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รายงานปัญหาเกี่ยวกับการแปลภาษา
"Suggested" pricing has always been just that, a suggestion.
That makes broader economic factors somehow irrelevant?
Some things need to be more ecpensive if they cost more.
But if everyone increases everything you not only need to pay more for the thing but also for every single thing else soon.
This is one of the moments when you realize, people stop thinking 2 steps ahead.
"I need more too, now"....... and tomorrow your cart costs double. Because they too.
What then?
If everyone stays calm, the un-nessesary high prices would even out by natural selection. Instead of having a selection of who can participate and who can no more.
Only if your currency is worth a tenth of what it was last month.
Note that valve constantly changes their pricing. They always have. They generally did so every year or so. Unless something extremely drastic happens to a currency in the short term that requires a change. Which again is rare since currency changes of 1% in a short time is considered "catastrophic" from a currency perspective. Thus this only happens when things like the Russian Ruble collapses, or when the Argentinan Peso also went into a death spiral.
Devs though almost never re-factor their pricing once a game is released. Meaning that if you released a game in 2015, the pricing conversion is locked in the 2015 conversion unless you go in and manually trigger an update to the pricing. Devs almost never do this, because they're not told to, and also because looking all the utterlly incoherent mouth frothing from this 'non change' users do not understand how this works and thus refactoring your pricing has literally no advantages to the dev even if they knew about it. users would just be complaiing about the price change because there will be winners/loser in any refactor. Keeping it constant is just easier and less drama
Note Valve has refactored their games mroe often, but since well most of their games are already too cheap, and likely aren't really pulling in that much money, no one ever really noticed or cared.
In addition to this, they're still neglecting regional pricing in Eastern Europe, "suggesting" these prices onto economies with hyperinflation and crashing currencies. We're getting to the point where a single video game costs 20-30% of a monthly salary.
This is all fine and dandy, but as once some wise man said, piracy is a service problem. At this point Valve's "suggestion" actively advocates it.
Basically, yes.
Cost of production is a thing.
It didn't change for games, though. Unless the boss gave the devs a raise.