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I also noticed that after loading up red dead 2 for the first time, I exited out of the game, went to documents, rockstar games, red dead 2 and the vulkan pipeline cache has around 58 MB, but after playing the game again and exiting out, I can only see around 43 MB. This doesnt happen when switching to the DirectX 12 API of the game. So I figured this has to be due to the pre-caching feature intended for vulkan and opengl titles not working properly as my pre-cached shaders are still at 0MB. Maybe red dead 2 doesnt rely on Steam's shader Pre caching feature? I also thought shader precaching in Steam worked for all games regardless of API's.
Only game I've ever seen it happen in is doom eternal