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Because Valve doesn't want to offer it. It's their service and platform, they decide how it works.
Does anyone know some means to give feedback to the Steam development/product team. Maybe people are complaining about this issue already and additional voices might help underlining the severity of poor decisions like this?
Otherwise, keeping the eyes open for a new distribution platform would be the only choice.
Unless laws require changes, this won't change.
I read everything. Imagine making this comment.
What exactly is your problem with my suggestion? It's impossible to disable automatic updates. We have established this. Setting them to a time where you know Steam or PC is not running is the closest you can get.
Whereas the people raising this as an issue have continuously been new and other people; and those chiming in to show support for the suggestion have equally been new faces and regulars to the issue.
Might still happen thanks to the EU Digital Content Directive.
Member states have to implement directive EU 2019/770 and its article 19 gives EU residents the legal right to terminate contract if an update hinders their ability to access or use purchased content compared to the situation before the update. The only out a trader gets from that, is if they allow users to continue to use their old version.
But we'd need more than a few good cases of a publisher massively screwing up an update and triggering EU residents to use that given legal right and force Valve (Steam being the trader in the transaction) to cough up the refunds, before they'll consider it a large enough financial risk that they'll change the policy and allow users to retain their old version.
And if US companies don't like that, they simply can stop doing business in the EU. (And also refund all their existing customers in full, for unilaterally exiting from existing contracts without valid reason. Which is a mighty big deterrent for companies offering single lump sum contracts of indeterminate time.)
This is part of the Rome I and II treaties on international contract law, which the US afaik also accepted. So not only is it law in the EU, the US is bound to also enforce it on US companies from their side.
Developers force updates unless they choose to use version choice via branches.
Image: https://ibb.co/9cvN7FP
The reply:
And you know about version choice as you have been given examples before:
Motion Twin - Dead Cells - https://ibb.co/dW5HSXg
Paradox - Hearts of Iron IV - https://ibb.co/vwKwjyT
And finally you do not purchase a licence for a specific version but the latest or last version on the server. Anyone purchasing a licence for The Witcher 3 today will get the "next gen update" version.
Expect you missed this is about "3rd party mods" as quoted below and 3rd party mods are NOT part of "official" developer updates.
Indeed, it would not apply for unsanctioned third-party mods.
However, in case of a supported modding system e.g. workshop mods or other forms of sanctioned mods, if you read the fine print of the agreement, those actually say the modder gives the publisher permission to redistribute their work. And what end-users are downloading is then actually additional content for the game as offered by the publisher. I.e. there the legislation flowing from the directive would apply.
Actually; it would even apply if you would download a mod from other sources in the latter case. It then does constitute hindering use of the content, by way of the update breaking modded games and modding being an officially supported feature.
All that said; the modding discussion is a nice segue, but not core to the argument that there is a real chance Valve might start offering downloading historic versions or might offer a rollback as a general feature for the platform, and a precautionary mitigation from their side for the potential problem of being faced with waves of refunds when publishers provide broken updates.
We've seen something not quite unlike this happening with their refund program, wrt the EU right of withdrawal. Nothing required them to offer that as a general feature to everyone on the platform. But they still did. Because it's just easier that way. (And prevents other customers getting ticked off over being treated as second-tier on the platform.)
Incorrect as mods are "unsanctioned" unless created or authorised by the developer after all mods on the workshop, Nexus, etc are overall "3rd party created user mods", and modders are known to break things or take shortcuts to make their mod work.
More importantly "an update broke my game" has to be proven and when others are playing said game it is obviously "not" broken as in dead but instead the mod is not compatible with the game version.
As for "hindering the content" it is "unofficial content" added by the end user as in not guaranteed to function after all the mod may be outdated.
You don't need mods for an update to break a game, though.