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翻訳の問題を報告
Do you feel that having your games locked to a service, such as Steam, qualifies as a form of DRM because they would be inaccessible if Valve went out of business?
Do you feel that Steam should allow download of the install .exe's?
Do you feel that a company, such as GOG.com, is using the term correctly and is truly any different from Steam?
...or is it just a term they've glommed onto and use as marketing because few people understand what it really means and instead use it as an umbrella term to encompass almost anything that might one day stop them from accessing their game?
Do you feel anything else?
Do you have examples of what *you* think are forms of DRM?
At least 2 recent conversationsI've been involved in have displayed some really screwy misconceptions, and I just don't get why it's so confusing to some.
Personally, your definition seems pretty weird to me. I mean great, okay, you talk about games calling home, so far so good. But when the calling home fails and so doesn't grant access, you distance yourself from "blaming" that behaviour. I don't really see how you reconcile that and still have DRM mean anything at all. But hey, I don't have to.
The reason why no one can ever figure out what DRM is or stands for is because no one ever states specifically what they're talking about or just doesn't know what they're talking about.
Just look here, perfect example thread, asking about DRM, and mention it, but never specified what DRM you're talking about.
The call that's made is the DRM's form...the rest of the sentence is just fluff text (I'm forever guilty of overly wordy...anything...fully admit that).
Good point, fixed in OP.
As the humans we are, we all think we're on the same page at once when we're actually all littered throughout the pages.
And yes, I'm talking about Digital Rights Management. Digital "Restrictions" Management is term coined by ideological opponents of DRM: it refers to exactly the same thing, it just highlights the negative aspect. So there's no need to wonder about which of those I mean, because they're the same concept.
I've never heard the term "digital resource management", but perhaps it's yet another way of saying the same thing. Or perhaps it isn't, I wouldn't know. Regardless, for clarity, it wasn't the term I had in my head.
Since I think Dakota is right, and this isn't going to go anywhere, I'll derail it myself.
Digital resource managment...think the Dewey Decimal System at the library, but for large amounts of digital information (at, say, a library for example...heh).
I'll leave it at this for today:
If the possibility of Valve going out of business and your games becoming inaccessible due to the loss of Steam, that doesn't make Steam, as a service in and of itself, DRM. It makes you plainly SOL (♥♥♥♥ outta luck)...but not it DRM.
(Steam's CEG aside, of course)