However lots of projects still in infancy are surely considering other choices for their game engine. And sure the Unreal Engine is on the top of those lists.
Got into this earlier in the thread with someone else- I said *switching*, not *porting*.


Postat inițial de IFIYGD:
Postat inițial de Dr.Shadowds 🐉:
You do realize it requires ALL of them to rework their whole games for Unreal right? Porting assest isn't the issue, it everything else that can be the problem, from soft/hard coding, to engine itself they tweak, so not a light switch thing really so requires devs to go back on their games, and port their games, and not only that but have to do it for console, and mobile devices as well, so start seeing the problem grows right away. So it already hurting them before it even started if they have to waste more time, and money to port everything to another engine.
I said *nothing* about porting from Unity to Unreal.
I said *switching*- meaning no longer paying for a Unity Engine licence to produce new games, and instead having their devs get to learning how to develop using Unreal, and developing their new games in Unreal 5 (and the next UE versions). And for games that are not deep into development, scrapping it in Unity and starting over in UE or another engine is also going to be a thing that happens- that is the most likely path the mobile-only studio my daughter works at will be taking. But it may involve support staff and junior devs losing their jobs- the intial funding for the game has been used, and starting over (and training devs in a new engine) may cost more than smaller studios can afford without cutting the number of employees.

TL;DR- I said *switching* not *porting*. The two words do not mean the same thing.

New games, not yet in development or in very very early development that can afford to start over- the challenge will be getting devs to learn the UE engine, so all new games they make will use that engine instead. One of the main reasons (IMHO) that indie and smaller independent PC game developers, console developers and most mobile developers used Unity was because it was "easier" to use. Unreal takes some time and effort to learn to develop in well- it's not a *really newbie friendly* engine to learn. My kid has been learning UE4/5 for her job. She has always disliked Unity, but she says it was much easier to learn and use than UE is. But if the studio she works at doesn't lay her off and decides UE is what they will use instead of GoDot or any other mobile-compatible engine- she'll grit her teeth and become competent in it, while working to become fluent in it. Because she needs a job and an income.

And you can almost bet Epic will make training programs and assistance available to studios that decide to switch to UE, at a friendly per-seat fee for devs that want the help learning. Sweeney will be thrilled, I am sure, to give devs an even bigger reason to switch to his engine. And he'll enjoy the extra income it gives him.
Wolfpig 14 sept. 2023 la 0:08 
Postat inițial de IFIYGD:

And you can almost bet Epic will make training programs and assistance available to studios that decide to switch to UE, at a friendly per-seat fee for devs that want the help learning.


They offer such things already for years.
Can be seen on the sppropriate pages there what describes what is included in their packages and the per seat fee
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