Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
People have taken the DX12 translation layer file from WoW to use on Diablo 4, but still only DX12 basic.
I read that some (not all) DX12 games were officially supported now, but I don't really follow Win7 news any more so I wasn't sure. Thanks for the info (and you too, Komarimaru; I just saw your message after I responded)!
wow, diablo 2 resurrected and cyberflop with a dx12 wrapper, some other games can be used with these wrappers as well.
its not full dx12, but then again dx12 isnt anything to write home about either.
Lords of the Realm works on win10 (ofc run on DOSbox), Might and Magic 6 works too (7 and 8 too), Oregon Trail will need the same tweaking as on win7 (you may need to skip QuickTime installation).
Overall most problems for really old games is their inability to use modern hardware (as mentioned in other posts previously in this thread), software issues are few and easy to solve.
If you were able to make it run on win7, it will run on win10.
No, "people like me" would want Steam (and other platforms like it for that matter) to apply due diligence in what they're selling and offer installations that are pre-patched to work on the target OS.
If a game is known to exhibit issues on e.g. Windows 10 or 11, that are due to the OS doing certain things differently than what the game was originally was designed to run on; and everyone on Win 10/11 needs some after-market fine-tuning done to those games to have them work correctly; and the Steam client knows what OS it's installing things to ... then why can't it do that for the users?
I mean; quite evidently it can do it for Proton which many times needs fiddling about to work correctly for games as well. Per-game tailored Proton configuration data is literally housed in the /steamapps/compatdata/<app-id>/ folders.
It's apparently worth it for the 3% of desktop systems out there that are running a flavor of Linux. But not for the 90~95% of customers running Windows?
Steam cannot modify files of other peoples work either.
Proton doesn't change game files.
You again don't know what you're talking about on this subject.
gog does it?
the person seems to know much more than you on every subject i have seen....
And no, they've been dead wrong so many times, it's laughable.
It's what GOG was great at and sadly they've lost that focus. Most likely as it's not as profitable as it might seem.
We want, demand, and deserve a Legacy Launcher for the games we rightfully purchased, and we want it NOW, Mr Newell
they need to get it in gear, i have never bought from them, but mostly due to having so little games, though i do see some really old games on there i wouldnt mind buying, but sadly gog's 8k+ games is no where near steams 50k+ games...
do they sell games with drm? or no? and is that why we dont see as many developers putting their games on the platform? never used it so i dont know what they got going on.
Today, when playing a "classic", we need to jump through compatibility hoops to get a game to run, all of which take a couple minutes tops. When the games were new, you needed to know how to write your autoexec.bat and config.sys to ensure your audio and CD drive were functioning properly and your RAM was properly flagged, heaven forbid your CMOS battery dies and you have to go in and manually configure your HDD parameters, and you STILL needed to make sure you had a supported video and/or sound card, middleware software, and drivers. That or you needed to pay someone to do it for you and HOPE the game installer didn't overwrite both files because it was configured poorly. People look at XP through rose-tinted glasses, but hashing out compatibility for "old" Windows-based games was a NIGHTMARE in that era compared to today with zero automation, a lot of guess and check, and still having to keep an underlying DOS environment correctly configured on top of it. Windows 7 made things a lot easier, but you still had to download an optional tool until it was integrated near it's EoL. Windows 10+ integrated the tool from the get go.
Nothing has changed: the end user is and always has been responsible, first and foremost, for ensuring that a game will run on their system. Actually, I take that back. EVERYTHING has been made significantly easier, but people keep getting lazier.