Did Steam Ruin PC Gaming?
So I was thinking earlier whether or not it's bad that I have been playing Steam less recently. That made me think about if Steam shifted the focus of gaming onto how many hours you put into a game than actually enjoying things about the real game. Or how about how many meaningless cards you craft for meaningless xp for meaningless levels that we stupidly continue to make go up for the benefit of Valve and a false sense of success. I have noticed that I'm having more fun with console games because I'm not constantly thinking about whether or not this session was at least an hour or something stupid. Thoughts?
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361375/966 megjegyzés mutatása
Lort. So many dumbs.
Because those boxes were non-standarized and wouldn't really fit on a shelf correctly - or looked disheveled if they did. Especially when PC games did switch to having relatively standard sized boxes, before going to jewel cases.
Steam did ruin pc gaming. Ruined a long time ago lol I'm suprised ppl just starting to realize it now. Steam was/is always will be a DRM first and foremost, cleverly disguised as a social/betting platform for gamers. When you buy something on Steam you do NOT even own it, they can revoke your license to play it anytime they want. Also you do NOT have a realible offline mode, they want you to log into steam online at least once a week or your SINGLE PLAYER games will not even launch in offline mode (DRM lol). Move to a new home? no internet for a couple weeks? NO GAMES FOR YOU! not even single player games you paid money for!

There is ZERO core difference between Steam and other online DRMs like UPlay etc. yet everyone loves Steam and hates other DRMs lol.

Seriously people, start buying from places like GOG where you actually own the games you buy.
Катushа~🎧 GOD Neuer eredeti hozzászólása:
Steam did ruin pc gaming. Ruined a long time ago lol I'm suprised ppl just starting to realize it now. Steam was/is always will be a DRM first and foremost, cleverly disguised as a social/betting platform for gamers. When you buy something on Steam you do NOT even own it, they can revoke your license to play it anytime they want. Also you do NOT have a realible offline mode, they want you to log into steam online at least once a week or your SINGLE PLAYER games will not even launch in offline mode (DRM lol). Move to a new home? no internet for a couple weeks? NO GAMES FOR YOU! not even single player games you paid money for!

There is ZERO core difference between Steam and other online DRMs like UPlay etc. yet everyone loves Steam and hates other DRMs lol.

Seriously people, start buying from places like GOG where you actually own the games you buy.


hahaha are you seriously worried about drms? you know if the tin foil hat big brother thing bothers you then don't even be on the net. fill out your name or buy anything with your information ever. anyways as for the games you never owned them as the person above said. you always rented them. if you think it bothers me to log into steam it does not. i log in when i want to play or socialize. god forbid we talk to people right?

as for playing offline never had an issue with any of my games. lol you can say it ruined it all you want but in fact people flock to it because it has a better system and people know it. uplay and all of the others are newer. they don't have functions like steam does. steam is constantly growing. i mean hell they just started adding in triple a movies. before it was just indie. i think that is a huge upgrade. its your one stop shopping games movies. i wouldn't doubt if music is next.

do you also know a lot of the big publishers use it as well. they don't have to. so tell me why they flock to it as well. being able to play old games on your pc now instead of consoles. how could you not like that. we now have vr games being added because the techology is improving over the years compared to the old vr games on console.
i wanted to add this because i never did. the one thing that makes me enjoy digital services such as steam vs real copies is the fact i hated it when it didn't work. i've owned a lot of consoles over the years and hand held such as ds and psp. one thing that always bothered me anytime i put in my game whether it would work or not. what would happen if it was beat the hell up or just stopped working. what would i do? nothing i could unless i could fix it through simple means. having digital copies at least there are ways to fix them and i don't have to worry about blowing the dust off swabbing it or even looking for scratches.
Nothing said about Steam's downsides is untrue. Even so, Steam most certainly didn't "ruin" PC gaming.

I have to shower now because Eisberg is actually on the right side of this argument.
Legutóbb szerkesztette: Ludus Aurea; 2016. júl. 4., 10:15
'Ruin'? No.

'Change'? Yes.

Content vs medium is a seperate issue.
eisberg eredeti hozzászólása:
And as far as DRM goes, they helped a lot in that regard, because the publishers/developers want DRM, and at least Steamworks DRM is by far the best DRM for the consumer out there, and Steam's DRM is the most used DRM. If it wasn't for Steamworks DRM, chances are we would be dealing with much much worse DRM.

