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回報翻譯問題
https://www.gamesindustry.biz/unity-clarifies-new-fee-plans-amid-developer-backlash
0.0.0.0 *unity.com
0.0.0.0 *.unity.com
0.0.0.0 *unity3d.com
0.0.0.0 *.unity3d.com
that way they will never know if you have installed their game or not
if you have pi-hole or any other means whom doesn't work with wildcards you are SoL
In addition, isn't this the engine they use to port PC games over to Console? So, i guess we on console get screwed as well.
Thank you Mr Riccitiello. You ruined EA and BF, and now you want hurt folks here as well. Gaming is becoming a very ugly business.
Anyone well versed enough in legalese could translate this as "We're charging you first, then we may sort it out"
And this didn't even cross my mind:
https://x.com/Olifiers/status/1701880402657386810?s=20
Some more interesting questions:
https://x.com/Alistair_McF/status/1701997285167489522
Landfall (TABS Studio) statement on the matter:
https://x.com/LandfallGames/status/1701893371290075315?s=20
Not uncommon for people to have games they purchased in a sale years back but have yet to install
And there in lies the rub. Did they ever clarify isf those fees kick in retroactively? Like once you cross the threshold.. bam the 20k copies you sold before.. suddenl;y hit you with fees.
Because again... it's something they cannot control. will be rife for abuse and quite frankly...makes no sense and the Unity guys know it. If they were being fair they'd just say they're upping the per sale licensing fee by say $1, but this is MTX as applied to game developers. Did your game go viral overnight because some youtuuber screamed and made funny faces while playing.. whoopsies.
I mean in reality this technically means the more successful the game is the less profitable it will be to the developer.
Same for giveaways that suddenly would cost a lot of many because of the new fees.
If anything this would hurt EPIC more, as all those free games EPIC gives away they will also have to pay unity per install of them supposedly.....
Assuming Unity don't try to take action agasint game devs that block outgoing calling in their game to unity, and yeah this shouldn't be a problem at all if end users were doing this themselves, just have feeling they do some other scummy things to get back at devs if they try to block unity telemetry in their own game.
I said *switching*- meaning no longer paying for a Unity Engine licence to produce new games, and instead having their devs get to learning how to develop using Unreal, and developing their new games in Unreal 5 (and the next UE versions). And for games that are not deep into development, scrapping it in Unity and starting over in UE or another engine is also going to be a thing that happens- that is the most likely path the mobile-only studio my daughter works at will be taking. But it may involve support staff and junior devs losing their jobs- the intial funding for the game has been used, and starting over (and training devs in a new engine) may cost more than smaller studios can afford without cutting the number of employees.
TL;DR- I said *switching* not *porting*. The two words do not mean the same thing.