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Note that for a dev to bypass the install requirement the game would have to be outright removed entirely from Steam. They can't just delist the game because eveyone who already has teh game could install it still
Only one game this ever happened where the game was not only delisted from the store, but also removed from people's libraries, which was Order of War. There is no way Steam is goign to allow that for potentially tons of games.
Will be intresting to see how that would stand up in court. Legally if a game is sold you can't retroactively change the terms on installs of it after the fact. It will be interesting to see how this all plays out but this will primarily be between the developers and Unity with steam watching
Was it added back because it's listed here;
https://store.steampowered.com/app/34600/Order_of_War/
It would be hilarious if Unity tried to extort steam by claiming their dota2/csgo and store revenue counted to the 200k limit and thus they were liable for install fees on THe Lab
Haha so funny fact, Unity in fact said that they were going to not allow new terms of service to be allowed to apply retroactively
They revoked that clause in July
https://twitter.com/necrosofty/status/1702012698232504650
Sorry it was a similar game from Square Enix called Order of War: Challenge
https://steamcommunity.com/app/34670
I mean, there are shut down online games still in people's libraries. They are just de-listed and not completely removed.
Interesting.
Now if only Valve would have put some actual muscle into it this would be a perfect time to advertise the Source engine.
Delisting would still face install fees. It may force devs to push MTXs to 'feed' install fees. Something Unity CEO said devs were idiots for not adding them into their games.
And many projects in early development may be looking for other engine choices right now.
No it wouldn't. A game needs to surpass a certain number of downloads AND revenue for that to happen. So if the developers would delist their games they wouldn't generate any revenue.
Still a s garbage move especially when you keep in mind that Unity doesn't have any reliable way to track said downloads. They admitted on their forums Unity can't do that and instead will use a proprietary algorithm to make up number for each game. If a dev doesn'tagree with the number the algorithm made up, they'll have to contact Unity to find an agreement.
Oh and to all those saying it doesn't affect Steam: In an interview they also stated to charge the distributor of these games. That would be Microsoft for games of Gamepass and Valve for games on Steam. So basically they want to give these distributors their made up numbers, want them to pay for the Unity fee and then recollect it from the developers and studios. Yes it's really as dumb as is sounds.
For installations made through subscription services. IE: Microsoft would be charged for Game Pass game installs.
https://www.axios.com/2023/09/13/unity-runtime-fee-policy-marc-whitten
I would love to see Unity try to send a bill to Apple or Microsoft or Sony on that. I can already hear the finance people in accounts payable laughing from here