Toto téma bylo uzamčeno
What made you buy games from Epic?
While we all know that Epic Games is universally loathed, I don't think i'm the only one who bought games from it (especially knowing Chivalry 2's pre-Steam success). But even as much as people dislike the platform, I imagine some people here have a really, really good reason to be disloyal to Steam over a game or three.

What game or games did you end up buying (purchases must be above one US dollar), and what drove you to buy it?

I guess to start off the thread, I am guilty of three acquisitions:

Crysis Remastered
At the time that game was new, games that supported real-time raytracing would use nVidia's RTX API over solutions that can be used on any form of RT-compatible hardware. As a tech demo, Crysis Remastered was actually breaking new ground in that you didn't need an nVidia RTX series or even an RT-compatible GPU. What ultimately convinced me to buy it on Epic was a combination of a store coupon that brought the total price down to $7.44 Canadian, and misplaced confidence that i'd beat the scalper bots to an AMD RX 6800 Surprising no one, i lost to the scalpers, but I did get an RTX 3070 out of frustration towards GPU scalping. Even if i didn't get to enjoy AMD-powered raytracing, real-time RT still felt like the cool new toy that a child would feel excited to play with during the end of 2020

Kingdom Hearts III
I've never really hid the fact that the Japanese PC gaming scene was a major source of annoyance for me. Hell, I was ready to believe that Trials of Mana's failure on Steam would mark the last time Square-Enix would make a PC game ever again. After a series of burnouts with several Japanese games only releasing on consoles that i wish would get PC ports, I ended up pre-ordering that bugger out of the principle of "I trust Japanese game developers with making decisions about PC gaming a lot less than I trust Epic making those decisions for them". Two years after said purchase, I'm confident that my decision has aged well considering PlatinumGames, Mobile Suit Gundam, and YoshiP's response to people wanting FFXVI to be on PC being "just buy a ps5 lol".

Chivalry II
Because the steam counterpart to that game involves one-sided curbstomp battles resulting from a lack of faction balance on a good day, or repeatedly dying to all-archer teams on a bad day. I'm talking about Bannerlord's multiplayer BTW. Like, it's "actually worse than installing the Epic Launcher" levels of bad. then again, my skill in Chiv2 can best be described as "wait for Bannerlord's multiplayer to be good"
Naposledy upravil Aya; 3. srp. 2023 v 18.09
< >
Zobrazeno 106120 z 154 komentářů
Crystal Sharrd původně napsal:
Kingdom Hearts 2.8 HD Final Chapter Prologue, for Kingdom Hearts χ Back Cover.
That one was actually a curiosity for me. Wasn't too sure if it's worth being priced as highly as KH3 proper tho.
Hooooboy, I come back from work and see... quite the differing opinions on Epic, most of which not positive.

Yeah, I kinda agree that the whole bribery thing is kinda scummy since most of the time, Epic Games often targets indie game developers that were looking to sell their games on Steam anyways, which IMO wastes the consumer's time because they were hoping to get the game on Steam or GOG, and I feel like it kinda brings out the worst of whoever accepts said bribes, like how the Ooblets devs mocked people for getting angry at the EGS bribe, and I think there was one developer who took an EGS deal and claimed that they could refund kickstarter backers three times over, but obviously they wouldn't.

However, I do think that it's very much possible for EGS bribes to not be completely scummy as per my previous example with Kingdom Hearts III and quite frankly, I think Epic Games' bribery efforts should be more focused towards Japanese games, since developers from that country have their negativity biases towards PC gaming to the point where they'd welcome any sort of ammo they can use to tell PC gamers to go ♥♥♥♥ themselves. I wanna think a well-placed bribe here and there would disallow this.

And as for my Chiv2 example, it's probably gonna be an isolated case because them bribing a high profile game where the competing game on Steam is insufferably bad would be a case of lightning striking twice.

But as of RN, Epic has largely been relegated to me playing Chivalry 2 (Even named my Epic Games Launcher shortcut "Mount&Blade II: Bannerlord Multiplayer") and maybe the occasional Kingdom Hearts III? Iunno, I know it's gonna sit in my backlog for a while even though the times i do play it are enjoyable as all hecc. I think i'll give more ♥♥♥♥♥ about the Epic Launcher if Sweeney remembers to pay for Final Fantasy XVI and Kingdom Hearts 4's respective PC ports or heaven forbid: throw money at the Gundam IP. Hell, I also remember PlatinumGames saying that they're open for acquisitions as long as whoever acquires them won't intrude upon their creative freedom.
I'm not loyal to any platform. whatever gives best price (legally) is what I go to
Uh ... I really enjoyed Unreal Tournament and most of the sequels?

