Quadsword Apr 28, 2023 @ 9:03pm
Is PC just not a priority for developers anymore?
Forspoken, The Last of Us, Wo Long: Fallen Dynasty, Wildhearts, and now Star Wars: Jedi Survivor. All completely busted on launch.

My living situation doesn't make owning multiple consoles feasible, so do I just have to accept that my experience is always going to be subpar simply because I play on PC? Like I get there are less people gaming on PC than consoles, but I'm still paying the same amount (unless they're going with the self-defeating logic of everyone pirates, so we won't put any effort into the PC version).

(For the record, I haven't bought any of those games. I always wait for reviews)
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Showing 1-12 of 12 comments
cSg|mc-Hotsauce Apr 28, 2023 @ 9:04pm 
Originally posted by Quadsword:
Forspoken, The Last of Us, Wo Long: Fallen Dynasty, Wildhearts, and now Star Wars: Jedi Survivor. All completely busted on launch.

My living situation doesn't make owning multiple consoles feasible, so do I just have to accept that my experience is always going to be subpar simply because I play on PC? Like I get there are less people gaming on PC than consoles, but I'm still paying the same amount (unless they're going with the self-defeating logic of everyone pirates, so we won't put any effort into the PC version).

(For the record, I haven't bought any of those games. I always wait for reviews)

I'm watching a streamer play the Star Wars game and he hasn't run into any issues.

Last of Us issues were hilarious.

After hearing the plot of Forspoken, I stopped caring altogether.

:qr:
Last edited by cSg|mc-Hotsauce; Apr 28, 2023 @ 9:09pm
PC din't really felt like a priority for most big developers since a very long time ago.

you can go back in the early 2000's and find a lot's of pc port of console games that where just bad or very questionable at best.
Last edited by 🍋 Lemonfed 🍋; Apr 28, 2023 @ 10:49pm
SKARDAVNELNATE Apr 28, 2023 @ 9:37pm 
Any more? It never was. I remember Dead Space gave me a controller prompt when I was playing with mouse and keyboard only.
Originally posted by SKARDAVNELNATE:
Any more? It never was. I remember Dead Space gave me a controller prompt when I was playing with mouse and keyboard only.

Onimusha 3 was doing the same and it's a game from 2004 , died several time on a timed puzzles because of that with it's pc port.

hey you have to press X , R2 and then square ... well , it was either you're on keyboard and even if you had a gamepad the PC gamepad of the time had numbers on them , not playstation symbols or letters.
Last edited by 🍋 Lemonfed 🍋; Apr 28, 2023 @ 9:48pm
H4xX Apr 28, 2023 @ 9:57pm 
As programmer,
-The change from CRT to flat screen quadrupled the effort for me.
-The division to multiplatforms quadrupled it to 16 times and limited the quality.
-The big corp control of attention of people reduced my players to 0, even if the games are free.
-The rising expectations, cause some people judge games only by 3D quality, which can only be created by big corp, reduce the interest down to 5%, even if someone would know of it.

People are divided between platforms now and flatscreens can only display one resolution each, so at least the quality of games goes down by a lot and the effort up.
Personally, I gave up making games, especially cause there are no ways to make them known now unless you can bribe the platforms who own the attention of people with a huge ton of money. This stuff about having to make a discord community to listen to the fans and running social media accounts everywhere just became part of the competetive system and alone won't bring you anyone. Google won't show you either, just official news sites and the fact checkers they own, been very crappy in the last years.
Would use Unity or Gamemaker Studio for a multiport game, but seriously, to multiport, you are reduced to left click only games.

Originally, there was less piracy on consoles than on PC and console players are less caring, more spending with a lower amount of competition, making it more interesting, but that influence doesn't apply anymore.
Then there are also contracts with console companies or the companies buying the game rights to have it on their console only.
Last edited by H4xX; Apr 28, 2023 @ 10:07pm
Pierce Dalton Apr 28, 2023 @ 10:20pm 
Just don't buy recently released games, there you go. Wait for them to be fixed.
Last edited by Pierce Dalton; Apr 28, 2023 @ 10:21pm
ReBoot Apr 28, 2023 @ 10:35pm 
Define "anymore". PC versions have been gimped by parallel console versions for roughly 20 years now.

