Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Steam has 30+ million subscribers too I think so your $0.0001 / game would have to be multiplied with 30 million (now all wouldn't become game subscribers but your calculation too has flaws so) which would still just make it $3000 / game _AND MONTH_, that's bad news for the large titles but great news for some indie games / greenlit games.
Now in reality you should of course distribute the money after what people actually PLAY.
A more fair and correct comparision would be:
How much do people pay now and how much would they pay in a subscription model? And I don't think the average person pay $80 / month now so as such it would generate MORE money for the industry if people paid for such a subscription. But I think that's too expensive for the average person.
It's better if it was say $20 and if they could have 300 million subscribers instead. 10 times more subcribers at 1/4 the cost = 2.5 times more money in anyway.
But of course Valve has costs for providing their service too.
No, I didn't. 6000 games (that number has grown since nearly a year ago so this is a conservative estimate) divided by 80 bucks is 0.01 cents. Now, you see I said that developers/publishers could be making a penny even pennies.
Now when Steam's #1 and #3 most played games (Dota 2 and TF2) are FREE, just how many people do you think are going to be shelling out 80 bucks a month?
Don't make the mistake that you think that I'm recommending this model. All I'm asking is if it works music and movies, might it work for games?
But you're not arguing with me, your actually arguing against say, Spotify. Who charge much less - $12.00 per month - and would have to "distribute" the smaller amount even wider. Yet they survive, and even flourish.
Besides, the fee isn't naively distributed to everyone equally, it's applied in a weighted fashion, with more popular downloads attracting more of the fee and less popular attracting less. Surely you don't need me to tell you that when someone streams Taylor Swift, Tiny Tim does not get any of that money too...
Now you mention Spotify, try google "spotify Financial Results" and you'll see why Valve probably won't have any interest in this.
Valve can't split the money evenly between all publishers, those with AAA titles would not be pleased, those who would win the most, would be the companys with shovelware, my guess is 40% or more of the titles would fit that discription.
The problem with streaming, way too many people has not good enough internet, and if they keep it as it is now (you download the full game) Steam would be a vending machine for all the 0dayz release thiefs.
Would never fly imho.
Edit.
Personally I would never subscribe, I buy the games I like, that is far cheaper than feeding a company with 50$ every month, why pay for something you will never use, not even 5$ would tempt me.
A monthly subscription would have to be less than that, or I wouldn't be interested, and, heh, that ain't gonna happen.
I think at the peak I spent about $500 one year.
I think aiming for $100-$200 may be good. $300 if I buy a new console system.
It'd basically be a fee to keep my Steam account active -- at which point I'd probably eat my losses and just quit Steam altogether.
If it's not a continuous fee, I might consider it, but then at best I'd probably only subscribe in the summer months. So maybe about three months per year.
And let's say there's a $20 game I plan to pick up at full price, or there are four $5 games that I plan to pick up because they're discounted -75% from $20. Translating that directly into a willingness-to-pay, that means I'd pay about $6.67 per month.
That's far less than the $50 figure cited in one of the preceding posts.
Besides, the subscription would cost way too much considering all of the games currently on Steam.
When you do the math, either $50 or $80 they both add up quite a lot in just a few months, it would be very expensive for the customer. And also, you would need a few thousands of customers just for a company to pull in a few bucks per month, considering how many games Steam has to offer.
And what if I decided to release a simple tic tac toe game, should my game be treated the same compared to a much bigger budget triple A title? How would Steam determine who gets the bigger cut? Like I said before, a subscription for Valve games only could work, but a subscription for the entire Steam catelog would seem to likely fail. It would just be impossible to keep the rates reasonable for customers while companies generating a decent profit.
EA is already doing similar at a very a low cost and albeit with a rather limited amount of games but they seem to get the idea.
As you suggested, as a child, I had too few games and too much time. Now, as an adult, I have too many games and too little time.
But this means that dedicated streaming is a worse choice for me, since I would be taking more time to enjoy the same amount of game.
So I could either save money and buy the game at a discount, or I could pay for streaming time and more streaming time, repeatedly.
And since most people play free to play games or the same game the whole time it may not be worse for those who sell the games.
like war games ? activision wargame channel all of your Call of duty for 15$ per months ... you want to play Final fantasy ? subcribe to square enix role playing network for another 15$ per months or you can take a square/activision combo for 25$ per month and save 5$.
and that war game from Enix ? it's on it's own channel called Square Enix action game since they're too cheap to put all their game in one place ... and it's another 5$ if you want it.
and that's going to cost more for the customer rather then just buying dirrectly the game you really want to play.