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Steamworks - entire free. And is a cost sink since it requires constant updates and support. But Steamworks is the #1 reason games exist on Steam. Steamworks solves the content problem because devs aren't going to turn down a zero dollar middleware platform that does a ton of stuff for you for free. Which means games are on Steam, which means people buy things on steam.
SteamOS/Linux/SteamMachine - again totally free but providing long term viablity for Steam. Those inititative were in direct response to the sandboxed nature of Metro that were a direct competition to Steam. While that future has not materialized yet (though MS Is in Round 2 with thier recent unified exe initiative) it has expanded steam's sale base to Linux customers. Also has allowed Unity to be the most popular 3rd party engine as well. Again long term gain
Trading/Market - The market might give steam 15% of a transaction but trading doesnt directly give any value to steam. However the value of the system iteslf is extremelly high. Because it allows for buying and selling and trading of in-game items to ALL steam users, not just the ones that might play a certain game.
VR - Again a long term strategy to get into teh VR market first. High up front cost for potential long term gain.
Steam is always looking for long term value creation. As a private company they are not beholdent to shareholders who demand short term profits. The long tail has always been what Steam looks at for their systems
So they frankly fudge it to make it look like they are popular. I expect it is likely the opposite is true.
I basically go to C:\, type "ga", press enter for "games", type "spe", press enter for "spelunky", press down three times, and I've started the game.
Two times if I want v1.1. Three times for v0.99.9 which is what I usually play.
I was just commenting that people oughta actually know where their games are installed to and know how to "look under the hood" and do stuff if they find the need, rather than simply passing off installations to some bulky and resource-hogging client program and then not actually knowing what's on their computer or how their game files work. And consequently doing stupid things like deleting shortcuts and thinking that uninstalls a program.
Also would like all games to work on a drag-and-drop basis, such that all you need to do is to transfer a set of files and then they all work once they're together. That would be the maximum flexibility and modularness. But that might be asking too much.
Here's what I said:
Maybe you mistook me as talking about you specifically, since I replied to you. Sorry about that misunderstanding.
Alternatively sometimes I do in fact feel tired and/or lazy and just have both my hands on the keyboard and I can open up Steam and I'm like "I can't figure out how to tab into anything here so ugh i guess I'll have to reach over to a mouse just to be able to see stuff".
I guess the library is accessible without mouse, so I'll give it credit for that.
It's just that the mouse is about a foot away from the keyboard, especially with the keyboard's numpad in the way. If my hand is already on one thing, I don't always feel like moving it to the other one, because that involves moving my whole arm. And when I'm at the computer my hands are more often both on the keyboard because I'm typing a lot and I also tend to play games that can be played with keyboard alone.
I actually kinda like it better on a laptop with a touchpad right beneath the keyboard because it's closer.
So yeah I guess I am lazy about it. Alternatively I just do everything so much faster with keyboard.
Anyway, apologies to Costa, and I'll stop this here. Nice chatting.