At some level all the companies creating/selling/distributing games are alike no matter how they are delivering them. I just don't fool myself into believing one is better or worse than the other when the bottom line is making money. They are all out to keep themselves in business and will do whatever it takes to continue doing so. I guess I don't expect any of them to be perfect.

I don't have an issue with those not liking Epic, Steam, or any other like this. I just wish they would keep it personal instead of bringing it to a forum. This is really about how you feel, not all the facts from all sides ... and certainly not giving them an opportunity to defend themselves. It's cowardly to be honest.
miakisfan původně napsal:
Uh ... I really enjoyed Unreal Tournament and most of the sequels?
Epic Games didn't seem to enjoy UT, cuz they've erased it from their professional portfolio. Even though Unreal Engine is named after UT
Naposledy upravil Aya; 4. srp. 2023 v 18.01
they offers the best price free
brian9824 původně napsal:
Babi Gendut původně napsal:
I dont know where did you get that, but darwinia is complete before exclusive deals with valve. Devs even distributed the physical copies.
It's called facts, you really need to know them before you try to use examples you don't know about

https://www.gamesindustry.biz/the-genesis-of-darwinia

Towards the end of Darwinia's development Introversion ran out of money and the directors struggled to keep things afloat, selling their belongings on eBay and moving back in with parents. When Darwinia was finally released in 2005 it was well received by the press, who were intrigued and impressed by this strange and unique game, but despite the promising start, Darwinia did not sell well. Mistakes were made in the demo and with price points, and it took a new distribution system called Steam to save the company. Suddenly, introduced to a whole new market of gamers, Darwinia was selling.

it's well known for anyone who did any research whatsoever or ever looked into the origins of Steam. They bailed the devs out and in return got an exclusive for their store that was just getting off the ground.

Huh? What the hell are you talking about? What fact did I miss? You said this :

brian9824 původně napsal:
Yes, your not reading. The Darwinia Devs ran out of money, so Steam paid to have the game completed. If your paying for the game to be made then its fine to be an exclusive, no one is denying that.

Then your next arguments is about how steam exclusive was justified for games that was incomplete (yeah another double standard excuse for steam exclusivity). But the games has been completed and released before exclusive deals were made. Valve just bail them out from bankruptcy.

Even your source were disagree with you lol. No wonder you runaway so fast.

You want real example of how epic help devs to complete their games? Read this :

https://www.newsweek.com/epic-games-store-exclusive-developer-game-1456621

Oh and that doesn't even include the number of early access games that epic supported with exclusivity.

Apparently epic is just like steam back when the company still care about gaming industry.
Babi Gendut původně napsal:
You want real example of how epic help devs to complete their games? Read this :

https://www.newsweek.com/epic-games-store-exclusive-developer-game-1456621

Oh and that doesn't even include the number of early access games that epic supported with exclusivity.

Apparently epic is just like steam back when the company still care about gaming industry.
I love how there's no mention of Axiom Verge 2, cuz the main reason that game went EGS exclusive was to pay for the developer's son's medical bills

https://www.pcgamesn.com/axiom-verge-thomas-happ-son-healthcare
Liza původně napsal:
they offers the best price free
true
Also, on the topic of always-online DRM on EGS games, I have enough reason to believe that it's a publisher and/or developer decision, rather than an Epic Games decision.

For starters, the Epic Launcher has an offline mode of questionable reliability as per the mentioning of some games being always-online. HOWEVER, I can confirm that Crysis Remastered* and Alien Isolation are fully playable from said offline mode.

Kingdom Hearts III and Final Fantasy VII Remake are always-online games (FFVIIR is still always-online on Epic, but not on Steam), so you can't exactly play them unless offline mode is disabled.

*Crysis Remastered originally had an always-online DRM, but this was patched out so as to have parity with the belated Steam release.
Aya původně napsal:
Babi Gendut původně napsal:
You want real example of how epic help devs to complete their games? Read this :

https://www.newsweek.com/epic-games-store-exclusive-developer-game-1456621

Oh and that doesn't even include the number of early access games that epic supported with exclusivity.

