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However lots of projects still in infancy are surely considering other choices for their game engine. And sure the Unreal Engine is on the top of those lists.
Unity's CEO actually called devs who don't focus into adding MTX in their games "The biggest ♥♥♥♥♥♥♥ idiots"
https://www.ign.com/articles/former-ea-ceo-devs-who-dont-focus-on-microtransactions-are-the-biggest-f-idiots
He's also entertained in the past the idea of charging users for ammo in FPSs
https://stealthoptional.com/news/unitys-ceo-devs-pay-per-install-charge-fps-gamers-per-bullet/
New games, not yet in development or in very very early development that can afford to start over- the challenge will be getting devs to learn the UE engine, so all new games they make will use that engine instead. One of the main reasons (IMHO) that indie and smaller independent PC game developers, console developers and most mobile developers used Unity was because it was "easier" to use. Unreal takes some time and effort to learn to develop in well- it's not a *really newbie friendly* engine to learn. My kid has been learning UE4/5 for her job. She has always disliked Unity, but she says it was much easier to learn and use than UE is. But if the studio she works at doesn't lay her off and decides UE is what they will use instead of GoDot or any other mobile-compatible engine- she'll grit her teeth and become competent in it, while working to become fluent in it. Because she needs a job and an income.
And you can almost bet Epic will make training programs and assistance available to studios that decide to switch to UE, at a friendly per-seat fee for devs that want the help learning. Sweeney will be thrilled, I am sure, to give devs an even bigger reason to switch to his engine. And he'll enjoy the extra income it gives him.
They offer such things already for years.
Can be seen on the sppropriate pages there what describes what is included in their packages and the per seat fee