Shader Pre-Caching
I have Shader Pre-caching enabled but I have never gotten any shader downloads for any of my games. The Cached shaders is at 0 mb. I just reinstalled steam in hopes that it would fix this. Any solution to this?
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กำลังแสดง 1-5 จาก 5 ความเห็น
if you're on windows, it only affects vulkan/opengl titles
โพสต์ดั้งเดิมโดย SenMithrarin85:
if you're on windows, it only affects vulkan/opengl titles
I'm on windows 11 and i'm tryna play red dead redemption 2 on its default vulkan api, that has to count right? I tried changing the nvidia control panel shader cache size to 100 GB, cause shaders altogether might require that much, but still no dice. I am not that experienced with steam as I haven't been using it for that long, but I have heard people complaining about shader updates happening everyday, so did steam end up making this feature obsolete due to that?

I also noticed that after loading up red dead 2 for the first time, I exited out of the game, went to documents, rockstar games, red dead 2 and the vulkan pipeline cache has around 58 MB, but after playing the game again and exiting out, I can only see around 43 MB. This doesnt happen when switching to the DirectX 12 API of the game. So I figured this has to be due to the pre-caching feature intended for vulkan and opengl titles not working properly as my pre-cached shaders are still at 0MB. Maybe red dead 2 doesnt rely on Steam's shader Pre caching feature? I also thought shader precaching in Steam worked for all games regardless of API's.
แก้ไขล่าสุดโดย Chains; 30 พ.ค. 2023 @ 11: 37am
โพสต์ดั้งเดิมโดย Chains:
โพสต์ดั้งเดิมโดย SenMithrarin85:
if you're on windows, it only affects vulkan/opengl titles
I'm on windows 11 and i'm tryna play red dead redemption 2 on its default vulkan api, that has to count right? I tried changing the nvidia control panel shader cache size to 100 GB, cause shaders altogether might require that much, but still no dice. I am not that experienced with steam as I haven't been using it for that long, but I have heard people complaining about shader updates happening everyday, so did steam end up making this feature obsolete due to that?

I also noticed that after loading up red dead 2 for the first time, I exited out of the game, went to documents, rockstar games, red dead 2 and the vulkan pipeline cache has around 58 MB, but after playing the game again and exiting out, I can only see around 43 MB. This doesnt happen when switching to the DirectX 12 API of the game. So I figured this has to be due to the pre-caching feature intended for vulkan and opengl titles not working properly as my pre-cached shaders are still at 0MB. Maybe red dead 2 doesnt rely on Steam's shader Pre caching feature? I also thought shader precaching in Steam worked for all games regardless of API's.

Only game I've ever seen it happen in is doom eternal
โพสต์ดั้งเดิมโดย SenMithrarin85:
โพสต์ดั้งเดิมโดย Chains:
I'm on windows 11 and i'm tryna play red dead redemption 2 on its default vulkan api, that has to count right? I tried changing the nvidia control panel shader cache size to 100 GB, cause shaders altogether might require that much, but still no dice. I am not that experienced with steam as I haven't been using it for that long, but I have heard people complaining about shader updates happening everyday, so did steam end up making this feature obsolete due to that?

I also noticed that after loading up red dead 2 for the first time, I exited out of the game, went to documents, rockstar games, red dead 2 and the vulkan pipeline cache has around 58 MB, but after playing the game again and exiting out, I can only see around 43 MB. This doesnt happen when switching to the DirectX 12 API of the game. So I figured this has to be due to the pre-caching feature intended for vulkan and opengl titles not working properly as my pre-cached shaders are still at 0MB. Maybe red dead 2 doesnt rely on Steam's shader Pre caching feature? I also thought shader precaching in Steam worked for all games regardless of API's.

Only game I've ever seen it happen in is doom eternal
Hmm, so players do get shader pre cache updates on games like Doom eternal that runs on the Vulkan API, then surely I should be getting atleast one shader pre cache download for red dead 2 which defaults to Vulkan. I'm guessing you haven't installed red dead 2 for you to know whether I should be getting a shader pre cache download when installing the game for the first time. Anyways thanks for trying to help :steamthumbsup:
แก้ไขล่าสุดโดย Chains; 30 พ.ค. 2023 @ 5: 18pm
โพสต์ดั้งเดิมโดย Chains:
โพสต์ดั้งเดิมโดย SenMithrarin85:
if you're on windows, it only affects vulkan/opengl titles
I'm on windows 11 and i'm tryna play red dead redemption 2 on its default vulkan api, that has to count right? I tried changing the nvidia control panel shader cache size to 100 GB, cause shaders altogether might require that much, but still no dice. I am not that experienced with steam as I haven't been using it for that long, but I have heard people complaining about shader updates happening everyday, so did steam end up making this feature obsolete due to that?

I also noticed that after loading up red dead 2 for the first time, I exited out of the game, went to documents, rockstar games, red dead 2 and the vulkan pipeline cache has around 58 MB, but after playing the game again and exiting out, I can only see around 43 MB. This doesnt happen when switching to the DirectX 12 API of the game. So I figured this has to be due to the pre-caching feature intended for vulkan and opengl titles not working properly as my pre-cached shaders are still at 0MB. Maybe red dead 2 doesnt rely on Steam's shader Pre caching feature? I also thought shader precaching in Steam worked for all games regardless of API's.
Did you figure something out after trying? I am also playing rdr2 with vulkan and I was wondering if this could increase framerate somehow? The game runs fine but every extra frame is a good frame.
แก้ไขล่าสุดโดย Hjv; 24 ก.ย. 2023 @ 3: 00pm
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