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I'm watching a streamer play the Star Wars game and he hasn't run into any issues.
Last of Us issues were hilarious.
After hearing the plot of Forspoken, I stopped caring altogether.
you can go back in the early 2000's and find a lot's of pc port of console games that where just bad or very questionable at best.
Onimusha 3 was doing the same and it's a game from 2004 , died several time on a timed puzzles because of that with it's pc port.
hey you have to press X , R2 and then square ... well , it was either you're on keyboard and even if you had a gamepad the PC gamepad of the time had numbers on them , not playstation symbols or letters.
-The change from CRT to flat screen quadrupled the effort for me.
-The division to multiplatforms quadrupled it to 16 times and limited the quality.
-The big corp control of attention of people reduced my players to 0, even if the games are free.
-The rising expectations, cause some people judge games only by 3D quality, which can only be created by big corp, reduce the interest down to 5%, even if someone would know of it.
People are divided between platforms now and flatscreens can only display one resolution each, so at least the quality of games goes down by a lot and the effort up.
Personally, I gave up making games, especially cause there are no ways to make them known now unless you can bribe the platforms who own the attention of people with a huge ton of money. This stuff about having to make a discord community to listen to the fans and running social media accounts everywhere just became part of the competetive system and alone won't bring you anyone. Google won't show you either, just official news sites and the fact checkers they own, been very crappy in the last years.
Would use Unity or Gamemaker Studio for a multiport game, but seriously, to multiport, you are reduced to left click only games.
Originally, there was less piracy on consoles than on PC and console players are less caring, more spending with a lower amount of competition, making it more interesting, but that influence doesn't apply anymore.
Then there are also contracts with console companies or the companies buying the game rights to have it on their console only.
PC games being busted on launch ain't exactly news either. So what "anymore" are we talking about?
flat monitor can display multiple resolution.
modern game engine also got much better at scaling pictures then before with things like Nvidia NIS and AMD FSR.
even some of the game on consoles don't display a true 4k and actually upscale from 1080P instead when you're using a 4K display.
Unless you choose that it doesn't fill out the whole screen, it will be unbearable blurry :/
Yea, I guess games can scale their graphics size themselves, sometimes a bit better than the screen.
But as a programmer the main problem are the different proportions, cause you have to create a flexible UI where all the elements change in sizes and move around depending on the resolution or have to be left out on some resolutions.
On CRTs, the size of the squares on the screen itself were stretched, which is why there was no difference in quality.
The challenge on flatscreens is basically about trying to display 2 squares on 3 squares, which is why it has to be blurry. If you could divide them, there'd be no problem. 2k -> 4k has a low quality loss basically.
https://youtu.be/9ZBfG3IDTD0
this is what I'm talking about.
watch.
the picture being displaying in the first place mean , the screen can display it ... it's just if it's too much blurry then it's the scaling itself which is bad.