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Ray Tracing cannot make a game look magically better. There's many mods out there that add it to games, making it so ugly, over reflective surfaces and poor bounce light, or stuff like Quake 2 RTX I think is done poorly.
All comes down to textures, model detail and of course properly done ray tracing.
Also, if you must use upscaling, it's something we have to deal with. Performance > Features imho. Why I try and run native 4k whenever I can.
If you want to show visual differences you are better off doing a screen cap and pasting it in a png and upload it as artwork for better detail.
Just FYI
I would argue that it's really not.
Even in the comparison video for Witcher 3 posted above, while RT looks nice there, it's not so much nicer that I feel like I'm missing out on something by not having RT. In fact the general effect can largely be achieved with a simple reshade[reshade.me]. Yes, I know reshade is not ray tracing, but to most gamers it really doesn't matter in the slightest.
I like to cite this LTT video, in which half the crew really can't tell the difference between RTX on or off, and for the half that can they really have to squint to figure it out.
https://www.youtube.com/watch?v=2VGwHoSrIEU
I think RT is the future, but in the present I don't think it matters nearly as much as Nvidia wants us to think it does.
Current rasterizing engines are computationally cheap, but every shader and effect you add on top, ups the amount of computation that needs to be done.
A lot, if not most, of those shaders and effects come for "free" with a full raytracing engine. We're currently moving towards a point where both engines will provide roughly equal results, both with their strengths and weaknesses, after which the balance will tip to raytracing for best graphical fidelity.
thats kind of what i was getting at, like you look at plague tale innocence vs requiem (which doesnt have ray tracing yet i think), i would say the difference is even bigger than in terms of witcher 3 2014 vs 2022 (admittedly that video shows witcher 3 2022 ray tracing vs not). so for me, like i went back to hitman 2 recently, and sure the lighting and stuff is a bit weird at times, but i was very impressed by the asset variety, how theres like beer cans where you can actually sorta see whats written on it, etc. By contrast, when I go back to like control or exodus, sure seeing red light of a flag bounce off is nice, but do i really need to have green light from mushrooms bounce off the environment when that just casts more green light?
So i feel like maybe this is part on me for mislabeling the discussion, i guess what i meant to ask is "why would a developer prioritize having rtx features over good asset variety/facial animations/etc." so for me in games like witcher or portal like someone mentioned, would portal really benefit from more detailed textures? but the lighting does make a nice difference in some scenes imo. but for games like dl or control or exodus, i dont really get why they would focus on lighting over textures so much!
"Raytracing" is the new big shiny marketing buzzword that's supposed to get us all excited, only in this age of diminishing returns with graphics it's not as big a difference as in the past.
In the early 90s it was "VGA Graphics! 256 colors!"
In the mid 90s it was "3d acceleration! Colored lighting! Real time shadows!"
In the early 00s it was "Pixel shaders! Bump mapping!"
Things got kinda blurry for me after that. But now in the 20s it's "Raytracing! RTX on!" It's also really starting to be all about AI, with AI upscaling and frame insertion.
https://steamcommunity.com/sharedfiles/filedetails/?id=2902581668
https://steamcommunity.com/sharedfiles/filedetails/?id=2902581719
https://steamcommunity.com/sharedfiles/filedetails/?id=2902578543
By the way, yes, steam does compress screenshots, but i find if you click on them to get them at "full res" or whatever, it does a decent job showing the differences. Compare how much better the lines between the tiles are in Hitman, how much more realistic it looks, how much more variety there is. For the record, I understand there are confounding factors in favor of control (new technology, virtually everything is destructible), but there are confounding factors in favor of hitman 2 as well (they didnt even have the budget for proper cutscenes in this game because of being dropped by their publisher or something, lol)
Now here are some comparisions between like Hitman 2 and Metro:
compare like the details on each of these buckets compared with random crates from metro:
https://steamcommunity.com/sharedfiles/filedetails/?id=2902578777
https://steamcommunity.com/sharedfiles/filedetails/?id=2902579332
Compare this random door and crate from Metro with something like Doom (I dont have it installed, but like the sticker type objects are so much more clear there)
https://steamcommunity.com/sharedfiles/filedetails/?id=2902576511
https://steamcommunity.com/sharedfiles/filedetails/?id=2902576584
https://steamcommunity.com/sharedfiles/filedetails/?id=2902579178
To like a random door and crate in Hitman:
https://steamcommunity.com/sharedfiles/filedetails/?id=2902590337
https://steamcommunity.com/sharedfiles/filedetails/?id=2902590232
https://steamcommunity.com/sharedfiles/filedetails/?id=2902579251
(i think the reflection on the left is messed up from me switching between dlss and taa or something for some reason lol)
Compare the detail on the cloths there, how Hitman has an actual clearly legible product while Metro has some generic blurry "Metro 2033" repeating book textures, the clarity of the wall textures, etc.
https://steamcommunity.com/sharedfiles/filedetails/?id=2902579037
https://steamcommunity.com/sharedfiles/filedetails/?id=2902578835
And so for instance in the two screenshots above, I feel like Metro has better wood assets, and so it's not a universal improvement with Hitman, but I feel like on the whole it is. And maybe you don't and that's fine, my examples aren't great or anything, I just ran around random maps in Hitman and the Volga map to find stuff to compare, but to me it seems like the asset quality advantage is clear.
Compare like the asset variety here with anything in Metro:
https://steamcommunity.com/sharedfiles/filedetails/?id=2902590252
And for the record, I don't think Metro or Control look bad at all, I just think they went with this expensive technology, which they went with even more in Metro Enhanced Edition for instance, when they could have kept most of the same lighting from the original Exodus and improved the textures or something. And again for the record, maybe the Metro textures just aren't loading for me properly, but there's other forum threads that are dedicated to this, videos from like Digital Foundry etc. seem to point to the same issue (they even mentioned it in their video on Metro), and so maybe it's some weird texture loading glitch, but I really am not sure what else it could be except poor texture work. I tried dlss vs no dlss, everything else, and nothing really worked to make them better, so I think it might just be the way they are. And there's some great textures in Metro too, but just the overall quality I would consider not good.
I think stuff like that painted a picture on what to expect from Nvidia's Ray Tracing. That, and maybe the part where it only catered to those with certain Nvidia cards.
I'm betting you don't really mean "infinitesimally". ;)
Many ( myself included) bought the best bang for buck card they could.
Now I use a GPU for some image producing and it matters re photographic manipulation using certain apps.
Yet to conclude the RTX in many cases is simply a byproduct of a good graphics card.
Whilst in say Pinball FX the new version the tables look so much more realistic it is the horsepower of the card I know I looked for.
That being the RTX 3080 12gb version after my 2080 TI died.
The card was bought in my case for the power of the card. The rendering ray tracing was simply candy floss.
And yet in some games it truly makes them look far better whilst in others not so.
Either way I got the card for horsepower vs cost.