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번역 관련 문제 보고
Because they get down to my price range eventually. One way or another.
As said. I consider $60 horrendous;y overpriced to begin with. But it hasn't hurn me in all these years.
And again D.Flame. The money has to come from some where and most PC gamers I think would take paying 10 20 more at launch over ridonculous mtx. And otehr cleverer PC gamers just by the game after the inveitable post launch price drop..
Exactly hence why it is only a decision you can make.
prove it
That's not what happens though.
I can go to brick and mortar shop, and see a physical copy of a game, brand new, for $25, and look up that same game online, and see that the eshop still has it listed for full launch price, even 6 whole years after it released.
Do note that again, game prices have been varied depending on the game & quality. There's also the form it takes, which is why some hand-helds were cheaper than console versions; for example handhelds were typically cheaper than consoles. Games still generally range from 30-60 as they typically have, indies and small/low work games are usually less, newer over-hyped things like COD can go above the standard 50-60 AAA range.
And no, that's not how logic works by the way. In logical debate, every claim has its own independent burden of proof associated with it. If you claim that they aren't different, you have the burden to prove that assertion.
Of course it is true. Who makes that purchase decision? YOU. Full or discounted.
If you are paying full price for a PC game only YOU make at decision after all SALES exist on Steam, GOG etc, plus there are authorised key sellers on is there any deal, but as devs, pubs own the game you licence they can charge what they wish because it is their product, in the same way they decide the size of a discount.
Secondly the physical stores near me sell CONSOLE ONLY games (this is Steam PC) and they sell those at FULL price because they need to shift that stock, get their money back and make a profit. Secondly they also sell second hand copies at a high a price, in fact only slightly cheaper than a brand new sealed copy.
Digital games are infinite, physical games are not.
That's not a natural price decay. And you won't see that in DIgital. You know why? Because physical retailers are trying to clear shelf space. They have limited space to display, and limited inventory capacity. They will sometimes resort to giving away stuff just to get it out of their store rooms.
SThose prices however weren't being dropped at the publisher end. Thsoe price drops were all the retailer deciding how much of a loss they're willing to take.
Because the brick and mortar is desperate to clear the crap out of their warehouse so they can stock better stuff with a higher margin.
price depreciation on old titles is different to
new release pricing compared to new release pricing years ago...
but i do agree prices on old games are staying higher for longer online
and they have less overheads than real store costs of physical manufacturing
delivery and packaging and promotion sales staff across multiple stores...
consumers are losing in that respect... but we also have the option to keep
on waiting for better prices... which also runs the risk of dont worry about it
i'll just wait for better games to take its place as well... cya...
Greed, full stop.
If they wouldve flat out said it's because they want more money it would've been better than trying to lie like their customers are idiots.
So I just feel ignoring the physical realities of distributing different media needs to be considered when people make claims that prices have never changed, it requires a bit more context. I'm sure people can pick at much of what I've said, but the factors remain important if you ask me. Old cassette games for 8-bit micros were 5 dollars (pounds?) at the local store, different times, different media, different world's, it's not as simple as people wish to paint it.
There is one exception. If we accept the game as a service subscription models, fully disposable and not in any way controlled by the player, we are doomed.
NOrt really because there will always be developers developing games that arent just as a byproduct of market pressure