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thanks a lot
The more rare achieviements you have, the more Valve troll you by slowing down your system with that glow effect :)
(Not joking, the glow effect uses a lot of CPU / GPU).
What does that even mean?
Both are equally valid measures, my own software computes the friend unlock % and reports that alongside global.
Here are a few sample achievement unlocks with global and friend rarity.
https://steamcommunity.com/sharedfiles/filedetails/?id=1792236690
https://steamcommunity.com/sharedfiles/filedetails/?id=1793388952
You're probably not familiar with the concept because Steam only computes global percentages. I have to probe everyone on your friends list and calculate this stuff manually.
Why Valve would attempt to measure something like “dedication,” though —or how you decided your friends’ achievements better-indicate such than the global statistics.
They do not represent the set of players that made it as far as you did, unless none of you are competitive, in which case why do you even want to know stats?
If you have GPU rendering enabled in Steam settings, your GPU is used instead of the CPU. This caused a lot of performances issues with games, until Valve decided to stop the glow effect at least when Steams hasn't the focus.
In my old spare laptop (with a Celeron dual core 2.1ghz) having two of those glow effect takes 20% of the CPU.
Of course on more efficient system the problem is mitigated by more powerful CPU and GPU, but still is a lot of power used.
Try to disable GPU rendering of web pages, then monitor you CPU usage by Steam. Remember, Steam must to have the focus.