Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
And at any point that someone suggests that you can just "cash it back" for real money then they are definitely scamming you.
Imagine not having to spend "real" money on your next game, because you sold a skin for triple its price.
Ok, look at it this way.
Normally you have to put your hard earned money into buying game but what if you could build up your steam wallet with well made purchases such as skins you later flip.
Every 1 pence (relevant currency) you make on top of your original investment is 1 pence less coming out of your actual pocket.
Sure steam/developers own the games but effectively the goal of flipping is to end up making it feel like steam/developers are letting you play the games for free.
Selling that skin for a fortune means someone else had to foot the bill with real money/steam wallet of their own.
Don't get me wrong, it's great that the market exists because it does allow the few users that get lucky, such as getting a really valuable item out of a lootbox or MvM tour in TF2, to trade in for game licenses or even Valve hardware. It's nice to not have to foot the entire bill, I agree with that.
But the point is that for you to get lucky, many more others have to get unlucky and subsequently already spend real money on cases of their own. And at that point, it is already "Valve money" you are all dealing with.
If you trace back any amount of store credit then you are going to end up at some original sum of real money being funded into the store eventually.
I only meant that from a higher perspective, Valve and any concurrent publishers have already made their money way way before any market transaction or trade, in the form of store currency.
At any point when you add wallet funds using real money then that's also money that you will (effectively) never ever see again.