GameSmashDash 1 JUL 2023 a las 10:27 a. m.
AI generated and how are you going to catch it/ keep up?
Right off the bat; I am not here to be in favor nor against it but my question still remains that aren't work arounds going to be found? Besides that, aren't people going to use the feedback from said data to figure out how to hide the fact they're using AI art or not?

How is this applied to things like pixel art?

Edit: perhaps I didn't make myself clear, what methods/ how are Valve doing so? Are they using an AI? Are they doing it by eye, etc.

What method is being used in hand.
Última edición por GameSmashDash; 1 JUL 2023 a las 10:59 a. m.
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Mostrando 1-15 de 33 comentarios
cSg|mc-Hotsauce 1 JUL 2023 a las 10:28 a. m. 
Publicado originalmente por GameSmashDash:
AI generated and how are you going to catch it/ keep up?

Right off the bat; I am not here to be in favor nor against it but my question still remains that aren't work arounds going to be found? Besides that, aren't people going to use the feedback from said data to figure out how to hide the fact they're using AI art or not?

How is this applied to things like pixel art?

In games?

You can read a bit into this...

https://steamcommunity.com/discussions/forum/10/3801649759596366682/

:summercat2023:
GameSmashDash 1 JUL 2023 a las 10:55 a. m. 
Publicado originalmente por cSg|mc-Hotsauce:
Publicado originalmente por GameSmashDash:
AI generated and how are you going to catch it/ keep up?

Right off the bat; I am not here to be in favor nor against it but my question still remains that aren't work arounds going to be found? Besides that, aren't people going to use the feedback from said data to figure out how to hide the fact they're using AI art or not?

How is this applied to things like pixel art?

In games?

You can read a bit into this...

https://steamcommunity.com/discussions/forum/10/3801649759596366682/

:summercat2023:
The post in question didn't address what I asked.
Dr.Shadowds 🐉 1 JUL 2023 a las 11:15 a. m. 
If you can't prove content yours, then need make sure content has confirm to be used for commercial or non-commercial use. If you know the words copyright, and DMCA then you already know the meaning, and answer.

How they're gonna know is questionable, I assume either someone reporting it, and them checking it out, or using some kind of AI to search the web for said content that my guess on this.
GameSmashDash 1 JUL 2023 a las 11:21 a. m. 
Publicado originalmente por Dr.Shadowds 🐉:
If you can't prove content yours, then need make sure content has confirm to be used for commercial or non-commercial use. If you know the words copyright, and DMCA then you already know the meaning, and answer.

How they're gonna know is questionable, I assume either someone reporting it, and them checking it out, or using some kind of AI to search the web for said content that my guess on this.
How would you prove it's yours, recorded art sessions of making it? Also most tools to search the web for AI generated content sucks; the AIs meant for that task are still being a work in progress right now for training them.
Komarimaru 1 JUL 2023 a las 11:24 a. m. 
Publicado originalmente por GameSmashDash:
Publicado originalmente por Dr.Shadowds 🐉:
If you can't prove content yours, then need make sure content has confirm to be used for commercial or non-commercial use. If you know the words copyright, and DMCA then you already know the meaning, and answer.

How they're gonna know is questionable, I assume either someone reporting it, and them checking it out, or using some kind of AI to search the web for said content that my guess on this.
How would you prove it's yours, recorded art sessions of making it? Also most tools to search the web for AI generated content sucks; the AIs meant for that task are still being a work in progress right now for training them.
Well, if you use a program like Gimp or Photoshop, you generally have the raw layers and file you can provide as evidence. Most of my work is 10-50+ layers alone in PSD format for Photoshop.
Dr.Shadowds 🐉 1 JUL 2023 a las 11:30 a. m. 
Publicado originalmente por GameSmashDash:
Publicado originalmente por Dr.Shadowds 🐉:
If you can't prove content yours, then need make sure content has confirm to be used for commercial or non-commercial use. If you know the words copyright, and DMCA then you already know the meaning, and answer.

