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Competition ultimately benefits consumers. I only have loyalty to myself. Valve, Epic Games, and Xbox can eat each other. What I care about is getting games as cheaply as possible.
Besides, at certain milestones of sales the 30% mark gets reduced as an extra incentive, which I think is a good way of going about it.
Epic's strategy here is very bold in my opinion, because it sounds like this will be their new preferred model of paid exclusivity, except they are no longer handing out "safety net" cash at the start of the exclusivity anymore.
Instead they are letting publishers gamble on the game making enough sales during the 100% window on their storefront to warrant the deal.
I say "gamble" because it seems like a deal that shoulders a lot of risk on the publishers end this time around, and a lot of people speculate that Epic's new program is not going to work well because of that.
It will be interesting to see if any games gets tangled up in this new exclusivity plan, and how it works out for them. I can see ways in which it can work and ways that it won't work.
Ultimately though, l am kind of sad that they are committing to this as opposed to reinforcing their store with more features.
Would be nice if they actually offered competition instead of tossing money into the void.
I can't explain their self-destructive tendencies in any other way.
Publishers will still make more on Steam even sacrificing a 25-30% cut just by the sales potential on here in comparison. Epic have already had their pants pulled down by millions of gamers grabbing freebie after freebie and never using the store again and I'm sure many developers will use this window to get freebie publications before ultimately coming to Steam.
If they want a bumper payday off the bat then they should come here immediately rather than having reduced sales, getting criticism and then selling on here at a discount to less interested users.
i believe competition is the beginning leverage to get more money out of customers....
it might seem good for customers in the start... but from my experience its just ways
for rich people to get richer from a consumer base that is full of distractions....
game devs can charge less if they are paying less in distribution fees... are they doing that..
Because even they themselves admit they're not being profitable.
I mean lets face it. When you have an inferior service you have to charge less.
This likely is EPic saying that they can no longer afford to payout for exclusivity as they did before .
It's happening folks. Sweeny's Cash Reserves are starting to run low.
The money reserved for the store is definitely diminishing, though: I doubt they want to offer free games and coupons at loss forever, after all.
May be it can be interresting to read some studio/dev comments involved into this process here rather than the current "social" people ..
But i do not think it will happen unfortunately