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Does Valve use Unity? If not, then why would they sue over a game engine they don't use?
Ultimately, everyone else will have to decide for themselves and maybe decide not to use Unity on future projects.
https://steamcommunity.com/discussions/forum/12/3866958929507421593/
This isn't something for Vlave as a store front to get involved in. That's between the dev/pubs and Unity. And i suspect this greedplay will just essentially make sure no one actually uses their engine anymore.
It basically introduces a nasty cost element that the dev/pub literally has no control over, and that isn't actyuially tied to any revenue income.
Most Valve might due is put out some handy guides and tools to allow devs to easily port/import their styuff from unity to Soure2.
I think some of The Lab is based on Unity, if I recall correctly. Something to do with building games based on what other devs are using so they understood where the pain points were.
BTW if it were you doing it would you still consider it greedy? Put yourself in their shoes.
I'm not going to feel bad for the gamers today. You voted your way into this issue now you are going to have to vote your way out of it. If you have time to be here complaining you have time to go do the math on how much worse things have gotten over the last 2+years.
Maybe you will find out you might be actually part of the problem yourself anyways.
Stop covering the asses of greedy corpos, corpos have been greedy no matter who runs the show.
Of course my own hope is that Unity backpedals on the whole thing. We'll see.
If anything, this might mean more developers switching to Godot, which would only be a good thing.
AFAIK they are going to try to get the developer to pay only for free games like on gamepass or other F2P games. Still ambiguous how it would be done.
Rather than give them negative reviews as people suggest. Hire a shady company that will install a mobile game and give it 5 stars on the app store, which absolutely already exists. Each review of the game will be an 'install'. Keep paying them to do it
If you're, you know, maybe PUBG, Genshin Impct, etc and see some weird upstart F2P game cutting in on your turf. Hmmmm maybe some 'positive reviews' are in order before they get too big, make them burn through their financial runway via 'positive reviews' and kill the game. Mobile games are especially vulnerable to this as they need MASSIVE amounts of installs to cover their F2P model and frequently are running on fumes for awhile until they get their monetization plan really rolling as self-sustaining. Thus destroying them on fees at the vulnerable on-boarding stage is actually entirely viable.
But if you already added them to your account, you can keep them.
Note that they've only really done it once before where a game was outright removed from everyone's library. A mass exodus of games would likely not be in the cards.