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What I find interesting has been this strange need of calling developers lazy when someone disagrees with a design choice, especially when the results of said development overall results in a functional and popular system used by millions around the world. It has been my observation over the years that those who fall back on this trope do so for lack of suitable facts and arguments to support one's position in a discussion or debate. Ironically, it's that failure that shows where the true laziness lay.
thank You. and yeah Assembly is a feat, but it was kinda necessary back then. Only way to Eke out performance . But OP.. Seriously. I know some retro games are fun but yeah We have games that could literally run PCT@ inside them ala super turkey puncher 3000.
Keep in mind back then there also weren't many off the shelf game engines one could just buy.
A wise engineer doesn't waste time reinventing what they can buy off the shelf.
They should also break apart the core components so that it can be run as minimally as possible or with all the features under the sun - whichever the user chooses.
Native design of a core feature is not always going to be faster. That's why developers buy off the shelf components rather than build from scratch. It all depends on the design you want to accomplish. Valve made their decision, as they have every right to do, based on what they want to accomplish with Steam.
It's no different than a developer choosing to build their RPG in a fantasy setting rather than a sci-fi setting. You don't have to like it, but it's their decision to make. All the "what if" suggestions don't mean squat because the decision had been made and Valve is moving forward. Users now need to decide if they want to move forward and use Steam or not. It's not really that complex of a choice, and all the complaining in the world isn't going to change it.
it is time to move on.
And if they don't upgrade 'because Steam' they will because the next big thing will be 'W10 or better' only.
As it happened the time before, and the one before that.
Actually no. That's why everybody and their mothers use frameworks like CEF in their development. So you don't waste time (and money) in developing from the ground up stuff that's been developed a hundred times already.
If native design was always going to be faster the Unreal engine wouldn't have the adoption it has nowadays, for example.
But upgrading is tiresome and scary. And the internet if full of boogeyman stories about how the new system crashes (mostly dated at the early days of the OS) or how it's going to sell your cat and burn your home.