Zaphre Feb 21, 2023 @ 5:03pm
SteamOS shader cache on windows?
Just wondering, what exactly is the barrier for not having the shader compilation we have on SteamOS 3 and windows?

This would make games runs considerably better in some scenarios.
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Showing 1-8 of 8 comments
cSg|mc-Hotsauce Feb 21, 2023 @ 5:13pm 
Originally posted by DskillerBR:
SteamOS shader cache on windows?

Just wondering, what exactly is the barrier for not having the shader compilation we have on SteamOS 3 and windows?

This would make games runs considerably better in some scenarios.

Shader Pre-caching is on Windows.

:qr:
Zaphre Feb 21, 2023 @ 5:25pm 
Originally posted by cSg|mc-Hotsauce:
Originally posted by DskillerBR:
SteamOS shader cache on windows?

Just wondering, what exactly is the barrier for not having the shader compilation we have on SteamOS 3 and windows?

This would make games runs considerably better in some scenarios.

Shader Pre-caching is on Windows.

:qr:
`
The same as it is on deck?

I have never downloaded a 4gb pre cache file like i do on Spider Man on Deck for exemple.
Satoru Feb 21, 2023 @ 5:29pm 
Originally posted by DskillerBR:
`
The same as it is on deck?

I have never downloaded a 4gb pre cache file like i do on Spider Man on Deck for exemple.

on windows the prechaching is only for opengl/vulcan games where that pre-caching makes sense

on the steamdeck steam is loading the linux based pre-cache which are going to be larger for games like spiderman
Zaphre Feb 21, 2023 @ 5:31pm 
Originally posted by Satoru:
Originally posted by DskillerBR:
`
The same as it is on deck?

I have never downloaded a 4gb pre cache file like i do on Spider Man on Deck for exemple.

on windows the prechaching is only for opengl/vulcan games where that pre-caching makes sense

on the steamdeck steam is loading the linux based pre-cache which are going to be larger for games like spiderman

Ok, my question still stands.

Why cant we have precache for all games on windows? Or atleast make it optional
Last edited by Zaphre; Feb 21, 2023 @ 5:31pm
WhiteKnight Feb 21, 2023 @ 6:39pm 
Yeah that would be a good feature to add with all the shutter-fest going on. Honestly i rather wish MS, AMD, Epic Games, Nvidia & Intel wake up and find solution that are plaguing pc gaming.
Satoru Feb 21, 2023 @ 6:42pm 
Originally posted by DskillerBR:

Ok, my question still stands.

Why cant we have precache for all games on windows? Or atleast make it optional

Uh cuz directx already does that. In fact you'll see many games do an initial compilation of shaders the first time you load the game. Pretty much any modern game you are playing on windows right now, using directx, loads pre-shaders as part of the initial run of the game.
Last edited by Satoru; Feb 21, 2023 @ 6:44pm
Zaphre Feb 21, 2023 @ 7:40pm 
Originally posted by Satoru:
Originally posted by DskillerBR:

Ok, my question still stands.

Why cant we have precache for all games on windows? Or atleast make it optional

Uh cuz directx already does that. In fact you'll see many games do an initial compilation of shaders the first time you load the game. Pretty much any modern game you are playing on windows right now, using directx, loads pre-shaders as part of the initial run of the game.

Yes, some games do that, i know that.

I'm asking why STEAM can't use the same caching system it has on Steam OS on Windows FOR ALL GAMES.

You understand this? I really can't be more clear.

I'm not asking about DirectX, im not asking about vulkan. Im specifically asking about Steam applying a function that it has on Linux for the Windows version.

Creating a precache on all games can be done on Steam for windows, i'm asking why it hasnt been done.
Last edited by Zaphre; Feb 21, 2023 @ 7:44pm
Walter Apr 1, 2023 @ 10:26am 
It is because all windows games are using Vulkan under SteamOS, that's why you get shader cached for all of them
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Date Posted: Feb 21, 2023 @ 5:03pm
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