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翻訳の問題を報告
I do already have the GOG installer and some games there but i didnt know they had/did that,
Thank you very much.!
Yeah,
i am throwing a hissy that steam doesnt work the way i want it to and the way i think is right for the customer, lawful even,, i excuse/allow this because i feel trapped with limited game sellers.
I am more or less trapped depending on the game. For instance ProjectZomboid definitely is trapped on steam for access to the mods,, another thing i can greatly complain about is the workshop not allowing downloads unless you own that game on steam, the bastards. :/,, although part of it is the modders choosing to upload on steam, and exclusively on steam (well, it is the only sizeable modding community for it).
So i dont even know what or who to be mad at for what reason. ;-; >_>
Anywho at the end of the day all i can do is work with what is avaliable and make the best of it.
Though its been soothing to discuss with people, and ive gotten very useful information!
I didnt pay for an NFT, i payed for a game.
Im pretty sure we have a legal right to (at least to an extent) receive access to said game.
"I told you so" come to mind. Convenience is good but more should have been done for the end-user to preserve some level of control. But, you know? The next Call of Duty dropped and nobody cared. There is nothing you can do for that when the average person dosen't care.
Yup. And as long as the way licensing works doesn't change, this won't change.
OP, are you aware that Apple asks a yearly developers fee of around 100 bucks in their iOS app store (MAC store as well, probably)? And if the developer doesn't pay that, the game will not just be removed from sale, but also from the purchase list of everybody who purchased the game? So if you happen to not have the game installed, you can't even install it anymore.
As I said, it's a licensing issue
All i understood was the shotgun-spread negativity.
15 years ago I saw friends choose Steam versions of games over non-Steam disc based versions, because of convenience. We gamers, we customers, are just as responsible for todays game industry as the developers/publishers. People tend to forget that.
And this is why gamer boycotts never work ladies and gents. Gamers talk, but never actually follow through.
So if everyone jumped off a bridge you'd just do it too hmm? Because what's the point in not jumping off the bridge right?
Still stronger than that 'i told you so' .
Any short explanation on how/why its like that?
How the heck is it legal to remove something someone payed for?
Oh my goodness i think i misunderstood how f'd the state of things were... Optimism running wild again, expecting few and simple things often proves too much. :((
To be clear,
So my issue is NOT a steam issue? Are my issues caused by developer decisions and Licencing choices/laws?
(And yeeeeah, thats why i dont use apple stuff.)
So your argument boils to "Man didn't give up his favourite hobby hahahaha". I'm a gamer. I hardly had a choice in the matter. So, when I saw nothing could be done I was confonted with a choice. Either I drop the hobby or I try to get the most out of it.
At least, I did try to ring the bells. To tell people to hold onto their games just long enough for the publishers to give us transferable liscences. But, it didn't work. Tell me, what it would have accomplished for me to just stay behind? Nothing.
The only change in recent years in my end is that I stopped pirating. Because no-matter the status of ownership, the devs deserve to be paid for their work.
Your issue is with licensing in general. The platforms (Steam and the like) and the developers/publishers are the owners of the licenses and set the terms. Platforms are leading in this, as the developers/publishers agree to certain terms the platforms have (or they don't and don't sell through those platforms).
All we do when we purchase a license is purchase the right to use the software (game in this case), but at the terms of the owners. And as said, in the past with physical that couldn't actually be enforced, now with digital it can.
Licensing works this way because it's related to Intellectual Property. The original creators have the ownership rights. It's nothing different from musicians who own their songs, for example.
The issue you have with Steam is tied to the licenses. Steam is a platform that utilises automatic updating. It's a core part of the platform. Developers who want to sell their games through Steam, do so in accordance with how the Steam platform works. Which means that the default way of updating is part of the license we purchase.
Developers have the option to offer beta branches. It's a way to not have mandatory updates. But in general, most developers don't actually utilise that.