Apparently epic is just like steam back when the company still care about gaming industry.
I love how there's no mention of Axiom Verge 2, cuz the main reason that game went EGS exclusive was to pay for the developer's son's medical bills

https://www.pcgamesn.com/axiom-verge-thomas-happ-son-healthcare
Yeah but this is before EGS happen as EGS didn't start until 2018 December as this story was from 2017 a year behind. So it kind understandable why news bloggers may have not even talk about this, and yes giveaway deal helps as free money, AFAIK he was only paid $80k for the free giveaways.
https://www.theverge.com/2021/5/4/22418782/epic-games-store-free-games-cost-apple-trial-arkham-subnautica-mutant-year-zero

Aya původně napsal:
Also, on the topic of always-online DRM on EGS games, I have enough reason to believe that it's a publisher and/or developer decision, rather than an Epic Games decision.

For starters, the Epic Launcher has an offline mode of questionable reliability as per the mentioning of some games being always-online. HOWEVER, I can confirm that Crysis Remastered* and Alien Isolation are fully playable from said offline mode.

Kingdom Hearts III and Final Fantasy VII Remake are always-online games (FFVIIR is still always-online on Epic, but not on Steam), so you can't exactly play them unless offline mode is disabled.

*Crysis Remastered originally had an always-online DRM, but this was patched out so as to have parity with the belated Steam release.
Yeah Epic doesn't provide DRM, they just let devs tie the game to client, or add their own DRM, they care less what game devs do to their games for DRM really far as I can tell.
Naposledy upravil Dr.Shadowds 🐉; 4. srp. 2023 v 20.47
brian9824 původně napsal:
Valve has no blocks on anything related to an IP, the most they have is regional blocks that DEVELOPERS set up which have absolutely nothing to do with your IP address. You;d have to actually cite a source or something that actually exists instead of throwing around nonsensical statements like IP activation blocks that aren't even a thing....

Oh, you sweet summer child. Perhaps you need to look up how activation of third party sold keys used to work prior to 2018.
Chika Ogiue původně napsal:
brian9824 původně napsal:
Valve has no blocks on anything related to an IP, the most they have is regional blocks that DEVELOPERS set up which have absolutely nothing to do with your IP address. You;d have to actually cite a source or something that actually exists instead of throwing around nonsensical statements like IP activation blocks that aren't even a thing....

Oh, you sweet summer child. Perhaps you need to look up how activation of third party sold keys used to work prior to 2018.
I assume it had to do with early 2000s shooters having a CD key checker on their master servers? (CoD4, UT2004, etc.)
Aya původně napsal:
I assume it had to do with early 2000s shooters having a CD key checker on their master servers? (CoD4, UT2004, etc.)

Nope. Entirely a Steam backend thing. When store region was based on IP address, games could be IP blocked from activation from certain regions, they could also be IP play locked from the same regions. Even when Steam allowed direct gifting of a game to any region, you could wind up with a game you couldn't play until the IP-based play lock timed out.

These blocks still exist today, but are now based entirely on the Steam set store region and not your IP address. Which means if you want to activate a key for a specific region, you need a Steam account with that specific store region set in it.

My region has been dealing with these shenanigans on Steam since Steam first introduced such blocks in the mid/late 2000s. Us old timers from back then know far more about it that any current Steam shill would want you to believe.
Aya původně napsal:
Yeah, I kinda agree that the whole bribery thing is kinda scummy since most of the time, Epic Games often targets indie game developers that were looking to sell their games on Steam anyways

An offer of funding in return for timed exclusivity is not the same as bribe and it's that kind of thinking that led to Steam Users harassing the developers of Satisfactory to the point that they had to release a video explaining why they took the deal, And that's what it is, a deal, not a bribe.

And since there are so many indies taking that deal, it must be a remarkably generous deal, a deal that grants them more money (and therefore safety and stability) than the kind of money they can get from kickstarter or Early Access.

The developer gets much needed funding and both Epic games and Steam users (eventually) get a better game because of that money. Nobody is negatively impacted by these deals.
They are a net positive thing, especially for the indie and AA industry.

Another reason why they take the deal, and this is something the Satisfactory devs also mentioned, is that they want to see Epic's far more generous revenue split become the new standard.

Indie developers and big time publishers alike have a vested interest in seeing the EGS succeed because giving Epic 12% of all future sales is much better than being forced to continue giving Steam 30%. And you really want to see EGS succeed if you are developing on UE5, because you get to skip that 5% fee on EGS too. So devs not only get a much better revenue split but they get to use the most advanced game engine for free.
Naposledy upravil FOXDUDE69; 4. srp. 2023 v 23.16
< >
Zobrazeno 106120 z 154 komentářů
Na stránku: 1530 50

Datum zveřejnění: 3. srp. 2023 v 18.07
Počet příspěvků: 154