Well.....DRM is a bit useless, not now, it was useles from the start because you can see new games "out" (you know what I mean) one or two days after their release date or maybe in the same day......so DRM is just another way to control and repress the people who get games from lawful ways
in my opinion, yes it did.

back then before 2002, everything was all right in the video gaming world (except for bad games of course). We had LAN Mode, Offline install Keys, lending games to friends was no problem and not a single game company went bankrupt (because of pirating alone). Hell, they even mentioned that "pirating games" was free Advertisment for them.


- than Online Activation was born from Valve. As a simple excuse for the fake Half Life 2 Code leak. Back then the ♥♥♥♥♥♥♥♥♥ was big but unfortunately not big enough. The "old" gamers warned that it will be the end of the "golden Age of Gaming" but the majority was hyped and wanted that game at all costs.

result = death of the used games / second Hand market.




- shortly after that, Valve implemented STEAM that lured "new" gamers back then, with things like Auto-patches, organized library, online backup, social features, blah blah blaaaah. of course they didn't hear the "old" gamers that it will be even worse than the online activation but the kids back then threw lines like "stop living in the stone age you atari freak. Go with the time, this is progression. this is the future with all the comfort" and stuff.

1. Result = no lending games to friends anymore (family sharing does not count because ONLY 1 can play at the time)

2. Result = gamers got lazier and dumber because they literally don't have to do nothing or can't do nothing except calling for a slow support or whining in the Forums in case of problems. Before that they knew some "know how" about IP configs, zero Modem connections, DHCP, Ports etc. and could fix connection problems mostly by "learning by doing". Now if STEAM is down, no gaming with friends. the only alternative would be 3rd party tools like Hamachi or tunngle or download cracked /fixed .Exe/Images to run the game and play with their friends but only a Handful know those things.

3. Result = death of LAN Mode. Devs and Pubs are all thinking "well, they are always Online with STEAM / UPlay / Origin / Battlenet / Games for Windows Live etc. so why should we bother implementing a LAN Mode in our games?"

4. Result = of course Electronic ♥♥♥♥♥♥♥♥, MicroJunk, UbiCrap and Blowzard wanted a piece of the cake too, so all the other Always-On DRM, Rootkit, Spyware distribution Plattforms were born and every game was infected with Online Activation.




- and for another excuse, that the costs of producing games are immensly high (nobody asked for a photorealistic graphic Engine, nobody asked for famous voice Actors, nobody asked for aggressive and massive marketing strategies), Devs and Pubs won't give the gamers DEMO / TimeDemo or Shareware Versions anymore. Wha't is so hard to make just 1 level playable? or build invisible Walls in a Open World game? And no, Let's plays do not count as "Demos" or "first impressions" everyone has to play the game on his own, to get the "feeling" for it, how it controlls, how it looks, if the game has somekind of charisma that keeps the player, playing it on and on. No Video, Let's Play or Preview can give it.

1. Result = death of Demo Versions




- Then a former good Dev Company was thinking: "hey why should we put many things into just on true Add on? Let's cut it into many mini Add-Ons and sell them extra. Let's try with something small and simple". And so the first (mini)DLC was born after the release of Oblivion. thx to Blowthesda.

1. Result = slow death of true Add-ons

2. Result = a former good Company, now named Crapcom went even further and locked the (back in the days free) unlock stuff right into the disc and could be unlocked only if payed / bought extra ((D)isc (L)ocked (C)ontent).





- Then, because games are locked on one Account and the gamer is completely dependent from the Servers, his own Provider and the mood of the Publishers they can simply turn off the server after 1 - 3 years and force the gamers to buy the successor of the game if they continue to want to play online, because the game has no LAN mode anymore. You can see where it went. All Servers from Battlefield 1942 , 2 , 2142, 1943 etc.. turned off. FIFA 08, 09...etc, turned off, Madden 08, 09 etc.. turned off. NBA Live 08, 09 etc...turned off. Burnout Paradise turned off. NHL live 08, 09, etc... turned Off, Medal of Honor AA, PA, etc...turned off. And there were still a lot of Players active and petitions started left and right but EA don't listen to their former customers (now consumers).

Plus all the initial Problems of new released games that are bind with Always on DRM: Diablo 3 = Error 37, Sim City = could not connect to the server, CS Source / GO = no Steam Logon etc...

1. Result = complete dependence to Provider, Publisher and Server.

2. Result = Slow death of Offline Mode.





- and if that isn't worse enough, Devs and Publishers now are killing Mods and if people try to Mod it = Account Permaban. Example?

Diablo 2: LotR Mod, 128 Player Mod, Übertristam Mod, Baldurs Gate Mod... etc.

Diablo 3: forbidden



Battlefield 1942, 2 , 2142: Desert Combat Mod, Forgotten Hope, Final War, Nightfall 2048, nothern Strike, First Strike, Reclamation, etc....

