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you purchase licences to a game, so you dont even own your games no.
non transferable makes it very easy for a company to know who the account belongs to, they dont have to deal with he said, she said, someone else agreed to something, etc. its straight forward, the person who made the account is the owner and the only person they will return it to.
It's like using a bad analogy but being so ignorant of the differences between cars and web accounts you don't know it's a bad analogy.
When you signed up for Steam, you agreed that your account is not sellable. And when you buy games you agree the licenses aren't transferable.
You should read all the terms you agreed to. Making claims from ignorance, or wanting to change the terms after the fact is quaint and all, but it's just a lazy argument of convenience.
No one is being forced to use Steam. If you don't like the terms, don't create an account, or buy digitally distributed games anywhere, as the terms generally don't change on other stores either.
In short your plan to create a secondary market for games via account selling is never going to be implemented willingly by Valve or likely any platform.
Tell me one game company that allows you to sell your account...
I'll be waiting...
you own the physical game copy but not the ip
And in neither case do users ever much pay attention to the terms of the license in either case. But digital media allows the product owner to enforce the terms a bit easier, and people pretend the terms are new, when it's really just the enforcement that's new.
https://store.steampowered.com/subscriber_agreement/
The last portion is relevant.
Also you seem to be aware of the reason in the topic from 3 years ago that you recently posted in.
https://steamcommunity.com/discussions/forum/0/3004430047187709332/#c3826424631151386305
The main problem is more related to the fact that laws have not caught up to intangible ownership yet. In the case of a CD absolutely nobody is going to tell you that it is illegal to get rid of your physical copy because it automatically make it so you won't be able to use it again since the physical object is no longer in your possession. Not the same can be said about code or intangible entities like programs. Thus the problem.
This will then affect the profit margins of the game developers, that money has to come from somewhere, since Steam would be basically giving free dollars to users, instead of the actual developers making the games.
Just a reminder that there is no such thing as free money in this world, money always comes from somewhere and selling the used Honda will rarely give the money back you invested in buying the Honda when it was new.
Even if, someone wins the lottery it is easy to think that is free money, but when you think about it, all that money comes from all the people, who did not win the lottery.