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回報翻譯問題
Indeed, I said one thing about Valve not changing products they dont own, congrats you read literally my only post in this entire damn thread.
The fact you think I literally know anyone else on this thread, let alone have them as friends literally makes you the dunce of the day, congrats on literally attacking someone that posted only once and feel that you know literally everything on me after a single post.
Lmao you are so dumb I cant. I was saying the only people who would agree with people are people who are like you. How are you literally this dumb to think I am saying you have friends on here? And you say read between the lines. You are a walking contradicting. Slarling like a rabid dog ...oh man your comments are soooo hurtful. Ruff ruff ruff. Stop being dumb I cant handle it plz
You downplay ops post aswell.
Steam does not change achivements, their simply things that they neither really focus on or even alter once down, this is something that the mods would need to be headed up on OP as while on one fence this seems like it would be a Steam issue, its more related to a duel effort of either the API not updating properly to represent the already gained 100% or something else, like I kept my Terraria 100% before Moonlord came out but I also lost my 100% I had on TF2 as more achivements were handed on, it seems to be a random thing honestly.
Says the one who is the one who decided to solve the ops complaint about steam being broken by the op changing his viewpoint. ok lmfao.
Well, you are right. I myself started long time ago topic very similar to this one - I was suggesting that some achievements should be baned, since they are almost impossible to get.
On the other hand we said true thing, that nobody cares. Of course this is not precise statement. Nobody means: most. If somebody cares for his own, then it is fine, this is how achievements should work like.
I have 100%d 4 games so far, two more in progress. I may eventually fail with one, since it requires a lot of multi (Sniper Elite 4 - game that is totally focused on SP) and I don't know if I want to get hurt that much only to get achievement.
There are games I love, like Cities:Skylines, where getting 100% requires getting all DLC. I have 24 so far, but still miss few. And those few are just cash-grabs, nothing more, so most probably I will stay away from doing 100% in this game, though by any means this is one of the very few games where I'd love to get 100%.
There are also games without achievements where I'd love to have nice, smart achievements. Like RimWorld. I totally trust devs - they did great game, I think they could come up with really interesting, smart, maybe funny achievements... but they say they are not going to implement any.
As i said, starting a game 1000 times for an achievement. I would not recommend to try to do that.
Are you saying someone should start garrys mod 1000 times next to other things? And that its bad to mention that its not necessary to have 100%?
It could be good advice if the op was asking about a specific game or something. But it shouldnt even be brought up considering the thread about broken achievements as a whole. He used an example but is discussing the issue as a whole so talking about how a game may not be worth the time is a good point to someone struggling with one game but doesnt make sense here.
How is that any different to using SAM? You didn't achieve the achievement, a piece of code did it for you.
Using a perfectly working achievement as an example of a broken achievement defeats the whole point the OP is trying to make.
Hard achievements do not equal broken achievements. A broken achievement is one where the game code doesn't trigger and thus the achievement isn't unlocked even when all the criteria is met. One could also argue that achievements that unlock before the specified criteria are met are broken too.
Some games have achievements that require time and dedication. They're not broken even if it means that you'll need to spend thousands of hours on that single game. And as the developers are the ones responsible for the achievements, there's really nothing Valve should do in such a case. The developers have the freedom to design their achievements in whatever way they choose to. Or leave them out entirely for that matter.