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Докладване на проблем с превода
Ok. Then indeed it's another case of this stuff being bugged again. Because multi-user login behavior with remembered credentials being broken came up fairly recently still in the Steam beta forums. A new round of reports started back up for it, back in Jan/Feb this year with this thread:
https://steamcommunity.com/groups/SteamClientBeta/discussions/0/3180106719130485587/
Indeed: at one point it did work correctly; but whatever thing Valve jiggered together in lieu of what the OS itself provides, so they could keep at least the remembered credentials isolated per Windows user, got busted again when they started futzing with the login system trying to glue in the new React-based sign-on experience.
And evidently, last occurrence in that thread being dated Nov 6, it is still broken and a problem now.
type pw in.. no more copy/paste....
Pain in the ass. Prioritising GOG from now on.
Well, obviously OP is wrong in their claim that the 2FA is insecure, but when you use a password manager and all of your passwords are long and unique, not being able to just copy paste a password is extremely annoying.
Yes, there is a risk of accidentally pasting it somewhere else, but that's entirely down to user error and not quantifiable. Not something I've ever done and a risk I will gladly take opposed to the hellish existence that typing out my passwords manually would be.
Since I've now memorized my password from typing it out so much.
Security experts recommend phasing out passwords altogether in favor of 2FA/2SV systems.
https://blog.google/technology/safety-security/a-simpler-and-safer-future-without-passwords/
https://gagadget.com/en/126026-apple-google-and-microsoft-to-phase-out-passwords-next-year/
https://advantageservices.net/should-passwords-be-phased-out/
You're making decisions here about your online security without proper foundational knowledge in the field. This makes you distrust the most secure option and opt for some of the worst practices around. You know how trivial it is for malware to capture keystrokes or read out the copy/paste buffer? They don't need to hack your memory, just the keyboard buffer.
Why have they also (seemingly in the last few days) made the decision to prevent you from logging in offline? As I said I have to login and then log offline. The main reason I kept Steam offline was to prevent these updates and further game updates to working/modded games.
If Steam creates these systems that make it a nuisance to use for people like me (and I'm sure I'm in a tiny minority) and they're doing it because hacking is so common, then all the more reason not to buy games from them anymore.
"Hacking" is so rare it probably doesn't happen.
People willingly give away their account information to scammers posing as Valve Employees or Steam Employees. Doesn't matter how many warnings they put up.
With Steam Mobile App a "hacker" would have to literally find you in the real world, steal your phone while also getting you to unlock it before using it and then be able to get into your Steam account.
It's not happening.
Also why not just have Autologin turned on? You're obviously not afraid to lose your password seeing how it is far easier for a program to steal it if you keep Copying it into the clipboard.
Autologin would be both safer and less of a hassle for you.
I'm sure people were complaining about this years ago. Not sure if you're given a choice about updating games, but that was always the issue for me.
https://steamcommunity.com/discussions/forum/0/3543798390536429685/
https://steamcommunity.com/discussions/forum/0/3543798390538091479/