Terrible ambiant occlusion in some Playstation ports
Hey guys. I'm wondering if someone else here got this problem: I played two Playstation ports recently with really awful ambiant occlusion effects. Days Gone and Spider-Man both have bad light and share rendering angles around objects and it creates a feeling of some sort of aura surrounding moving objects, especially characters (yours included). At first, I thought it was my monitor but it's not since it's clearly caused by some shades that are not well delimited around objects (so when you move, the missing shade area feel like there is light around your characters and NPCs). I also tried Days Gone on another monitor and saw the same effect (so both my LG Ultragear (IPS panel) and my Samsung Odyssey (VA panel) show the problem.

In Days Gone there is nothing I could do about it but in Spider-Man, I found out that this problem goes away completely if I turn off ambiant occlusion (there is no such option in Days Gone settings). Messing up with other settings like ray tracing or turning off/on HDR have no effects at all on this.

Looks like it's related to the engine used to make the game. For example, two other PS ports (Horizon Zero Dawn and Death Stranding) don't have to problem at all despite ambiant occlusion being on and they both use the Decima engine, while Days Gone uses UE4 and Spider-Man a proprietary Insomniac engine. This visual effect can be very annoying in some scenes when there is a lot of lights and shades with multiple characters moving (the level in the Osborn Museum was really horrible) but when I search about that online I cannot find much, so I'm wondering what is wrong with me. Is it my system or am I bothered by something that nobody cares about? By the way, I've never noticed that in any other games than Days Gone and Spider-Man (so far).
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You should ask in the game hubs.

:summercat2023:
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Datum skrivet: 10 sep, 2023 @ 8:25
Inlägg: 1