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翻訳の問題を報告
Runs a library file(you can look in the install folder yourself) to allow certain DX12 features on Windows 7.
There's a reason that those features won't work without that file. It's because Win7 can't run DX12.
Why are you having such a difficult time understanding the words that they wrote in the public statements? You even acknowledged that you read and understand those two statements and yet you still continue with this random stuff as if you don't understand it. Even though you just said you do understand it. You are a very confusing person.
Not 'coming up' with anything. That's literally how it works for WoW.
If it doesn't have that modified file, there are no DX12 features because Win7 doesn't support DX12.
In that statement you said World of Warcraft does not run DirectX 12 in Windows 7.
Then later right here in this comment:
You acknowledged that it does run DirectX 12 in Windows 7.
Could you please make up your mind as to what it is that you are trying to say here? One moment you are saying one thing then a few replies later you say the opposite thing. I have no idea what it is you are actually trying to say at this point.
It does not equate the jumps made in the past, AT ALL:
Dos 3.1 to Win 98.
Win 98 to Win NT.
Win NT to Win XP.
Win XP to Win 7.
There are 0 benefits of using Win 10 over Win 7, not 1 desired by gamers.
As far as security concerns to date Win 10 has 30% more security holes vs Win 7.
But the pages of non-argument slander & cursing continue from shills & paid actors.
From the article you linked.
https://learn.microsoft.com/en-us/samples/microsoft/directx-graphics-samples/d3d12-12-on-7-sample-win32/
And
https://microsoft.github.io/DirectX-Specs/d3d/D3D12onWin7.html
Where the documentation tells you in the sample, it's not DX12, it's D3D12on7 which is not the same, and why you can't code for it as you would on Windows 10 and above. Which I find funny, since they ask you code it to Work on Windows 10 as well using the normal DX12 libraries for the game/software and only have a OS check to use D3D12on7 for Windows 7 only.
So compatibility layer would be semi-incorrect if you want to use their definitions, but translation layer is correct. They even warn that many DX12 features found on 10 and above, won't work on D3D12on7.
So it's official name is D3D12on7, not DX12, since lacks many DX12 components that are built into the kernel and 10 and above and won't work no matter the drivers/hardware you have. This is why only 2 games ever used it, it's a mess and you have to jump through hoops to get it to work right, and still not even fully functional.
The OS version check is an impediment put there by Developers. Win 7 & Win 10 can run in both 64bit & 32bit, thus compatible with any software designed for Windows.
Driver features will run on older OS.
Ray Tracing isn't going anywhere. That should have been obvious once it hit consoles, since the effects are amazing.
It is right there in normal English plain text.
Where? These are the two pages I linked:
https://us.forums.blizzard.com/en/wow/t/world-of-warcraft-supports-directx-12-on-windows-7/121409
And:
https://devblogs.microsoft.com/directx/world-of-warcraft-uses-directx-12-running-on-windows-7/
I just sat here and re-read both articles. I can not see any direct links in the articles to those things that you claimed.