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Local Pricing Or Full Price?

So there is turkish lira and the game prices are going up. Even in steam, exemples:
-Factorio was 50₺, now it's 120₺.
-Yakuza 0 was 50₺, now it's 250₺.
-Euro Truck Simulator 2 was 39₺, now it's 149₺.
-Rust was 61₺, then 127₺, then 208₺, finally it's 308₺.

So the thing is people are not going to buy these. Very simple cause of the cheapness of Gamepass (30₺ / month) and the game culture in Turkey. People use Steam because of indie games and things like summer sale.

So game companies need to choose one of these:
-Local Price and sell more.
-Full Price and sell less.

I don't know which one will be profitable. Let's see...
Ultima modifica da Factorial; 5 ago 2022, ore 19:32
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Messaggio originale di Factorial:


and that's not what i want to think over. i mean game developers should focus on selling more than trying to increase the prices.


If they don't earn money with selling games they would not be able to make games to sell.

I personally would have stopped selling stuff in such regions as you cant generate an income with that high fluctuation in the money value.
Messaggio originale di Wolfpig:

If they don't earn money with selling games they would not be able to make games to sell.

I personally would have stopped selling stuff in such regions as you cant generate an income with that high fluctuation in the money value.

what are you even talking about that's virtual product, not t-shirts? you just download it from steam server that's all.
Messaggio originale di Factorial:
Messaggio originale di Wolfpig:

If they don't earn money with selling games they would not be able to make games to sell.

I personally would have stopped selling stuff in such regions as you cant generate an income with that high fluctuation in the money value.

what are you even talking about that's virtual product, not t-shirts? you just download it from steam server that's all.
Their product has a value and just because it's digital does not mean they can just give it away for free or very cheap as they lose money when people buy it for under the value they want.

A lot of games devs and publishers have stopped selling in certain regions where the currency has next to no value or are forced to raise the prices very high because of it.

If you want this to change you have to talk to them yourselves or get your currency to have value again by getting your government and economy fixed.
you are just making things up. they are digital means they have no production cost, you just sell it as many as you can, you as a customer will just copy it from the server.

they already made it, it doesn't matter how much do you get from a copy if you sell millions of your good game. if you are ready to go big, you are ready to accept any currency and money from anyone.

if you don't want to sell it, then ok. go just sell it in usd or eur.

i said they SHOULD and you are trying to make it MUST. don't make fallacy.
Prices on Steam are always has, and been set by game devs, or game publisher of the game, not Steam unless it's valve games, otherwise it up to the game devs, and publisher to set game price.

Now Steam make region suggestions, but devs/publishers are not obligated to follow those region suggestion prices, and are free to set whatever price they wish for each region, as well to either delist, or list for said regions.


Yes there are people trying to region hop to places they're not in, nor from, to get games cheaper, and devs understand they have a choice at any point of time to choose how to handle prices in said regions, either sell a lot for people in said region at their regional pricing, or sell at higher cost that sell less, that somewhat deter region Hopper's, there is no clear way to do this without getting government involved basically Steam have to be working for them, such as collecting proof of citizenship of said region, and proving to be living in that region as well, again this is collecting a lot of information, basically just like how Facebook wet themselves if they can get that information about you. I don't think many people want to provide that level of information to Steam.
Messaggio originale di Factorial:
you are just making things up. they are digital means they have no production cost, you just sell it as many as you can, you as a customer will just copy it from the server.

they already made it, it doesn't matter how much do you get from a copy if you sell millions of your good game. if you are ready to go big, you are ready to accept any currency and money from anyone.

if you don't want to sell it, then ok. go just sell it in usd or eur.

i said they SHOULD and you are trying to make it MUST. don't make fallacy.

Selling the game is how they make their money from making the game and for future production and expenses they have to keep the game supported.

You believe just because the game is digital means it has no value and that is not how it works for software.

Undervaluing it will hurt their income and they are doing this to make a profit as that's how businesses work and if the game is too expensive for you then remember that video games are a form of entertainment and not a requirement.
i think they will make better income and natural growth with the local price. popularity is the way i say. not quick bucks.

and you are still in believe that games still cost a thing to produce. even fabricated cd's and boxes cost nothing these days. they don't even give you the map of the game with the box.

they make the game and that's all, not all the games need to be online or updating indefinitely.

they sell it, we play. next game.

if they are trying to make a game that stands for 20 years that's their problem not mine.
Messaggio originale di Factorial:
and you are still in believe that games still cost a thing to produce. even fabricated cd's and boxes cost nothing these days. they don't even give you the map of the game with the box.
they make the game and that's all, not all the games need to be online or updating indefinitely.

Do you believe games are free to make?

They can take years and many employees to produce and some games have costed tens of millions of dollars to make and to keep running as even offline only games still receive constant updates of additional content or bug fixing.

Not to mention making sure the investors are paid and for continual support for future games as game companies are not always a one game and that's it for them and a constant source of revenue is something they can aim for.

This is a business not a charity.

The only thing you can complain over is your countries economy and that's for you to fix not for companies to give their product away for a loss because of it.
Messaggio originale di Factorial:
you are just making things up. they are digital means they have no production cost, you just sell it as many as you can, you as a customer will just copy it from the server.

they already made it, it doesn't matter how much do you get from a copy if you sell millions of your good game. if you are ready to go big, you are ready to accept any currency and money from anyone.

if you don't want to sell it, then ok. go just sell it in usd or eur.

i said they SHOULD and you are trying to make it MUST. don't make fallacy.
Sell millions at some worthless price vs a profitable price lol why would they do that? They're a business not a charity. I wouldn't sell in those regions at all.
Messaggio originale di Factorial:
i think they will make better income and natural growth with the local price. popularity is the way i say. not quick bucks.

and you are still in believe that games still cost a thing to produce. even fabricated cd's and boxes cost nothing these days. they don't even give you the map of the game with the box.

they make the game and that's all, not all the games need to be online or updating indefinitely.

they sell it, we play. next game.

if they are trying to make a game that stands for 20 years that's their problem not mine.

So, you think that hundreds of employees are somehow working for free for years ? AAA games cost millions to produce my dude. I don't know in what kind of deep cave you're living in.
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Data di pubblicazione: 5 ago 2022, ore 10:56
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