How they're gonna know is questionable, I assume either someone reporting it, and them checking it out, or using some kind of AI to search the web for said content that my guess on this.
How would you prove it's yours, recorded art sessions of making it? Also most tools to search the web for AI generated content sucks; the AIs meant for that task are still being a work in progress right now for training them.
You can setup your own stuff, and config how you see fit for your own AI, which they ask for proof how you config your AI, and algorithm used to making your content, which shouldn't be hard if you had done that to begin with. That why if you use online AI hosted by someone, or just stole someone content, you be caught because you couldn't provide the actual information to your claim.
GameSmashDash 1 JUL 2023 a las 11:32 a. m. 
Publicado originalmente por Dr.Shadowds 🐉:
Publicado originalmente por GameSmashDash:
How would you prove it's yours, recorded art sessions of making it? Also most tools to search the web for AI generated content sucks; the AIs meant for that task are still being a work in progress right now for training them.
You can setup your own stuff, and config how you see fit for your own AI, which they ask for proof how you config your AI, and algorithm used to making your content, which shouldn't be hard if you had done that to begin with. That why if you use online AI hosted by someone, or just stole someone content, you be caught because you couldn't provide the actual information to your claim.
So in other words; as long as you're not lazily using an AI and not keep content one for one, you're going to be less likely to be caught and Valve's efforts so far are to catch the lazy criminals?
Última edición por GameSmashDash; 1 JUL 2023 a las 11:32 a. m.
Crashed 1 JUL 2023 a las 11:34 a. m. 
Publicado originalmente por Komarimaru:
Publicado originalmente por GameSmashDash:
How would you prove it's yours, recorded art sessions of making it? Also most tools to search the web for AI generated content sucks; the AIs meant for that task are still being a work in progress right now for training them.
Well, if you use a program like Gimp or Photoshop, you generally have the raw layers and file you can provide as evidence. Most of my work is 10-50+ layers alone in PSD format for Photoshop.
When you upload to web platforms however you are using formats like JPEG and PNG that are single layer?
GameSmashDash 1 JUL 2023 a las 11:37 a. m. 
Publicado originalmente por Crashed:
Publicado originalmente por Komarimaru:
Well, if you use a program like Gimp or Photoshop, you generally have the raw layers and file you can provide as evidence. Most of my work is 10-50+ layers alone in PSD format for Photoshop.
When you upload to web platforms however you are using formats like JPEG and PNG that are single layer?
PNG and single layers; is that a bad thing to do? I'm usually too lazy to use multiple layers and go by trail and error.
GameSmashDash 1 JUL 2023 a las 11:38 a. m. 
Publicado originalmente por Komarimaru:
Publicado originalmente por GameSmashDash:
How would you prove it's yours, recorded art sessions of making it? Also most tools to search the web for AI generated content sucks; the AIs meant for that task are still being a work in progress right now for training them.
Well, if you use a program like Gimp or Photoshop, you generally have the raw layers and file you can provide as evidence. Most of my work is 10-50+ layers alone in PSD format for Photoshop.
Oh damn I didn't see your reply; generally speaking I don't keep those files on me, I usually toss them in the trash once I'm done with them.
Dr.Shadowds 🐉 1 JUL 2023 a las 11:38 a. m. 
Publicado originalmente por GameSmashDash:
Publicado originalmente por Dr.Shadowds 🐉:
You can setup your own stuff, and config how you see fit for your own AI, which they ask for proof how you config your AI, and algorithm used to making your content, which shouldn't be hard if you had done that to begin with. That why if you use online AI hosted by someone, or just stole someone content, you be caught because you couldn't provide the actual information to your claim.
So in other words; as long as you're not lazily using an AI and not keep content one for one, you're going to be less likely to be caught and Valve's efforts so far are to catch the lazy criminals?
That a lot of effort to just doing this, just saying, it way easier to setup, and make your own, just saying...

If you gone out of your way to steal content, and try to regenerate it, they're gonna ask how you done it, and moment you show stolen content, well you already lose, or if choose not to display work, again you already lose. If you claim you just generate it, you wouldn't even know how, let alone back anything because you just stole content.