Battlefield 3, 4, Hardline, 5: forbidden



CS 1.6 / Source: RPG Mod, Aliens Mod, UI Mods, Weaponskins Mods, Playermodel Mods, Map Mods (Dust 2 unlimited), Scout Rush, AWP Texture City, ect...

CS:GO forbidden / not possible (paying for Weapon Skins, Stickers and extra Maps bundled in "Operations").


Result = Slow death of Mods




- speaking of which, Valve recently banned private Servers for whatever reasons (more excuses).


Result = slow death of private Servers.





- and let's not forget that gamer accounts and the Rootkit Plattforms are pretty vulnerable to hacks and DDOS Attacks. Remember the XBOX Live / PSN hacks? And all the Battlenet / Steam / Origin / Uplay DDOS attacks? Not to mention that many Devs and Pubs have so insecure servers that most passwords are saved in clear letters. that left the doors open to ID theft, Account Scams, Data and Credit Card Information Theft and so on and so forth.

1 .Result = Server down. No gaming

2. Result = Account stolen / games stolen (the support mostly takes up to 6 months until an answer and sadly the most common answer is "we are sorry. We can't give you your account back"... *[irony]but thx for the money anyway you douchebag. Go buy all the games again.[/irony].)





- and don't get me started on about all the lies and frauds from the devs and publishers, just to sell their game, no matter what. With full of Bugs, massive grafical Downgrades, cut off features, promises not kept etc.

1. Result = it's not about quality anymore. It's about Hype.

2. Result = bribing Reviewers and (Online) Review Magazines / Sites to get a high Score for their game ( IGN ,Gamespot, Gamestar, 4Players...)





- oh hey, and in the future, everything will be in the cloud. Complete games, GPU and CPU claculations will be external and no one sees a problem with that.

1. Result = no modding

2. Result = no custom grafical, gameplay, sound, control options

3. Result = even more complete dependence of outside Sources like Provider, Servers, Publishers, Internetspeed, Ping, Rates etc...

4. Result = offline mode not possible





and today people still think that those things are "slippery slope" or they are ok with that because they fail to see the bigger picture behind it. It started slow and harmless and look where we got today because almost nobody complaint back in 2002 in the first place. The future of Gaming will be much, much worse if everyone is like "that's marginal / only optional cosmetics, i won't complain on small things like that". God i wish for a big crash of the videogame industry.
Beatmaster A.C. eredeti hozzászólása:
in my opinion, yes it did.

back then before 2002, everything was all right in the video gaming world (except for bad games of course). We had LAN Mode, Offline install Keys, lending games to friends was no problem and not a single game company went bankrupt (because of pirating alone). Hell, they even mentioned that "pirating games" was free Advertisment for them.


- than Online Activation was born from Valve. As a simple excuse for the fake Half Life 2 Code leak. Back then the ♥♥♥♥♥♥♥♥♥ was big but unfortunately not big enough. The "old" gamers warned that it will be the end of the "golden Age of Gaming" but the majority was hyped and wanted that game at all costs.

result = death of the used games / second Hand market.




- shortly after that, Valve implemented STEAM that lured "new" gamers back then, with things like Auto-patches, organized library, online backup, social features, blah blah blaaaah. of course they didn't hear the "old" gamers that it will be even worse than the online activation but the kids back then threw lines like "stop living in the stone age you atari freak. Go with the time, this is progression. this is the future with all the comfort" and stuff.

1. Result = no lending games to friends anymore (family sharing does not count because ONLY 1 can play at the time)

2. Result = gamers got lazier and dumber because they literally don't have to do nothing or can't do nothing except calling for a slow support or whining in the Forums in case of problems. Before that they knew some "know how" about IP configs, zero Modem connections, DHCP, Ports etc. and could fix connection problems mostly by "learning by doing". Now if STEAM is down, no gaming with friends. the only alternative would be 3rd party tools like Hamachi or tunngle or download cracked /fixed .Exe/Images to run the game and play with their friends but only a Handful know those things.

3. Result = death of LAN Mode. Devs and Pubs are all thinking "well, they are always Online with STEAM / UPlay / Origin / Battlenet / Games for Windows Live etc. so why should we bother implementing a LAN Mode in our games?"

4. Result = of course Electronic ♥♥♥♥♥♥♥♥, MicroJunk, UbiCrap and Blowzard wanted a piece of the cake too, so all the other Always-On DRM, Rootkit, Spyware distribution Plattforms were born and every game was infected with Online Activation.




