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"everyone" may not include everyone.
What day should the entire industry and all retail shops agree to end the practice of pre-ordering? Oh and all customers too. Unless you can define that, and support the claim, I think that answers your question. It exists because it hasn't been played out yet, and it's not so redundant that it doesn't benefit business and isn't demanded by consumers.
You not being in the target demographic for pre-ordering is fine, but it's not what the universe revolves around.
This. It allows people to start playing right away assuming the game can be downloaded before launch. In some games that can be seen as a competitive advantage.
For the publisher, it's a way to gauge the coming sales, get some of it upfront and use it for marketing. The trinkets they hand out also lure in completionists and collectors, who might not buy it at start otherwise, which means the average sale price will be higher.
It's a working marketing strategy so why would they stop using it?
Get rid of microtransactions (and people clearly value those, too) and the shareholders are going to want that lost value somehow.
This is one of the few industries where companies ask you to blindly buy into a product they've promised you but you have yet to see. Their last one was banger, so this one has to be a banger as well! Or will it?
A CGI trailer! Woo! or "Unscripted Gameplay" buzz words here.
And as we've seen, even reputable companies drop the ball or just continue to stop giving a damn. From downgrades, to terrible ports, to broken upon launch, or even straight up shells of a game.
I can't in good faith, say that pre orders should be continued given how shady these companies can be. They're not your friend and blind loyalty to them will not benefit anyone but them.
But those are just my cents on it.
Maybe I'm wrong on some of my points. Thats why I posted here. Maybe see what I am missing.
Why do you care? I mean if you don't want to pre-order then... don't.
Why would companies stop something that has been working well for them? I mean its not like anyone HAS to pre-order.
I think the crux of your issue is contained in reputability — you don’t trust any company enough to accept their product with little information. That’s fine.
I do think “straight-up shell of a game” is a bit hyperbolic; are there games you had in mind?
If you want to reduce rubbish releases, will eliminating preorders actually accomplish much?
Oh I don't pre-order. I haven't in a long time. I did when I was a early teen and didn't know any better. Their 'bonuses' honestly arn't worth it. They're about as useful as NFTs.
Just because it works for the company doesn't mean its healthy for the customer, just saying.
I think a good portion of rubbish releases would definitely cut down. They'd actually have to deliver a sellable product and wouldn't be able to rely on blind pre-orders.
Looking back on my post. I'd say my argument should have included poor releases as well. Again they did serve a purpose but now.. they arn't needed and have just.. I think become this strange "free pass" when it comes to releasing crap.
You could give me your card, ask me to get you a $40 Batman figure, and I could order it off of Wish, Amazon, Walmart, Hell I might run down to the dollar store and get you Corn Man instead and say "Sorry, I misheard you, but you should like this either way." Its a very weird practice that is more easily accepted in our industry than any other and thats kinda scary given what companies have ♥♥♥♥ out to us.
This…I could care less if the less intelligent people want to get scammed and pay for pixels, beyond what is included in the game. I’m all for developers ripping off people.
The good news is that most of us don’t fall for these tactics, and we don’t buy games that are blatantly trying to abuse us.
OP doesn't have that preference. Fine. Others disagree that's why the option exists on the market.
One reason is that some people want to support products that would otherwise not be made. Pretty simple really.
You seem annoyed that there's not automatic agreement with your complaints. Maybe I'm reading your comment wrong.
So the mountain of bad games released throughout history that didn't have hyped pre-orders... they don't count? Are you aware of the concept that correlation doesn't necessarily mean causation?
There's always going to be bad games. Some of those games are going to be hyped and highly anticipated from developers who've done great work before. Imagining it's the result of pre-orders is a bit naive.
Pre-orders are not a video game exclusive practice. You're just most familiar with them there.
No one is being forced to do a pre-order. And the risks of pre-orders are not a secret.
You can't fix or control game development through eliminating pre-orders. It's fantasy to believe that they're a significant culprit for troubled projects.
You do raise plenty of good points. Thought I can't think on the top of my head where.. pre orders lie in other industries. I am certain there are some I'm missing.
Would it Really hurt anyone if Pre-orders were done away with entirely. Across the board. For argument's sake. Does that change anything? Does it hurt the industry?
As you mentioned, the original concept of pre-ordering was to guarantee yourself a copy of the product you bought. In the days of digital ownership, it's not really necessary. Nowadays, it's a way for the company to generate hype for their product and get some money up front to boost initial sales figures. And this is why you'll see a lot of companies offering exclusive goodies for pre-ordering.
I've pre-ordered a handful of times, mostly for those digital goodies, or to get into Betas or a Headstart for the game. It's usually for games that I know I'm going to play and want to get into at the earliest possible moment.