So again they ask how you did it, you need that actual information.
Aachen 1 JUL 2023 a las 11:38 a. m. 
Find owned IP?
GameSmashDash 1 JUL 2023 a las 11:43 a. m. 
Publicado originalmente por Dr.Shadowds 🐉:
Publicado originalmente por GameSmashDash:
So in other words; as long as you're not lazily using an AI and not keep content one for one, you're going to be less likely to be caught and Valve's efforts so far are to catch the lazy criminals?
That a lot of effort to just doing this, just saying, it way easier to setup, and make your own, just saying...

If you gone out of your way to steal content, and try to regenerate it, they're gonna ask how you done it, and moment you show stolen content, well you already lose, or if choose not to display work, again you already lose. If you claim you just generate it, you wouldn't even know how, let alone back anything because you just stole content.

So again they ask how you did it, you need that actual information.
So do I need to keep my old work files like aser files? (pixel art files) or my . paint files? Do I need those as proof that I made the art or what?
phantomproductionset 1 JUL 2023 a las 11:51 a. m. 
I've been creating battle backgrounds for my rpgmaker game using Open Art AI, it says on their site can be used commercially & a ruling in court already said it can't be copyrighted, so I'm at a lost, thankfully I've not added any of those assets to the game yet as it was meant for my ACT II DLC, but I've been upscaling my battlers & other images using https://www.upscale.media/upload & https://www.cutout.pro/photo-enhancer-sharpener-upscaler/upload, thus enhancing images which doesn't use anything trained of data models I don't think like AI does, but where is the threshold on what is custom made vs computer enhanced, isn't still AI if a computer is enhancing an image or is this a distinction in terminology.

I'm pleading the 5th on certain assets("I've created") that I have which might or might not been given a pass thru Open Art AI to enhance them as well.

If the image is indistinguishable from any source material & you can't directly point to anything thus showing it's been enhanced my AI directly vs some other method like filtering then is stream going add a rule that states all AI assets have to be identified as such & required training models shown, how would that even work?

The old rule was you can't copy paste & transform another image into your work passing it off as your work, but fair use does take transformation into account, if the image is in no way the same as the original artwork & just used a template of sorts or texture overlay then any court would agree that artwork isn't the same anymore, example if I took any image ran it thru a filter that removed everything but the boarder outline turning it all black & white then you filled in the outline with your own work is that outline still concerned copyrighted?

Outlines like a star for example, nobody owns that shape so taking an outline of an existing image to use can't in my opinion be consider art theft, certain shapes are pretty hard to draw.

It would not be unheard of that a person would just grab a image online because they like the color patterning distribution & then apply that texture onto their asset after applying a noise filter & adjusting it to their liking, so now does example "a image of sword built by hand being textured with a red shimmer from a car" counts as HEY YOU STOLE THE PICTURE OF MY CAR, um no it's a sword not a car sure I copied some of the color patterning of the object but not the actual artwork.

This is such a grey area that needs to be addressed & I'd like heard other peoples options.
Última edición por phantomproductionset; 1 JUL 2023 a las 11:56 a. m.
Dr.Shadowds 🐉 1 JUL 2023 a las 11:54 a. m. 
Publicado originalmente por GameSmashDash:
Publicado originalmente por Dr.Shadowds 🐉:
That a lot of effort to just doing this, just saying, it way easier to setup, and make your own, just saying...

If you gone out of your way to steal content, and try to regenerate it, they're gonna ask how you done it, and moment you show stolen content, well you already lose, or if choose not to display work, again you already lose. If you claim you just generate it, you wouldn't even know how, let alone back anything because you just stole content.

So again they ask how you did it, you need that actual information.
So do I need to keep my old work files like aser files? (pixel art files) or my . paint files? Do I need those as proof that I made the art or what?
Well yes you need keep original work, as it serves as proof of work, that why when see studios, indie teams, and all that need to rework something they have the "source" not needing to redo whole things, but also shows with all it metadata, and any information needed to provide as proof. Sure it takes space to store, but it proof you did it, you made said things, that why people can't mindlessly make claims of someone stole their content, or steal someone content.

Example call of duty, there was a skin that was stolen from someone online, dev most likely got fired, but it was proof the original content creator has source, and proof to their work.
Última edición por Dr.Shadowds 🐉; 1 JUL 2023 a las 11:55 a. m.
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Publicado el: 1 JUL 2023 a las 10:27 a. m.
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