76561199502155650 2023년 6월 21일 오후 9시 42분
Common Sense Support ending - Resell me my Future Purchases as Remastered content
So let me get this straight, Steam users no longer support common sense and have been tricked by a business to spend spend spend on high priced games that eventually become incompatible with current operating systems.

I Think Common Sense is needed for Majority of the people who have lost and in the future will lose tons of money for video games and hardware purchases that are never fully enjoyed.

Remember in 10 or 20 years from now all of your current purchases will be rolled back over into the same content games and resold as Remastered content on the new/current OS

Thanks for taking the time to have a little common sense and understanding.
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Start_Running 2023년 6월 22일 오후 1시 15분 
Nx Machina님이 먼저 게시:
You and only you make a choice to pay FULL price or DISCOUNTED.
And this is why I don't sweat rising prices.
Because they get down to my price range eventually. One way or another.


As said. I consider $60 horrendous;y overpriced to begin with. But it hasn't hurn me in all these years.

And again D.Flame. The money has to come from some where and most PC gamers I think would take paying 10 20 more at launch over ridonculous mtx. And otehr cleverer PC gamers just by the game after the inveitable post launch price drop..
Start_Running 님이 마지막으로 수정; 2023년 6월 22일 오후 1시 31분
Nx Machina 2023년 6월 22일 오후 1시 18분 
Start_Running님이 먼저 게시:
And this is why I don't sweat rising prices.
Because they get down to my price range eventually. One way or another.

Exactly hence why it is only a decision you can make.
D. Flame 2023년 6월 22일 오후 1시 19분 
Start_Running님이 먼저 게시:
D. Flame님이 먼저 게시:
The ones from 20 years ago were better. This is why they are still being resold or remade today.

See: Metroid Prime Remake vs Metroid Dread.
Yuh Huh. Might want to take off the rose tinted glasses. SOme of rthem were greats yeah. But much like today, Most of them were crap. For ever Deus Ex there have been about 3 Daikatanas. And even the games people laud as good were really only mediocre. Like say Half Life. And for every Baldur's gate or never winter Nights.. there's about 5 Ultima 9's.

But we collectively tend to forget the crap and only remember the good ones because.. its a shorter list to remember. ;P

But what i waas talking about is the scope and polish of the game. I mean lets be frank The graphics weren't great, and the size and scope of mechanics were quite small by today's standards.
I still actively collect and play PS2 games. Not every game was a gem, but you had much more variety. Games weren't afraid to take chances back then, whereas now, everything feels sterile and homogenized.


Mad Scientist님이 먼저 게시:
The rest isn't really different,
prove it
D. Flame 2023년 6월 22일 오후 1시 22분 
Nx Machina님이 먼저 게시:
Start_Running님이 먼저 게시:
And this is why I don't sweat rising prices.
Because they get down to my price range eventually. One way or another.

Exactly hence why it is only a decision you can make.
not exactly true, if digital games had a natural price decay, like say the price went down by $10 for every month and a half that they were out, until they hit a $20 price floor, then you might have a point.

That's not what happens though.

I can go to brick and mortar shop, and see a physical copy of a game, brand new, for $25, and look up that same game online, and see that the eshop still has it listed for full launch price, even 6 whole years after it released.
D. Flame 님이 마지막으로 수정; 2023년 6월 22일 오후 1시 23분
Mad Scientist 2023년 6월 22일 오후 1시 30분 
D. Flame님이 먼저 게시:
Mad Scientist님이 먼저 게시:
The rest isn't really different,
prove it
If we go in the logical order, you'll need to display in good faith such a request since the assertion was first made by yourself, that games prices have surged over time. Do note that optional things especially cosmetic only being optional is not part of the base price nor expansion price and should not be considered as part of the "price" just like how F2P with optional things do not affect it being free. So please do demonstrate a huge surge in prices of games.

Do note that again, game prices have been varied depending on the game & quality. There's also the form it takes, which is why some hand-helds were cheaper than console versions; for example handhelds were typically cheaper than consoles. Games still generally range from 30-60 as they typically have, indies and small/low work games are usually less, newer over-hyped things like COD can go above the standard 50-60 AAA range.
D. Flame 2023년 6월 22일 오후 1시 35분 
Mad Scientist님이 먼저 게시:
D. Flame님이 먼저 게시:

prove it
If we go in the logical order,
I am just going to take that as a "no, I can't," and move on.

And no, that's not how logic works by the way. In logical debate, every claim has its own independent burden of proof associated with it. If you claim that they aren't different, you have the burden to prove that assertion.
Nx Machina 2023년 6월 22일 오후 1시 35분 
D. Flame님이 먼저 게시:
not exactly true, if digital games had a natural price decay, like say the price went down by $10 for every month and a half that they were out, until they hit a $20 price floor, then you might have a point.

That's not what happens though.

I can go to brick and mortar shop, and see a physical copy of a game, brand new, for $25, and look up that same game online, and see that the eshop still has it listed for full launch price, even 6 whole years after it released.

Of course it is true. Who makes that purchase decision? YOU. Full or discounted.

If you are paying full price for a PC game only YOU make at decision after all SALES exist on Steam, GOG etc, plus there are authorised key sellers on is there any deal, but as devs, pubs own the game you licence they can charge what they wish because it is their product, in the same way they decide the size of a discount.

Secondly the physical stores near me sell CONSOLE ONLY games (this is Steam PC) and they sell those at FULL price because they need to shift that stock, get their money back and make a profit. Secondly they also sell second hand copies at a high a price, in fact only slightly cheaper than a brand new sealed copy.


