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Apparently if a developer chooses to use Unity's ad service then the per install fee can be waived. So it feels like Unity real reason for all of this is to push developers to use their ad service in their games, so gamers are served ads during game play.
I can't wait for the every Unity game now having ads for QTE events just to avoid the fee
Also this doesn't really help because Unity's ad platform is actually hot trash now. They're scared because the other company's API is infinitely better so everyone is using that integration instead. So companies wlil have to choose between using a good ad API but potentially have weird and unpredicable costs, or avoid this one fee but have much much lower ad revenue from Unity's hot trash ad service.
Subscription services would be the one to pay that fee though, so they wouldn't be exempt from the new policy at all.
Now that I think of it, I don't even think Valve allows games onto the store had has in game ads since that would be revenue they wouldn't be able to capture from that game.
Unity has re-re-re-possibly-reclarified that subscription sevices, streaming services and web based are not counted to the install count. Note this is of 9/14 and god knows what Unity will say tomorrow.
The threats could have been hoaxes or idle threats- but are you willing to take the chance that it wasn't bogus and some pissed off person with 4 guns and 20 boxes of ammo shows up at your office door?
Note the "games will all now have ads" was more of a joke on my part
Steam doesn't allow ad supported games on steam
Q: Does Steam pricing support games with paid ads?
A: No. Steam does not support paid ads or referral/affiliate revenue from showing ads to other games and/or products or services. If your game's revenue relies on advertising on other platforms, you will need to find a new model to ship on Steam. However if you have a game that is ad supported, and you want to ship it on Steam, you could consider having your game be a single purchase or making it free to play with microtransactions or additional content as DLC.
I mean if you set a price for a game, is the game then 'ad supported'? maybe? Maybe not? Might be allowed? possibly?
But it would be funny to have an ad supported QTE?? Right????
Note that steam allows you to have your own MTX store, but the payment for those has to be through steam and has to use steam wallet. If you have an external store, like say Elite:Dangerous does, but you have to use a separate game client to access that store
Its sort of how steam handles NFT/crypto. A game on steam must not actually have crypto integrated into steam. HOWEVER a user can download an entirely separate client and lgo in and then use the entire ponzi NFT/Crypto nonsense. So Steam 'sorta' banned these games but not really. Its very much like how Pachinko operates in Japan. Gambling is mega-hyper-super illegal in Japan. But Pachinko is not 'gambling' because you cannot win money, in theory (note literally no one has ever redeemed a prize at a pachinko parlor and I bet you can find prizes that predate WW2 if you looked closely). You can however redeem your balls for a paper slip, you then exit the shop and walk around to the dark alley where some random definitely not a yakuza guy will 'trade' you this paper slip for cash for some inexplicable reason. Its charity I guess
I don't think that is right
https://unity.com/runtime-fee
https://unity.com/pricing-updates
So third parties will be responsible to pay the fee, not the developer. Unity will be charging the subscription services, and Valve, since those are the companies that are distributing the runetime. Developer/publisher will be responsible to pay the fee if they are distributing it themselves through their own stores/website.
If it is in game microtransaction store, then payments have to go through Steam. In app ads would be making money through the game that is being distributed through Steam. Valve doesn't care about revenue captured from off the game, like buying MTX from a website store, as long as the game isn't directing people to that website store.
Either way it's still scummy no matter how we look at it what Unity doing.
AFAIK you are allowed to setup MTX outside of Steam, and offer MTX Steam wallet API support at same time. Example Warframe, Overwarch 2, and so on.
It's amazing how crap that would be stopped by a ten year old common sense slips through every level of corporate decision-taking without even raising an eyebrow.