PC games being busted on launch ain't exactly news either. So what "anymore" are we talking about?
🍋 Lemonfed 🍋 Apr 28, 2023 @ 10:55pm 
Originally posted by H4xX:
As programmer,
-The change from CRT to flat screen quadrupled the effort for me.
-The division to multiplatforms quadrupled it to 16 times and limited the quality.
-The big corp control of attention of people reduced my players to 0, even if the games are free.
-The rising expectations, cause some people judge games only by 3D quality, which can only be created by big corp, reduce the interest down to 5%, even if someone would know of it.

People are divided between platforms now and flatscreens can only display one resolution each, so at least the quality of games goes down by a lot and the effort up.
Personally, I gave up making games, especially cause there are no ways to make them known now unless you can bribe the platforms who own the attention of people with a huge ton of money. This stuff about having to make a discord community to listen to the fans and running social media accounts everywhere just became part of the competetive system and alone won't bring you anyone. Google won't show you either, just official news sites and the fact checkers they own, been very crappy in the last years.
Would use Unity or Gamemaker Studio for a multiport game, but seriously, to multiport, you are reduced to left click only games.

Originally, there was less piracy on consoles than on PC and console players are less caring, more spending with a lower amount of competition, making it more interesting, but that influence doesn't apply anymore.
Then there are also contracts with console companies or the companies buying the game rights to have it on their console only.

flat monitor can display multiple resolution.

modern game engine also got much better at scaling pictures then before with things like Nvidia NIS and AMD FSR.

even some of the game on consoles don't display a true 4k and actually upscale from 1080P instead when you're using a 4K display.
H4xX Apr 28, 2023 @ 11:39pm 
Did you never try picking a resolution which isn't the maximum one? ^^
Unless you choose that it doesn't fill out the whole screen, it will be unbearable blurry :/
Yea, I guess games can scale their graphics size themselves, sometimes a bit better than the screen.
But as a programmer the main problem are the different proportions, cause you have to create a flexible UI where all the elements change in sizes and move around depending on the resolution or have to be left out on some resolutions.

On CRTs, the size of the squares on the screen itself were stretched, which is why there was no difference in quality.
The challenge on flatscreens is basically about trying to display 2 squares on 3 squares, which is why it has to be blurry. If you could divide them, there'd be no problem. 2k -> 4k has a low quality loss basically.
Last edited by H4xX; Apr 28, 2023 @ 11:51pm
🍋 Lemonfed 🍋 Apr 28, 2023 @ 11:51pm 
Originally posted by H4xX:
Did you never try picking a resolution which isn't the maximum one? ^^
Unless you choose that it doesn't fill out the whole screen, it will be unbearable blurry :/
Yea, I guess games can scale their graphics size themselves, sometimes a bit better than the screen.
But as a programmer the main problem are the different proportions.

On CRTs, the size of the squares on the screen itself were stretched, which is why there was no difference in quality.
The challenge on flatscreens is basically about trying to display 2 squares on 3 squares, which is why it has to be blurry. If you could divide them, there'd be no problem.

https://youtu.be/9ZBfG3IDTD0

this is what I'm talking about.

watch.

the picture being displaying in the first place mean , the screen can display it ... it's just if it's too much blurry then it's the scaling itself which is bad.
Last edited by 🍋 Lemonfed 🍋; Apr 29, 2023 @ 5:31pm
🍋 Lemonfed 🍋 Apr 29, 2023 @ 12:03am 
GTA 4 on PC was a terrible port and it's came during the playstation 3 era , even on top of the lines hardwares you can still have issues getting both 60 fps and a decent graphic setting.
Anonymous Helper Apr 29, 2023 @ 1:36am 
Triple A developers and publishers have prioritized Consoles past 10 to 15 years at very least, probably closer to 20 actually, so it's nothing new really. Even those rare games that are developed on PC first are designed for consoles from conception with controller controls and console UI.
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Date Posted: Apr 28, 2023 @ 9:03pm
Posts: 12