- and for another excuse, that the costs of producing games are immensly high (nobody asked for a photorealistic graphic Engine, nobody asked for famous voice Actors, nobody asked for aggressive and massive marketing strategies), Devs and Pubs won't give the gamers DEMO / TimeDemo or Shareware Versions anymore. Wha't is so hard to make just 1 level playable? or build invisible Walls in a Open World game? And no, Let's plays do not count as "Demos" or "first impressions" everyone has to play the game on his own, to get the "feeling" for it, how it controlls, how it looks, if the game has somekind of charisma that keeps the player, playing it on and on. No Video, Let's Play or Preview can give it.

1. Result = death of Demo Versions




- Then a former good Dev Company was thinking: "hey why should we put many things into just on true Add on? Let's cut it into many mini Add-Ons and sell them extra. Let's try with something small and simple". And so the first (mini)DLC was born after the release of Oblivion. thx to Blowthesda.

1. Result = slow death of true Add-ons

2. Result = a former good Company, now named Crapcom went even further and locked the (back in the days free) unlock stuff right into the disc and could be unlocked only if payed / bought extra ((D)isc (L)ocked (C)ontent).





- Then, because games are locked on one Account and the gamer is completely dependent from the Servers, his own Provider and the mood of the Publishers they can simply turn off the server after 1 - 3 years and force the gamers to buy the successor of the game if they continue to want to play online, because the game has no LAN mode anymore. You can see where it went. All Servers from Battlefield 1942 , 2 , 2142, 1943 etc.. turned off. FIFA 08, 09...etc, turned off, Madden 08, 09 etc.. turned off. NBA Live 08, 09 etc...turned off. Burnout Paradise turned off. NHL live 08, 09, etc... turned Off, Medal of Honor AA, PA, etc...turned off. And there were still a lot of Players active and petitions started left and right but EA don't listen to their former customers (now consumers).

Plus all the initial Problems of new released games that are bind with Always on DRM: Diablo 3 = Error 37, Sim City = could not connect to the server, CS Source / GO = no Steam Logon etc...

1. Result = complete dependence to Provider, Publisher and Server.

2. Result = Slow death of Offline Mode.





- and if that isn't worse enough, Devs and Publishers now are killing Mods and if people try to Mod it = Account Permaban. Example?

Diablo 2: LotR Mod, 128 Player Mod, Übertristam Mod, Baldurs Gate Mod... etc.

Diablo 3: forbidden



Battlefield 1942, 2 , 2142: Desert Combat Mod, Forgotten Hope, Final War, Nightfall 2048, nothern Strike, First Strike, Reclamation, etc....

Battlefield 3, 4, Hardline, 5: forbidden



CS 1.6 / Source: RPG Mod, Aliens Mod, UI Mods, Weaponskins Mods, Playermodel Mods, Map Mods (Dust 2 unlimited), Scout Rush, AWP Texture City, ect...

CS:GO forbidden / not possible (paying for Weapon Skins, Stickers and extra Maps bundled in "Operations").


Result = Slow death of Mods




- speaking of which, Valve recently banned private Servers for whatever reasons (more excuses).


Result = slow death of private Servers.





- and let's not forget that gamer accounts and the Rootkit Plattforms are pretty vulnerable to hacks and DDOS Attacks. Remember the XBOX Live / PSN hacks? And all the Battlenet / Steam / Origin / Uplay DDOS attacks? Not to mention that many Devs and Pubs have so insecure servers that most passwords are saved in clear letters. that left the doors open to ID theft, Account Scams, Data and Credit Card Information Theft and so on and so forth.

1 .Result = Server down. No gaming

2. Result = Account stolen / games stolen (the support mostly takes up to 6 months until an answer and sadly the most common answer is "we are sorry. We can't give you your account back"... *[irony]but thx for the money anyway you douchebag. Go buy all the games again.[/irony].)





- and don't get me started on about all the lies and frauds from the devs and publishers, just to sell their game, no matter what. With full of Bugs, massive grafical Downgrades, cut off features, promises not kept etc.

1. Result = it's not about quality anymore. It's about Hype.

2. Result = bribing Reviewers and (Online) Review Magazines / Sites to get a high Score for their game ( IGN ,Gamespot, Gamestar, 4Players...)





- oh hey, and in the future, everything will be in the cloud. Complete games, GPU and CPU claculations will be external and no one sees a problem with that.

1. Result = no modding

2. Result = no custom grafical, gameplay, sound, control options

3. Result = even more complete dependence of outside Sources like Provider, Servers, Publishers, Internetspeed, Ping, Rates etc...

