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I'm glad we can disable the notifications nowadays on Steam. That was one thing the consoles had over Steam. If only we could eliminate the things in the library pages, I'd be happy. But I'd rather have much more customisability on the library pages anyway.
I sometimes check out achievements when I replay a game, to set some loose goals.
I don't like them popping up during my first play through. It disrupts the story/atmosphere.
It depends on the game.
Some casual games have easy achievements- I'll run those to 100% even if I am not having the time of my life playing it.
Games that I start playing and can't stand? Perfectly fine if I get only 1-2/100 (for example). Don't care if I don't get 100% on that one- I am not going to force myself to be miserable just to get a "perfect game".
Games that I really like that have grindy achievements? Depends on how much I really like that game. TLD and TL2, for example. Love both games, and happily ground out every achievement in TLD, and am happily grinding out the last 2 in TL2. Grim Dawn? Love that game, but have no desire to try to grind out all achievements on it.
Don't care what my ranking on some third-party site like AStats is- I don't use them and don't give a rat's behind about them.
Sometimes achievements are fun (competitions between actual friends and family to see who can 100% a game the fastest, for example), and give me a reason to keep playing, sometimes they suck or the game sucks, and I just move on not worrying about how many achievements I have or have not unlocked.
We all game for our own reasons. Your reasons are as valid as mine are, and as valid as anyone else's.
The only time they affect my purchasing decision is if the game has paid DLC behind unlocking achievements. IE: Payday 2 used to do that lots. Stuff in paid DLC was still locked behind achievements.
In larger games, in games that have much more sense inside gameplay I dont care about achievements. Im talking about games that are already good enough that they dont need any additional and artifical progress tracker.
I have a bit of OCD, so always am trying to complete all content for any game that I play, so that would include achievements. How fun and engaging that process is all depends on how well the content is made.
Not in the slightest. If anything, I would prefer that games not have achievements as most are simply poorly made grindfests.
I grew up in the age before PC and Console gaming and cut my teeth in those realms as a teenager. So back in the day, when we were playing games or finished a game and wanted to play again, we would actually come up with our own goals and challenges to try to complete while playing. They were infinitely more fun and engaging because they were personal to us. Something no dev could ever hope to achieve when creating standard achievements for their game.
Kinda goes along with the previous answer. It all depends on how well thought out the achievements are. Most are simply achieved by a normal play through of a game. Those I don't mind as it becomes a nice way to track my progress. Others are simply boring grindfests designed to artificially inflate play time. Most aren't worth the effort and the games would be better off without them. I can make up my own achievements on a spreadsheet and enjoy the game I am playing infinitely more than having pre-made grindfest achievements.
In so far that they have created this notion in some gamers that everyone playing a game should be playing the game the way THEY do and therefore should only be getting achievements the way THEY get achievements, yeah, we would be better off as a whole without the whole system.
Outside of that, like I said from the outset, they are just a bit of extra personal content in the game to complete, so I tend to be ambivalent about them depending on how well thought out and engaging they are.
I think the gameplay itself does that. At the end of the day, if you have already completed a game, and just want to finish off extra content or achievements, you're going to find the least onerous path towards accomplishing that task. In my MMOs, after my initial play through of a zone, quest, mission, or what have you with my main characters, I am always trying to be faster and more efficient with taking my alt characters through that content, because I tend to have a lot of them, and very little spare time for gaming, so I need to be as efficient as possible when playing.
My first answer is the answer here too. It's just additional quests/content to complete. Nothing more and nothing less. They certainly aren't any sort of competitive content and I don't care how or what anyone else does with them or considers them to be. They are personal to me, so I will tackle them in the way that is most enjoyable to me at any given time.
For example, Perfect Gold or Tokyo Dark does have a few that I like.
~ I-It's not like I like you or anything! Seriously, you're not actually that concerned.
~ Nothing is Real Insanity ending
~ One won't hurt Enjoy a drink
~ Don't eat the fish Discover what happened to the cat food
~ (...).
If the achievements are like those ones, I will do my bests to earn them.
Also I am not fan of grinding ones like "collect 1000000000000000000000000 gold coins"
But in general I will go for them but I am not opsessed with them but if I ran on them I will go for them...