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Yep, people have to also remember some of those accounts might be stolen, so they don't just blindly ban accounts.
I would also argue that developers and publisher would simply change the wording. Instead of you buying your games, you would simply rent your games for a period of time, be it 1 week, 1 month, 1 year or forever. This would be the only option available along with subscription based gaming e.g gamepass.
Another solution would give developers maybe one, two, four years notice and after that time allow us to resell our games. This would give devs time to adjust and figure it out.
so trading cant work? im not talking about selling anything
It can't because it'd hurt the developers' income. It would be the death sentence for pretty much every existing indie studio. How many times does that need repeating?
a trade is a game for a game. no money or selling is involved at all. i dont know why people are going back to selling games when thats not what im asking about
trades are a game for a game. so swapping games would kill indies how?
Same principles as selling and same reason why it won't ever be a thing. Whether you are selling it or trading it the same reasons apply.
Instead of people buying their game and giving them money they'd just trade for a used copy. They'd make a few sales initially then sales would just die up and people would keep swapping for the used copies instead of buying a copy giving them money.
Not to mention the fact that legally their is no right to re-sell or trade used PC games, and the courts have sided with the developers. SO no way steam can do it as it would be against the law.
so youll need to be able to trade the license for another for it to work? not the games themselves?
i mean consoles have used games and dont ever seem to be lacking sales. i would buy some but i dont have disposable income a lot of the time so i have to either wait for a steep sale or just not buy it
As already mentioned its a concept called Friction. Console games do not allow digital games to be resold or traded.
Physical games have restrictions in shipping costs, storage, etc. How often can you go into your local gamestop and browse every used copy of the games for the consoles in the world and instantly get it in identical condition to the game if you bought it new?
With digital copies someone in China could sell/trade their copy to someone in California instantly, and advertise it to every person in the world simultaneously. The friction that limits the impact of used game sales doesn't exist for digital.
There is no incentive to the developer to allow it, and Steam can't do it without the developers permission as its not their license.
In a virtual space, the license is tied to the account.
so youll need to trade accounts? is there a market for this? couldnt you trade gog games? like no drm ones?