4. Result = offline mode not possible





and today people still think that those things are "slippery slope" or they are ok with that because they fail to see the bigger picture behind it. It started slow and harmless and look where we got today because almost nobody complaint back in 2002 in the first place. The future of Gaming will be much, much worse if everyone is like "that's marginal / only optional cosmetics, i won't complain on small things like that". God i wish for a big crash of the videogame industry.

I disagree.

Well, I disagree in part.

In 2002 Gamespy was in its pomp and if you wanted to play online you had to pay them money with no guarantee that there even would be other players playing your game. The entire wonder of instant access to a myriad of servers, communities for each game, and all the Steam support services weren't there. A lot of people didn't have internet access and most of those who did had dial up. So if your game didn't work you were basically knackered.

I'm also old enough to have seen pirating virtually wipe out non console gaming for the initial Spectrum/ C64 generation and later the Amiga.

I'd agree that Steam stops any real possibility of transferring games whether temporarily or permanently.

Moving into agriculture reduced our ability to hunt. Medicines reduced our natural resistance to disease. Most people don't want to have a partial degree in computer programming just to play a game no more than they want a HND in mechanical engineering just to drive a car.

Death of LAN ? No need for an engine crank if all cars have starter motors. I'm not saying it isn't a loss at all but it's not the biggest.

If online activation means less piracy, more sales, and lower prices isn't online activation a good thing ?

A lot of games still work very well in offline mode. In fact most.

The fact that there is an entire section on Steam called "Workshop" JUST for distributing mods suggests that modding is in very good health. The problem is that unauthorised mods for online games giving their users advantages are "cheats" and are damaging gaming like drugs are damaging competitive sport.

Battlefield 1942 still had servers up and running a year or two back.

The market restrictions and phone authenticating have dramatically reduced the number of accounts being hacked and, I understand, led to far faster restoration of hacked accounts.

There are problems in gaming. EAG is still, due to inadequate quality control, infested by the incompetent and the corrupt.

The abuse of DLC has affected almost all major publishers and means that most new AAA games are now released incomplete.

The original Spectrum games cost £5.00 to £6.00 more than thirty years ago. In the last Steam sale there were hundreds of top games on sale for less than that in absolute terms, never mind inflation adjusted.

Steam gets well upwards of eleven million users every single day (remember that user numbers fluctuate aroung the globe). That's 0.2 percent of the world's population.

If the video game market did totally crash that would signify that we were facing REALLY BIG problems.

S.x.







Steam made the pc gaming just better?
Albcatmastercat eredeti hozzászólása:
What really -is- ruining PC Gaming, IMO, is the sheer amount of kiddies everywhere, everyday. This is bending the Luck/Skill scale, among Difficulty/Tutorial and other ones.
In other words: Luck factor too harsh, but easy games.
PS: This applies to Gaming in general, not only PC.
I agree. Gaming companies are focusing COMPLETELY on the gaming newbies. They are making hardcore gamers sit in the dust.
I don't think steam is bad. I know steam added all of that stuff, but it's not like it constantly reminds you to do collect trading cards or anything, they just have it so that people who want to do it can. And I actually like the amount of hours played thing. It shows you that maybe you really like a game, if you played it a lot, or if you didn't play it a lot, maybe you don't. And the steam links? They are great. In fact I own one. People who like STeam, and also like console gaming can buy a steam link. It's fun for games like portal 2. Also, the sales. I can't believe people are complaining about the fact that they have to pay LESS for a game. That is downright RIDICULOUS. Lastly, the fact that you own a digital game and not a physical copy. It's actually better to have a digital copy so that you don't have to go to a store, buy a physical game, come back, and eventually LOSE IT.
Linkthehylian eredeti hozzászólása:
Albcatmastercat eredeti hozzászólása:
What really -is- ruining PC Gaming, IMO, is the sheer amount of kiddies everywhere, everyday. This is bending the Luck/Skill scale, among Difficulty/Tutorial and other ones.
In other words: Luck factor too harsh, but easy games.
PS: This applies to Gaming in general, not only PC.
I agree. Gaming companies are focusing COMPLETELY on the gaming newbies. They are making hardcore gamers sit in the dust.

as a side note the average age of a TV watcher is age 50 but marketing on TV is targeted toward under age 24 (this fact is old so it might not be true anymore)

the reason for this is because the marketing to the young is the following
1. easier because they are more impressionable and the forumla is predictable
2. dont have as much experience getting burned
3. tend to establish product loyalty as part of their own indentiy which they keep for decades.
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Közzétéve: 2016. ápr. 17., 19:47
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