Digital games are infinite, physical games are not.
Nx Machina 님이 마지막으로 수정; 2023년 6월 22일 오후 1시 44분
Start_Running 2023년 6월 22일 오후 1시 37분 
D. Flame님이 먼저 게시:
Start_Running님이 먼저 게시:
Yuh Huh. Might want to take off the rose tinted glasses. SOme of rthem were greats yeah. But much like today, Most of them were crap. For ever Deus Ex there have been about 3 Daikatanas. And even the games people laud as good were really only mediocre. Like say Half Life. And for every Baldur's gate or never winter Nights.. there's about 5 Ultima 9's.

But we collectively tend to forget the crap and only remember the good ones because.. its a shorter list to remember. ;P

But what i waas talking about is the scope and polish of the game. I mean lets be frank The graphics weren't great, and the size and scope of mechanics were quite small by today's standards.
I still actively collect and play PS2 games. Not every game was a gem, but you had much more variety. Games weren't afraid to take chances back then, whereas now, everything feels sterile and homogenized.
And you have no where near the full range of PS2 games in your collection. because many of themn were redundant, quickly made crap. This is true for literally every console. Has been since the Atari 2600



D. Flame님이 먼저 게시:
Nx Machina님이 먼저 게시:

Exactly hence why it is only a decision you can make.
not exactly true, if digital games had a natural price decay, like say the price went down by $10 for every month and a half that they were out, until they hit a $20 price floor, then you might have a point.
That's not a natural price decay. And you won't see that in DIgital. You know why? Because physical retailers are trying to clear shelf space. They have limited space to display, and limited inventory capacity. They will sometimes resort to giving away stuff just to get it out of their store rooms.

SThose prices however weren't being dropped at the publisher end. Thsoe price drops were all the retailer deciding how much of a loss they're willing to take.


D. Flame님이 먼저 게시:
I can go to brick and mortar shop, and see a physical copy of a game, brand new, for $25, and look up that same game online, and see that the eshop still has it listed for full launch price, even 6 whole years after it released.
Because the brick and mortar is desperate to clear the crap out of their warehouse so they can stock better stuff with a higher margin.
Start_Running 님이 마지막으로 수정; 2023년 6월 22일 오후 1시 37분
Mad Scientist 2023년 6월 22일 오후 1시 38분 
D. Flame님이 먼저 게시:
Mad Scientist님이 먼저 게시:
If we go in the logical order,
I am just going to take that as a "no, I can't," and move on.

And no, that's not how logic works by the way. In logical debate, every claim has its own independent burden of proof associated with it. If you claim that they aren't different, you have the burden to prove that assertion.
Which you have not provided at all. So basically the prices are still identical, so there's no large issue, just a few bigger Devs charging over the 50-60 range like CoD. That is what Steam Sales are for.
( ( < < <🤖> > > ) ) 2023년 6월 22일 오후 1시 44분 
your talking about a few different things here....
price depreciation on old titles is different to
new release pricing compared to new release pricing years ago...

but i do agree prices on old games are staying higher for longer online
and they have less overheads than real store costs of physical manufacturing
delivery and packaging and promotion sales staff across multiple stores...

consumers are losing in that respect... but we also have the option to keep
on waiting for better prices... which also runs the risk of dont worry about it
i'll just wait for better games to take its place as well... cya...
D. Flame 2023년 6월 22일 오후 1시 53분 
Start_Running님이 먼저 게시:
That's not a natural price decay. And you won't see that in DIgital. You know why?
Yes, it is.

Greed, full stop.
Boblin the Goblin 2023년 6월 22일 오후 3시 01분 
Nx Machina님이 먼저 게시:
D. Flame님이 먼저 게시:
If they are raising the prices despite posting records profits, then it is greed. Period.

The point of business is profit but more importantly a £10 increase on a game is acceptable especially when for example my food costs, gas bill, electric bill have all DOUBLED due to INFLATION. Games are not a necessity, whereas those three examples are.


If they wouldve flat out said it's because they want more money it would've been better than trying to lie like their customers are idiots.
Gambit-3k 2023년 6월 22일 오후 3시 56분 
I hope people discussed game media format at some point. Games on cartridges always cost more because roms cost money. There was even a chip shortage during the NES days. Eventually those prices come down, but then a new console comes out that needs bigger more expensive roms. Games also existed on tape and floppy disk and would cost much less than the cartridge version, cartridges with obvious advantages, but at a cost. Once CDs became popular, prices did drop down to 30-40 (some huge games could push the price higher). Hell, Sega sold some dreamcast games at 20 dollars new, SEGA2K anyone. I remember Street Figher II for SNES was 70, but because it used more memory than other games and that was the cost.

So I just feel ignoring the physical realities of distributing different media needs to be considered when people make claims that prices have never changed, it requires a bit more context. I'm sure people can pick at much of what I've said, but the factors remain important if you ask me. Old cassette games for 8-bit micros were 5 dollars (pounds?) at the local store, different times, different media, different world's, it's not as simple as people wish to paint it.
Gambit-3k 님이 마지막으로 수정; 2023년 6월 22일 오후 4시 11분
Cablenexus 2023년 6월 22일 오후 4시 09분 
As long as games are content you pay a fixed price for and download, there will be no problem. Every new operating system is able to emulate everything released before. That's why we can still play almost every game released so far.

There is one exception. If we accept the game as a service subscription models, fully disposable and not in any way controlled by the player, we are doomed.
Start_Running 2023년 6월 22일 오후 4시 21분 
Cablenexus님이 먼저 게시:
As long as games are content you pay a fixed price for and download, there will be no problem. Every new operating system is able to emulate everything released before. That's why we can still play almost every game released so far.

There is one exception. If we accept the game as a service subscription models, fully disposable and not in any way controlled by the player, we are doomed.

NOrt really because there will always be developers developing games that arent just as a byproduct of market pressure
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